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Devlogs Page 87

V0.2.2 Update!
New Update! V0.2.2 has been released! This update includes: Removed mouse sensitivity toggle and text. Updated volume toggle. Updated selector arrow for buttons...
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Dungeon Design Document
Game Design
I started design my MVP dungeon and reached this point. Now I have 3 floors and this is the F2. I’m using GMTK Boss Keys videos to learn more about Dungeon De...
Low Poly Fantasy Characters Update – Optimized for Unity, Unreal Engine & Mobile Games
Low Poly Fantasy Characters Update – Optimized for Unity, Unreal Engine & Mobile Games A new update has been released for the Fantasy Heroes Low Poly Characte...
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Warlordocracy v6.4
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Fixed a bunch of bugs thanks to Amadel, mostly broken ability and item scripts. Throw Object ability was totally broken from a few patches ago, along with brewi...
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✨Game Updated! #4✨
Bug Fix: Fixed the translation not working properly when loading an old save file. Bug fix: fixed the character being with glasses before she finds them. More o...
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v.1.1.0: Sidechain Compressor
v1.1.0 Sidechain compressor on the master bus, and a level meter to go with it. Master compressor sidechain Two new params in the MASTER OUT panel between Mst G...
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Devlog #2 — Menus, Memory, and Lore-Locked ELIZA
Major Update
This update makes ELIZA smarter, but keeps her trapped inside the game’s story. The AI can now remember topics, track emotional tone, notice repetition, and a...
3 files
Might Be Looking Better ^_^
Ok here goes... At the start of this week, after reading many posts and watching a few tutorials on dungeon generation techniques, I found myself with a workabl...
Version 0.24
+ NEW Procedurally Generated map "Temple" + WARNING : Known Issue !!! where the Host and Clients have to choose the same map before entering code. Make sure the...
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Playtesting Now Open 🌿
Major Update
Playtesting for Reverde is officially open!! This version focuses on testing how players interact with the environment, understand puzzle mechanics, and respond...
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Version Alpha R10 Release Notes
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Hi all, today this plugin was updated to version Alpha R10! This version adds the option to set a custom [CGMZ] Window Backgrounds preset id for your message wi...
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Base redesign, larger ships.
Hi, I have been reworking the base design to accommodate the larger ships. I have added many elements and improved the look and lighting. Here I have provided a...
UPDATE V.0.4.0!
The next big update for Lava Lava and probably one of the last big updates I put onto Itch as I start focusing attention towards a Steam release/page setup. Fix...
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Ver1.0 Details
What's new since the last web build - Vanta hunt: new leads via the food court vendor and subway commuter - New ambient audio system with live tuner and 60+ new...
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voiceupdate2
Fixed a few lines of text, nothing substantial...
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A text adventure. Ten ways out. Four are still unnamed.
V1.6
New: Global and Guild Chat Officers in guilds Talent presets Major changes: Majority of monsters were rebalanced. All of them got ~10-20% damage increase, some...
V0.9 - Getting around the playdate sample limits
Well, I thought (naively) that Playdate would take any sample formats for its internal sequencer, and it didn't. It takes .pda format and .pda format only. I've...
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v0.11.3 Demo is now Live!
v0.11.3 Is now live on steam as well as a web version here. 10 -> 11 contains UI tweaks controller and keyboard support control hints custom keybindings perform...
2 files — 0.11.3
Kinfate Beta 0.2
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Major Update
KINFATE v0.2 beta – Fate Takes Shape 🎁 Reward Choice System After certain battles, choose your reward: Pick a card Or gain a Fate Do you refine your deck...
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mail icon made + created recycle bin
Made the mail icon Created a recycle bin and made it functional, created a full and empty bin, currently it only takes u to a panel with a back button that take...
Big Fix
- Fixed bug where Big Dog trap would not return both weapons to player...
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Version 7.1.1 Rebalances
- Fixed bleed and burn build up having broken iframes - Added bleed reduction upon heal (active debuff) - Made Husk and Folly more lenient. (Husk melee 20 ->...
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Whew. That was a lot of work.
Huge thanks to LuizAlexK for catching a bug. I patched it up and tossed in some new scaling—hopefully it doesn’t set anything on fire. Unlocking Tier 1 Cult...
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So it begins - April 22
So I've finally being executing the game based on my sketched out ideas. Currently I'm thinking about how the game will work visually but for this session I jus...
v0.1.1 demo
change log v0.1.1 demo level 8 has been tweaked to be more visible as to what you're supposed to do title fix to be 10 levels instead of 20 title now says demo...
