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Devlogs Page 929

02/04/2023
April 2, 2023: Shooting, reloading, damaging doors and zombies. Zombies run to the shooting location. Displaying and updating current weapon data in the HUD. Ba...
COMING SOON
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Upcoming giant update, all sounds and sprites will be remade! Be ready...
1.30
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5
Fixed the ending of the game bugging you out. Fixed Pudding pal now going away when skipping the cutscene. Gave mudbit a redesign and new shop art. Added some o...
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Version 3.0.5.3 Released!
Hello. Version 3.0.5.3 has been released. This update fixes a few small bugs found in the early game of Chronicles Meteorfall. Here is the total changelog. New...
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The Complete KayKit v3
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The Complete KayKit Collection : Update v3 New asset pack : RPG Tools Bits! A new asset pack has been added to the collection, 65+ models of RPG themed tools an...
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I wanted to apologize for the delay on this pack.
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I wanted to apologize for the delay on this pack. Hey everyone, I ended up having a big delay on this pack. At first, it was due to a lack of inspiration, and t...
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BossleUp (V0.1) release!!
Major Update
This game was made for a school project, and I'm deciding to upload it online for everyone to test! It's a simple roguelike boss game where you have to fight bo...
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Stealing from the history museum.....Working, still working.
Working, still working...
10 files
Micro Mission - Open Source Example now available on The Reactor
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Our next Reactor open source example will have you sleuthing around and hopefully spy some tips for you next game creation! #MadeWithFusion #CF25 #TheReactor #I...
Upcoming V2
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Well, its been a little bit so I thought id give a quick update. The main thing is the new upcoming V2 update! The primary feature of V2 is a new license for ea...
Artist Interest Form
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Hello, everyone! I made a permanent ARTIST FORM for my games (tysm Mei for allowing me to use yours as inspiration ❤️)! If you're an artist & would like to...
Week 5 - TJ
Game Design
After the vertical slice we took a look at how we wanted to make the game, people liked it but they werent in love. We are going to switch to a projectile based...
Easter Eggs
Added Some Easter Eggs In Level 2 and 4, See If You Can Find Them...
Mini Update
Yesterday I finished the game, but I still thought I could polish it up a little more (and balance it and fix certain bugs, lol). So now this is the final versi...
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WEEK 11: Production Finalization - Noah
This week wasn't very eventful for myself in particular. Since most of the programming and Unity stuff is completed, and the only things that required to finish...
Kinetic Conundrum 1.3.0 - Save Game Support, Changes to Level Skipping
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Major Update
I added major updates to Kinetic Conundrum from backlog: The game now has progress save system, allowing you to resume from same level later after you exit the...
Status of Demos
Hello everyone! CaTechesis here, Just as a note demos are going to be a long time in the making, I will try to post more devlogs here and on my YouTube channel...
More fixes, more stuff, more fun! :-)
More fixes, more stuff, more fun! :-)...
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Chapter 5 Progress Update
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Hi all! Now that it’s been a couple of months since Chapter 4’s release, I wanted to give a progress update on Chapter 5. I have 35k words written of Chapte...
Until Next Time
Postmortem
I hope you enjoyed my game, but to those that did, I likely will not be revisiting this concept for a good while. I currently have my mind set on a fishing game...
🔄 Update – Futuristic Game UI FREE version
This pack just received a solid update focused on usability and flexibility. What’s new in this update: ✅ PSD files added for easier editing and customizati...
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🔄 Update – Futuristic & Sci-Fi Game UI Kit
This pack just received a solid update focused on usability and flexibility. What’s new in this update: ✅ PSD files added for easier editing and customizati...
1 file
New enemy, ascension, and Spanish localization
Português — Devlog v1.4 V 1.4 – Changelog Geral Adicionado texto em espanhol. Novo modo 100 Waves . O jogo agora salva a opção de VSync , ativada por pad...
2 files
Quick Fixes
Credits button on the main menu Changed return to menu button from "P" to "Esc" Changed interaction prompt from canvas to worldspace (will now always show above...
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#1 - Player Movement
Game Design
Throughout my first week of working, I focused on planning and executing the player movement mechanics. As this game is a dynamic platformer, my goal was to mak...
LitePath [DEMO] LAUNCH!!!
Major Update
LitePath is released! This project was apart of my GAM104 module for uni where we were tasked on creating a 2D platformer made completely inside of Unity. I sta...
