Devlogs Page 932
Added standalone Windows build. Mobile support delayed for now. Added a warning for browsers without Hardware Acceleration enabled, which causes the color filte...
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0.5.2 - Changelog: First of all, we want to thank all the players who have played Clicky Islands so far. A special shoutout to those who leave comments and sugg...
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v.2.6.4 (December 11, 2025) Added: "Texel Density (UV Scaling)" settings for Current and New projects. This affects how flattening/unwrapping of UVs are scaled...
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Amici e colleghi creativi, ho ripreso dopo una breve pausa a lavorare su una serie di progetti, alcuni piccoli, altri minuscoli. Sono di nuovo aperto a collabor...
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Update Notes (Ver.2.1.0) Added Companion Mode While you’re away, the world of Amevar continues to evolve in the background. After you finish your work, you ca...
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A very minor update including normalised audio and various UI changes (Modified button look and feel, changed fighter HUDs)...
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Hey, big update about life, I've been employed so work + University + other life things is going to make things really hard for me to keep updating this, so I w...
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Time remaining bar updates much faster (not once per second) and now changes colour as it counts down. Add ugly splash screen Add Main Menu add a background ima...
I have been working implementing more RPG systems I need to make the full demo and finally there's something to show! 1. Dialogs: I don't re-invent the wheel, I...
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Had a difficult time wrestling with working a sleep cycle into the game. I want a night cycle so the player can skip forward now and again, but I don't want tha...
Limit the maximum number of animals in husbandry pens, pastures, and buildings. Multiplayer support with permission system - admins can modify any pen (use cons...
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It is finally done! After months of fine tuning the battle system the user interface, the gameplay balance while working on the areas beyond the demo I am happy...
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# Cosmic Clicker - Version 2.0 Release Notes ## 🚀 What's New in Version 2.0 ### 💰 Monetization System - **PayPal Integration** - Secure payments via Verce...
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Hey everyone! We're happy to share that Zombie Admin now includes a Polish localization, all thanks to Scpk, KapTom and Llama. Before you go, give Tales from My...
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EN Improvement and explanation of the text in the table " Where does the problem come from? " ES Mejora y explicación del texto de la tabla "¿De dónde viene...
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Completed a run on my Linux machine, so I'd say the Linux build is good to go. Have fun! ~Topicranger...
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For example, when rotating the camera (still holding right mouse button) and pressing ESC, then the mouse stayed captured , no control possible. This has been f...
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Was meant to come out first of the month, but file mess up meant it had to be remade (lucky i still had the data, but the layout file was borked!) https://itch...
Add French, hooks for sound, and a scene manager...
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12 Seconds to collect gifts before Jesus's birth
2 updates no mesmo dia??? eu estou sonhando??? mapa melhorado adicionado lava ao inves de aumentar de 5 em 5 agora é de 10 em 10 (as frames)...
【設計時に大切にしたこと】 このゲームを設計する際、最初に決めていたのは 「小学生から大人まで、誰もが同じル...
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Bug fixes and improvements 3 additional settings options Camera sensitivity First-person camera sensitivity Walk speed Settings have been completely revised It...
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Changelog v0.3 Added random merchant NPCs. Reworked map generation. Added the first boss. Improved player responsiveness to input commands. Minor graphical impr...
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Readded the last four waves, whoops. Added new AI for the Crawlers. Still working on it. Added accuracy bonus - starts at 1000 points, -50 for every shot missed...
Major patch that fixed lots of problems with throwing objects and line of sight in general. Also fixed a problem where weather wasn't changing in cut-scenes, ma...
I didn't have the best balance of the audio levels before so i have gone back and improved it a bit. I wasn't very happy with the jumpscare animations of Saika...
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Hey Trapped gamers, just want to let everyone know that the Demo has now ended, Thank you for everyone for playing and testing the game, providing feedback is s...
I’m (finally) publishing the canon novelization of To the Edge of the Sky on Substack. Read / subscribe (free): https://neoartistaurora.substack.com/ The nove...
During the initial character exploration phase, my goal was to brainstorm visual concepts centered around the theme of space travel. Instead of approaching spac...
major updateeeee i been working in months for this update -added too much new brainrots -new limited chipso and queso that idk when im gonna delete this just br...
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Goodbye, bland webpage. Hello, digital masterpiece. We're only slightly biased...
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The game has been released into public alpha! The massive amount of blackline fans can now try to play the Alpha build on their own. The as the game is currentl...
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There's enough news to cover. Let's start, as usual, with games. Has everyone seen the Automania box art yet? Kickstarter is starting soon, and I really want to...
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Particles Particles give the player extra feedback and satisfaction on every kill...idk what else to say. The GIFs below speak for themselves. Parry If you slid...
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This trijam was very interesting for both of us! It was the first time we were making a game in a this short of time. That was very interesting. Of course we sa...
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Hi everyone! NOW We’ve found and fixed a couple of bugs related to room adjustments in the levels. Also been focusing on improving player controls and added a...
This isn’t a safehouse, a den, or a turf. It’s authority with a cracked foundation: bars that rattle, ledgers that lie, and officers who know exactly how fa...
Convention Time! Convention season is fast approaching! We’re excited to announce that we’ll be headed to Dice + Diversions in January. Come out and play Th...
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Just released! A document that can effectively be called a MARP DLC. https://salubriousbrew.itch.io/zero-prep This is a style of play where the Game Master does...
in fear of the game turning people off due to its difficulty I am making some changes to babify the game. mouse aim is enabled by default the range of the melee...
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Bug fix: Fixed some activated abilities that were not working. Improved: You can now press the Esc key to open the menu...
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Salutations, sorciers et sorcières ! Dans le dernier devlog, je vous avais promis un défi de taille qui vous attendrait au-delà de la forêt... et le voilà...
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Emotions Now Shape Sappy’s World – Gameplay Prototype For the past days I’ve been focusing on a core idea behind Sappy : emotions are not just visuals —...
Improvements Now timer in Cave shows full phrase "time left" Changed texture for a leather/cloth Changed the gate look in the Cave. Now it's replaced with rocks...
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Hello World! It may have been all quiet on the itch.io front for a while, but that doesn't mean I haven't been chipping away at Sequence Break. If anything, I'v...
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Hello bakers, It’s been 4 months since we submitted Bake Jack to the Brakeys 2025.2 jam. We are all very proud to have ranked on the top fifth spot and it was...
1.NEW UI 2. BUG FIXES & OPTIMIZATIONS...
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Warning: Extremely clickable
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