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Devlogs Page 63

BatchPix v1.6.0 (Free) & v2.0.0 (Plus)
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🚀 BatchPix BatchPix — Free & Plus Offline Batch Image Converter for Windows and macOS BatchPix is a fast, fully offline batch image converter designed for...
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Devlog: Tactical AI NPC Integration
Game Design
New Enemy AI: Today I integrated a new tactical NPC enemy with a flexible setup, as the model and scaling are still being iterated on. Tactical Logic: The AI tr...
A whole fleet of features
Major Update
Added: non-interactive mirror window for second screen drag-and-drop reordering for player cards new ranks for: enlisted, Klingon, Romulan, Ferengi, Cardassian...
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Released!
It's still in development, but give it a try!...
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Rolling eggs!
We've got fast movers!
Player now shoots torpedoes that seek out targets and detonate. Added a "Space Station" enemy that fires torpedoes of it's own. Let your PDCs defend you!...
3 files
Biome Tileset Pack B - Update v1.7
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Major Update
Update v1.7 for Biome Tileset Pack B is now available! Update highlights: New SPECIALS tileset (irregular grass) is now available for Savannah Biome! Added new...
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patch 1
i fix the collider the monster, in chapter 1...
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terror
Devlog #0: From Zero to "Ciallo" – Building an AI Pet When I Didn't Even Know cd
Major Update
Why I started Last year, after finishing Sabbat of the Witch, I keep thinking: What if Inaba could stay after the game closed? What if she could be an interacti...
1 file
Stellarcide Devlog 2026.2.17
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Hey guys, We’ve made some great progress on our game, Stellarcide. Here are some updates! The enemy roster is almost done. Thanks to our great team, we’ve g...
Devlog 3 – New Areas, Mechanics & Pool Expansion
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Game Design
Today was a huge step forward for the project, and the park is starting to feel much more alive (and much more unsettling) as I continue building new spaces and...
V2.0.0.7
Game Design
xdfhjdxhjdcthjk i made update exchanged one error for another also some other...
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Big Announcement
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Major Update
Hello fans! This is kiro ramy talking from Kiro Ramy Entertainments. You know that one of my own errors & os were closed for a long time and you know what kind...
KIT207 Self Study Devlog
Following Sir Pinkbeards Tutorial PinkBeard. S [Sir Pinkbeard]. (2020, Feb 22). Blender 2.8 How to Create a Wooden Barrel [Video]. YouTube. I Created Barrel...
minor updates
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New version has mostly cosmetic updates. Changes include: Add row & column dimensions for selected puzzle Tweak icons in level selection menu view Add new puzzl...
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Devlog #1 - El gran salto: De Prototipo a Entorno de Desarrollo (v1.0.0)
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Major Update
¡Hola a todos! Tras unos días de intenso trabajo, ZX Narrat deja de ser un simple prototipo para convertirse en una herramienta real de autoría. Estas son la...
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🚀 Massive Update Is Here!
Major Update
We’ve just released a huge update! Here’s what’s new: 👾 New enemies to fight ⚔️ Significantly improved battle flow 🖥️ Reworked menus and clean...
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Physical Preorders Available NOW!
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6
Major Update
In addition to the latest update (1.0.4.0), I'm happy to announce that Prison City's physical preorders for PS5 and Switch are LIVE! Between now (Feb 17th) and...
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FULL GAME OUT NOW
Major Update
ITS FINALLY HERE! https://princeofpuns.itch.io/jsaf GO PLAY IT!!...
World Map + More Modes
Added a world map with some progression, feels like a complete-ish game now. Still missing ARG elements. I need to take a break from this. Can't keep just addin...
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Blog #11 - About 0.0.4 - Preview-02. Next update will be fun!
Postmortem
Hello Rotters! I'm so glad you are enjoying the new build! In this 2 day, we got 12 downloads and added to 4 collections! Thank you all for enjoy the game! Our...
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Spaceshipment is now open source software!
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Hi all! Spaceshipment’s complete source code has been made available on Github , under the Apache 2.0 license. Enjoy reading through my old code :) You can co...
Popups are now useful! + some UI updates
Hi everyone! Popups! There were many requests about showing the unit information like damage, HP, speed. Now everything is in the popups. It was very interestin...
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Pixel Projects Update v1.1.1
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Pixel Projects v1.1.1 - Changelog Bugfixes: Fixed issue with tabs opening / loading backwards ( #34 ) This should now be working correctly and convert your sett...
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Update 0.1.1 — Foundation & Systems Update
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Update 0.1.1 — Foundation Update EN Added localization system (EN & RU for now, but the pipeline supports any languages). Added save system infrastructure (pr...
Devlog 3: Enemy Movement
Postmortem
For the enemy movement, I had a very simple plan: The boss would just move towards the player, and when it got within a certain distance, it would stop and make...