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How I Built This Thing (Part 2) - Objects
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Tech Discussion
World of Spells, Part II Objects: Rendering, Sorting, and Surviving on a ZX Spectrum Walls are easy. They don’t move. They don’t overlap. They don’t shoot...
Version 1-1 Released
Hello everyone! It's been some time! Got a minor patch to the game in anticipation of an upcoming project to leave it in a better state. V1.1 changes include: F...
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Quality of life changes + bug fixes
Based on some feedback, we've made a few quality of life changes to help make the game better for everyone! Along with some bug fixes as well! First we start wi...
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A Date with Death 2: REMNANTS Announcement
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Major Update
Congratulations, you’re dead!💀 Announcing A Date with Death 2: REMNANTS, the sequel to A Date with Death. Play as newly created Grim Reaper 0213 in an Unde...
Version 1.4.3
Fixed some broken links...
3 files
Can you survive the abandoned animatronics?
Straying Rules now has an official Discord!
Hi guys, just to let you know that we’ve just set up our official Discord: https://discord.com/invite/BsK77nwvEv join us if you’re interested! Also, don't f...
Array 0.1.2
NEW FEATURES: [Defence Systems & Random Events] - Added Defence Systems research project (600 research points) - Unlocks Defence Drones, Ion Cannon, and Orbital...
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Beta 1.1.1 📈 Polish & Flow
📜 Changelog: Versión 1.1.1 "Polish & Flow" Esta micro-actualización se enfoca en el pulido visual , la optimización de rendimiento y la corrección de err...
Spell Rift - Alpha Release
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Major Update
Spell Rift - Alpha Release A turn-based roguelike autobattler where you command a hero and their companions through tactical grid-based combat. What's in the Al...
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End of Year Votes!
We've got a google forms to help with our end of year celebration! Sorry for the discord related questions if you're not in the server. Most of the people votin...
devlog #1 for Last Truth: early Alpha update!.
Major Update
This update is kind huge, it has alot of stuff got added and bug fixes. -new and animated Main Menu. -New Shop and improved with animated Background. -New and i...
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THE FIRST NEW PACK IN LIKE... A WHILE!!!
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HEYA EVERYONE :) If you are reading this on the Gamejolt or Newgrounds page, WELCOME! My name is ShyGuysHere, and I make silly stickmen on the internet. This is...
3 files
Broken Telemetry Vol. 1 - Signal Collapse by ZEKAVEO
Broken Telemetry Vol. 1 — Signal Collapse is a curated collection of precision-designed sci-fi signal SFX. Each file is dynamic, evolving, and reactive , givi...
5 files
NEW BUILD SUMMERY 14.12.2025
BUILD 1765.7287597656 logic bug fixed: just in time created worlds could miss player object (so map is not playable, engine get stuck to this map, as map to con...
Update 1.0.1
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Version 1.0.1-1421 of Agents of Groove has been released with some small fixes. This release includes the following: fixes to improve the rendering of several c...
Update - Core Game Done
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Major Update
Heylo! With this update, I think the project is nearly at an end. It's been just over a month, the core loop is done, bugs are at a minimum, game looks visually...
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Tangent 0.4 bug fixes
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Fixed a bug on some phones and tablets where the in-game texting wouldn't appear for the protagonists (Chase or Sydney). PC users shouldn't be affected by this...
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Enemy Book ver 0.2.4
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Hello there spacers ! patch 0.2.4 of the enemy book is here! This patch features: A bunch of new enemies with many more on the way. Fixes for formatting, spelli...
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NEW UPDATE!!!
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THE NEW UPDATE IS HERE! This update is focused entirely on bug fixes , so there isn’t much new to talk about... but the game should feel smoother now. Fixed B...
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Day 20 of 100! Some Spring Cleaning!
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In this update: 1) I rearranged the items and weapons to make them more user friendly. 2) I added level two armor for the Medium Class. I also changed armor cla...
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Web buid avaiable now!
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Arrow of fate on browser!. Hey, long time haven't see you all it may have been a while since I created a new devlog. I've been busy with 2 new project, Ebony Ro...
Petite correction du tableau des combats
Petite correction sur la version ‘stand alone’ des tables des pertes et combats, la seconde colonne “AL cavalerie” correspond en fait aux AL d’infante...
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