Devlogs Page 94
1. Introduction Thank you all for playing. Today, I have updated the game’s text generation engine to the latest model, "gemini-3.1-flash-lite-preview." With...
Github First, I owe everyone three apologies. It took way too long since the last release. As I’ll explain below, a major overhaul of the MOD system plus the...
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So after some feedback I got from friends, I'll try to start developing my third prototype for Crystal Funkadelic. This time, I'm changing the format of the gam...
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Required: VS221_HUDUIPro (v1.0.3) What's New: No Limit Gauge: Fixed gauge calculation bugs when MaxVarId is 0 by adding a 'Fallback Max' setting in the Editor...
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Just a quick little update thing here. I noticed in the last version when I swapped over the whole invisible button so the avatar window can be hidden but still...
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➡️Fishing is located inside the goblin forest zone in the world tab under actions⬅️ The waters have become much more lively! A major update to the fishi...
In the last devlog, I talked about the huge performance overhaul that rewrote the logic + rendering engines from the ground up (190x faster logic, multithreaded...
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Claim: This week I completed making the loading animation and moved the "Make Loading Screen" card to the done column while also putting the "Make Pause Menu" t...
Hi everyone! As promised, v0.30_02 is here! 🚀 This is the second part of the v0.30 update — basically, everything I planned for the original release but di...
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3 Second Rule Devlog Post 1 (March 4th, 2026) I am planning to develop a game utilizing Godot for the Continue Your Game 7 Game Jam! Because this is my first ti...
The upcoming version adds more content around the chicken quests (including chickens!). There should also be some performance improvements for any computers tha...
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Haunted Lands launches on March 10 on Steam. Release on GOG and EGS is also planned though at the moment I can't 100% guarantee that the launch will happen on e...
I'm not proud of this one, simply because it's a rushed one. It's good progress but the quality has dropped compared to the other days. I apologies for the miss...
The free quickstart is now up to date with all the latest rules, including the exploding dice rules for combat. These are found in the alternate rules section f...
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Bugfix menor: - Se arreglo un bug que impedia pasar el nivel 1...
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Atomic Trauma Dogs is done! I intended to wrap the project up in February, but here we are a few days into March. It's not the most polished publication in the...
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Update 1.1.3 is now live. This is an important update that addresses multiple issues reported by players and improves overall stability and performance. I stron...
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I am working on more controls and ways to fight back. i had a comment say that only having a firearm is fine but sometimes they wished to use a melee. as i am w...
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Track Star — v0.3.0 Release Notes Preseason Goals & Perks Each season now starts with a goals screen where you set objectives before the first meet. Hit your...
This week we were tasked with modelling, rigging and animating a character in Blender. Personally, I have found this introduction to Blender in KIT207 to be ver...
Changelog Removed lore dump from early dev. (Properly this time I hope) Reduced Fallen enemy HP Minor text adjustments...
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The 0.3.0 demo build of Gorilla Gauntlet is now available for free on Steam! https://store.steampowered.com/app/4160280/Gorilla_Gauntlet/ Highlights this build...
Small but important usability update today. Chop cells now trigger immediately on press instead of waiting for release. This makes auditioning chops much faster...
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BUILD 1772.7512207031 "Launcher" reactivated and some bugfixes now the user can select on startup if the user wants a fullscreen(window) or a desktop window (si...
Content - You can now hold down interact to buy/sell/transfer items quickly - Added context for the goblin/garland war (and roving goblins) - Teachers will now...
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For this self-study, I had to model, rig, and animate a character. My model was extremely simple due to time and skill constraints, with a rounded, wooden doll...
This tutorial will show you how to create a Bonfire effect for your game. All Tutorials...
If you'd read the previous update you'd know I was not happy with it since it was rushed and unedited. So, I fixed it. I rearranged the whole scene, took out so...
In this update we have added the final 27 monster loot icons , you will find bat wings, bat teeth, rat tail, cultivator pills, gourd, gunpowder, rabbit foot, ra...
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With another asset contest being announced, I decided to have a crack at it in the enemies category. I decided immediately that it had to be Transformers-inspir...
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Two small changes: 1. I made it so accuracy is dependent of when you hit notes (timing) rather than their position. 2. You can now get an S and an S+ by full co...
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REBEL HEARTS alpha demo updated to build 0.192. Previous issues fixed. Counter-Attack system re-written. See readme.txt for more...
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Version 10.5 brings MANY updates including! ✅ More skins ✅ More customization ✅ Updated look ✅ Playlist font sizes ✅ Updated search function ✅ Autom...
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Flappy Epstein - Release Flappy Epstein is my take on the classic flappy-style arcade game — but with actual progression, upgrades, skins, and an online leade...
# Making a Tycoon with AI (Day 10) Hey everyone, me again. So we're already a third of a month into development. And today I'm coming to you not so much with ne...
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Updated the assets to Fraud (they were previously built from a Patch 16 build of Rude) Changed bundle compression from LZ4 to LZMA (smaller file size but slower...
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Gameplay is coming along for this game! I'm getting pretty close to having a finished level. I'm hoping to have 2 levels finished for a demo release, so be sure...
Version 1.1 of Spider Land is here! Spider Land is getting an update! And it's a good one. I've added support for controllers (meaning you can now play it on St...
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If you enjoyed serving tea to cute cat patrons look out for round two! We have slightly extended the length of our demo by bringing each cat back into the shop...
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MELLI: STAR COMET - DEVLOG #3 Hello! I'm writing a new devlog because I've got some really cool news to share! Development on the game's FIRST level has begun!...
I made some huge spelling and grammar mistakes but I finally went in and scraped some of them for yall! Added an extra scene for good measure!!!...
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VERY IMPORTANT UPDATE!! As of now, The Collective Mind is expected to be released in chapters rather than one large game. This is done to bypass the 2GB file si...
Hey guys! I was hoping to finish coding Act 3 by the end of the week, but I decided to start drawing another CG, so it looks like it'll take a little longer...
Hello everyone. I didn’t expect to post something very soon, but I feel its necessary. As I mentioned in the previous post, I’m currently in the process of...
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It's time for a new build. The game has been remade from the ground up and we've transitioned into 3D environments. - Combat has been completely reworked into p...
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Fixed some bugs with the mayority of the levels, and balancing...
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