Build 4
Name changed to Code Yellow Camera movement should now work for all players Added a main menu Lose condition set to 3/8 Held objects no longer push the player i...
3 files — 1.3.62343-alpha
Minor Patch #1
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Not gonna be super active on updates when March begins, and I lock in for a Game Jam, so I wanted to get out a few things that bothered me before. Nothing huge...
4 files
The Game Moving Forward
Postmortem
The Unity Version of this game is completely halted on development, the code is scalable in editor but not in execution; it is easy to add items but poorly opti...
Version 1.952! More polish to the Major Update!
Since I had to rush Version 1.950 to meet the BLBHouse Party 8 Deadline there were a few Bugs and other things that I wasn't too happy with. So here is a more p...
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Build Mode + Quality of life
Vampire link speed buffed. Added some quality of life improvements, you can see what upgrades you have always now (I need to get rid of the vestigal Unlocked Up...
Patch Update 1.3.4 Available Now!
Patch 1.3.4, the FINAL FINAL PATCH FOR REALSIES THIS TIME, is out now! This patch is super small and short so I'm including the changelog below! Changelog: [New...
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Closing in on March 1st
Just a quick update to let everyone know we’re less than two weeks away from offering the full core rulebook right here on itch. Our exclusivity deal with Dri...
Star Syndicate Demo Launch
Major Update
Introducing my newest game, Star Syndicate! It's a competitive card game with grid-based tactics, inspired by TCGs such as Magic, Yu-Gi-Oh, and Hearthstone, but...
Dashimals is now on itch.io!!
Dashimals is now officially available on itch.io! Dashimals is a cozy endless runner where you collect cute little creatures and help them dash through colorful...
Hang Man 2.0 – Now in Dark Mode & International Versions! 🌓🌐
Major Update
Double the fun, double the style! I just pushed a major update for Hang Man 2.0 . You can now choose your preferred way to 'work' in Excel: 🇬🇧 English Dar...
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Michael's Route Released! Happy Valentine's Day 💝
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Major Update
Happy Valentine's Day from Sweet Valentine Chocolatier! 💝 🎉 We are extremely excited to announce that Michael's Route is now available in the Web and Down...
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Major Demo Update – Coming Next Week
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Hey everyone, Quick update from us. We’re still hard at work on the Major Demo Update and are aiming to release it next week. Alongside the previously announc...
Major Patch v1.6.2
UI Changes • Leadboard, new fresh design • Held Items • Pokemon Held Items on preview • Showcase • Visual icons and animations • Small Screen device...
ALPHA v0.2.1 UPDATE
UPDATE v0.2.1 Added a bloom effect to the game Added bloom options on the settings Removed "800x600" windowed resolution Added "1600x900" windowed resolution Ad...
4 files
Not much longer before the festival debut of Horde of Viscount,
Major Update
Not much longer before the festival debut of Horde of Viscount, the "retro-vania with subweapons as advanced movement, but finite amount so use wisely," Link in...
Partition Recovered
Major Update
The second file has been extracted. This one was found in a corrupted partition, interleaved with a second dataset. The two cannot be separated. Every input tes...
A new soul item has been unlocked!!! Avoid Troop
Avoid troop is here! This new Soul Item allows you to launch an enemy troop off the board and strike your opponent, subtracting points from their total. These i...
Update 46: Pickup Bodies
Summary: Reimplemented picking up bodies with animations. It's a bit more immersive as the bodies are now in your hands instead of dangling in front of you. You...
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Player First Experience Demo Update
This update aims at demo only because Steam Next Fest is approaching. So when I revisited demo I tried to approach it as a new player and for this reason I crea...
1 file — 0.9.0.433
Hotfix 0.65.2
Just hotfixed a gameplay logic bug I found yesterday! - When playing the card Onslaught, if you marched a unit into promotion with your final move, it would ski...
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ArcherFish Multi Railcannon Adapter.
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This was just a quick adapter bit I threw together cause some folks were commenting about how it's kinda AC like, and I had a bit from the original ArcherFish t...
DEVLOG 5
Postmortem
I took an academic detour last week. My focus last week was the Ubisoft NEXT interview , and I am incredibly proud to announce that I placed in the Top 5 of the...
Added Chisel!
This update adds a Chisel to the game - this tool lets you mine natural pixels one at a time, at whatever your current max drill hardness is - potentially very...
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Mechtanglement Process Journal 6 - Fernando Santos
Playtest Report Originally we wanted to test a duel scenario, but we ended up not realizing how much our 2v2 system didn't work, so we just had testers look at...
Pixel Composer Forum
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Pixel Composer now have public forum! Come talk about the software, ask question, report bugs, suggest feature, showcase your artwork and more. https://forum.pi...
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