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Twine Analysis wk6
Postmortem
Play-through experience: I played the Seedship story as well as some other ones on itch.io like Congee , Goodbye , and The Template of No . I really enjoyed the...
Web Version 2.0!
The Web Browser edition of Pixel Catch has been updated to 2.0! This release brings a revamp to progression. The game will have less emphasis on Level Milestone...
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Twine
Major Update
Greimas Square The core opposition in this narrative is between Truth and Constructed Glory. Truth : The reality of war as chaotic, violent, and morally ambiguo...
Demo drop day!
Major Update
Newsletter Discord Demo Drop Day! That’s what we said in November 2024 when we first put a build up on itch.io and let everyone give it a try. From the first...
Changelog 1.0.1
Fixed JSON export color objects so Odin formatter brace parsing no longer writes %!(MISSING CLOSE BRACE) into output. Fixed .txt export: normal exports preserve...
Itch Fixes & New Build
Asteroids can now be played in browser on the itch page. Asteroids has a new Local build to support more simpler web hosting. (Like Python) The existing NodeJS...
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V63 The fixed game update!!!
📰 THE NEWS TICKER (RIP STOCK MARKET) The Stock Market has been completely liquidated. It honestly did nothing, so I ripped it out. In its place, a brand new...
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Release
Major Update
Waow, finally, you can play puzzle pals with no download!! This is probably not going to be updated alongside the main game and serves as more of an experiment...
Beta 0.1.1
Version notes: Added: Buttons to add/remove columns and rows in layout windows Added: "Select all references" context menu item Fixed: Unable to remove/edit spr...
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3,000 Downloads! What's next?
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Greeting REAPERS, It has been almost a month since we rolled out the ALTERED BLOOD+ early demo on itch, and what a wild ride it has been. From fanart to word of...
Game update!
Major Update
The game has reached a point where I can release GunDamn! Chapter One - ZEON! Includes all the content of the original Chapter, with revamped spritework and PLE...
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Liminal aero beta 6 : Devlog #2
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HEYY EVERYONE! I hope you've all been doin' good! these past few days have been pretty critical for the development of liminal aero... as we're diving deeper, a...
Mandalorian - Octopath Traveler style
Major Update
MANDALORIAN - OCTOPATH TRAVELER STYLE I guess Square could make this Collab with the Mandalorian for the Mobile version of Octopath Traveler - Original size...
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Improved Desktop Support
Pushed an important update today that fixes how Void Descent renders on desktop browsers. The game was designed around a portrait orientation mobile screen. On...
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Official public release-- Version 1.1 (And Known Issues)
Major Update
The game is officially public! Anyone can play it now! It's bizarre to know that after 20 years of trying to make something that even vaguely resembles a videog...
April 2026 Devlog
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Another month of me trying to chip away at progress for Radio_Wishers! Next month I'll be busy with Dreaming Network's next update, so I'll be taking a break fr...
Fix partial loan-payment buttons draining all the player's cash
Fix partial loan-payment buttons draining all the player's cash - thanks for the report QueenRi!...
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Week 20 - Time to actually make a game
I added a more realistic sky, which was a picture of clouds above my house, modified in Gimp. It makes the atmosphere much closer to what I wanted, although I s...
So Many Bullets
Major Update
So Many Bullets is a minimalist bullet hell survival prototype. You are a tiny ship in a black void. The rules are simple: survive for 30 seconds. Each level th...
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Labyrinth.os v1.5.2
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Major thing here is I've begun fixing a long running bug in which the Base Stat displayed on the Character Status screen is inaccurate if you have any extension...
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Table Bump Addition, Flipper Ramp Sprite Change
Added a table bump for getting the ball unstuck using "T" Added table bump control explanation to "How to Play" page Added better ramp sprites near flippers...
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more art (because I'm going to be at a convention)
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so I'll preface this by saying this is very unlikely to be relevant to most people but I will be tabling at Zotcon again (which is at UC Irvine on May 2nd, yes...
Skateboard_Assail Reforged
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Major Update
After a return to the Forge of Fonts, Skateboard_Assail has been reworked into a whole family of fonts. Now we have Light, Bold and Fancy variants, all drawn an...
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Alpha 5, IMG jam 44
Usability Made UI scaleable There’s been a few complaints about text being too large or too small, and UI taking up too much of the screen, so I’ve increase...
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