Devlogs Page 87
New Update! V0.2.2 has been released! This update includes: Removed mouse sensitivity toggle and text. Updated volume toggle. Updated selector arrow for buttons...
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I started design my MVP dungeon and reached this point. Now I have 3 floors and this is the F2. I’m using GMTK Boss Keys videos to learn more about Dungeon De...
Low Poly Fantasy Characters Update – Optimized for Unity, Unreal Engine & Mobile Games A new update has been released for the Fantasy Heroes Low Poly Characte...
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Fixed a bunch of bugs thanks to Amadel, mostly broken ability and item scripts. Throw Object ability was totally broken from a few patches ago, along with brewi...
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Bug Fix: Fixed the translation not working properly when loading an old save file. Bug fix: fixed the character being with glasses before she finds them. More o...
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v1.1.0 Sidechain compressor on the master bus, and a level meter to go with it. Master compressor sidechain Two new params in the MASTER OUT panel between Mst G...
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This update makes ELIZA smarter, but keeps her trapped inside the game’s story. The AI can now remember topics, track emotional tone, notice repetition, and a...
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Ok here goes... At the start of this week, after reading many posts and watching a few tutorials on dungeon generation techniques, I found myself with a workabl...
+ NEW Procedurally Generated map "Temple" + WARNING : Known Issue !!! where the Host and Clients have to choose the same map before entering code. Make sure the...
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Playtesting for Reverde is officially open!! This version focuses on testing how players interact with the environment, understand puzzle mechanics, and respond...
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Hi all, today this plugin was updated to version Alpha R10! This version adds the option to set a custom [CGMZ] Window Backgrounds preset id for your message wi...
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Hi, I have been reworking the base design to accommodate the larger ships. I have added many elements and improved the look and lighting. Here I have provided a...
The next big update for Lava Lava and probably one of the last big updates I put onto Itch as I start focusing attention towards a Steam release/page setup. Fix...
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What's new since the last web build - Vanta hunt: new leads via the food court vendor and subway commuter - New ambient audio system with live tuner and 60+ new...
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Fixed a few lines of text, nothing substantial...
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A text adventure. Ten ways out. Four are still unnamed.
New: Global and Guild Chat Officers in guilds Talent presets Major changes: Majority of monsters were rebalanced. All of them got ~10-20% damage increase, some...
Well, I thought (naively) that Playdate would take any sample formats for its internal sequencer, and it didn't. It takes .pda format and .pda format only. I've...
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v0.11.3 Is now live on steam as well as a web version here. 10 -> 11 contains UI tweaks controller and keyboard support control hints custom keybindings perform...
2 files — 0.11.3
KINFATE v0.2 beta – Fate Takes Shape 🎁 Reward Choice System After certain battles, choose your reward: Pick a card Or gain a Fate Do you refine your deck...
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Made the mail icon Created a recycle bin and made it functional, created a full and empty bin, currently it only takes u to a panel with a back button that take...
- Fixed bug where Big Dog trap would not return both weapons to player...
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- Fixed bleed and burn build up having broken iframes - Added bleed reduction upon heal (active debuff) - Made Husk and Folly more lenient. (Husk melee 20 ->...
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Huge thanks to LuizAlexK for catching a bug. I patched it up and tossed in some new scaling—hopefully it doesn’t set anything on fire. Unlocking Tier 1 Cult...
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So I've finally being executing the game based on my sketched out ideas. Currently I'm thinking about how the game will work visually but for this session I jus...
change log v0.1.1 demo level 8 has been tweaked to be more visible as to what you're supposed to do title fix to be 10 levels instead of 20 title now says demo...
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Play-through experience: I played the Seedship story as well as some other ones on itch.io like Congee , Goodbye , and The Template of No . I really enjoyed the...
The Web Browser edition of Pixel Catch has been updated to 2.0! This release brings a revamp to progression. The game will have less emphasis on Level Milestone...
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Greimas Square The core opposition in this narrative is between Truth and Constructed Glory. Truth : The reality of war as chaotic, violent, and morally ambiguo...
Newsletter Discord Demo Drop Day! That’s what we said in November 2024 when we first put a build up on itch.io and let everyone give it a try. From the first...
Fixed JSON export color objects so Odin formatter brace parsing no longer writes %!(MISSING CLOSE BRACE) into output. Fixed .txt export: normal exports preserve...
Asteroids can now be played in browser on the itch page. Asteroids has a new Local build to support more simpler web hosting. (Like Python) The existing NodeJS...
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📰 THE NEWS TICKER (RIP STOCK MARKET) The Stock Market has been completely liquidated. It honestly did nothing, so I ripped it out. In its place, a brand new...
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Waow, finally, you can play puzzle pals with no download!! This is probably not going to be updated alongside the main game and serves as more of an experiment...
Version notes: Added: Buttons to add/remove columns and rows in layout windows Added: "Select all references" context menu item Fixed: Unable to remove/edit spr...
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Greeting REAPERS, It has been almost a month since we rolled out the ALTERED BLOOD+ early demo on itch, and what a wild ride it has been. From fanart to word of...
The game has reached a point where I can release GunDamn! Chapter One - ZEON! Includes all the content of the original Chapter, with revamped spritework and PLE...
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HEYY EVERYONE! I hope you've all been doin' good! these past few days have been pretty critical for the development of liminal aero... as we're diving deeper, a...
MANDALORIAN - OCTOPATH TRAVELER STYLE I guess Square could make this Collab with the Mandalorian for the Mobile version of Octopath Traveler - Original size...
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Pushed an important update today that fixes how Void Descent renders on desktop browsers. The game was designed around a portrait orientation mobile screen. On...
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The game is officially public! Anyone can play it now! It's bizarre to know that after 20 years of trying to make something that even vaguely resembles a videog...
Another month of me trying to chip away at progress for Radio_Wishers! Next month I'll be busy with Dreaming Network's next update, so I'll be taking a break fr...
Fix partial loan-payment buttons draining all the player's cash - thanks for the report QueenRi!...
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I added a more realistic sky, which was a picture of clouds above my house, modified in Gimp. It makes the atmosphere much closer to what I wanted, although I s...
So Many Bullets is a minimalist bullet hell survival prototype. You are a tiny ship in a black void. The rules are simple: survive for 30 seconds. Each level th...
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Major thing here is I've begun fixing a long running bug in which the Base Stat displayed on the Character Status screen is inaccurate if you have any extension...
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Added a table bump for getting the ball unstuck using "T" Added table bump control explanation to "How to Play" page Added better ramp sprites near flippers...
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so I'll preface this by saying this is very unlikely to be relevant to most people but I will be tabling at Zotcon again (which is at UC Irvine on May 2nd, yes...
After a return to the Forge of Fonts, Skateboard_Assail has been reworked into a whole family of fonts. Now we have Light, Bold and Fancy variants, all drawn an...
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Usability Made UI scaleable There’s been a few complaints about text being too large or too small, and UI taking up too much of the screen, so I’ve increase...
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