Devlogs Page 611
Download it over on Steam: https://store.steampowered.com/app/4106270/Ecrazeus_Castle/ Supports English, French and Spanish for now...
"Hey everyone! I just updated the pack with a MASSIVE upgrade : "1. New "Total Showcase" Demo: You can now download a free preview file that contains a massive...
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Quite a large update I've been working on for the past couple of days. (Large for my scale of "operations".) The update is the 1st major one since the game is o...
Hey everyone! I wanted to share a quick update on the future of 5th Grade Simulator and where things are headed next. As some of you may know, I’ll be shiftin...
there was an issue with the hitch having no collisions...
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FS25
Changed the robotic search behavior out for a more natural one...
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the first demo for my first game has just been uploaded :)...
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In my upcoming game Automata, the enemies will be intelligent. Therefore, creating a pathfinding system is essential to allow the AI to move towards the player...
Maintenance update. Changes as follows: ## [1.3.0] - 2026-01-30 ### Changed - Updated Dialogue Manager to 3.9.1 - Updated Godot to 4.6...
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Hey, everyone. We just re-uploaded the codex with a version that fixes a couple of minor typos and adds a full page of magic items (which can be found via objec...
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Hello everyone! After weeks of development, private testing, and polishing (big thanks to the few brave beta testers!), I'm really excited to finally announce t...
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The English localization has been added to One Penny Witness with the release of version 0.9.3 . This translation was created solo , without a dedicated localiz...
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Update 1.2 is officially underway! Two new bosses for levels 7 and 8 add to the challenge of the already heated experience. The first, THE STRATEGIST, slowly mo...
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Hi, The Game is now in Early Access ! Support the project and get both Desktop and Apk versions. The first Level Forest is available. In total, 9 levels will be...
Originally the motto for this game was "There are no runways here"... well, now there are! Update 1.3.0 introduces them, along with a larger world map, and othe...
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THIS MOMENT HAS COME. DEVLOG. ALMOST A YEAR OF DEVELOPMENT. Demo 2 comes out on February 2nd! - Added 6 new levels (however, only 2 of them will be in the demo)...
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Maintenance update. Changes are as follows: ## [1.4.0] - 2026-01-30 ### Changed - Updated Godot to 4.6 - Updated Beehave to 3.9.1...
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We had a revelation this week. The core game loop for Tech Debt wasn’t quite as engaging as I wanted. Events happened like DDoS attacks but they felt flat. Th...
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Hey all! Saucer Stop launches today! I developed this game entirely in the month of January as part of my goal to release a new game every month in 2026! Thank...
You can read the project summary and results on this page. Thanks!...
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I made a 2d physics-based game about launching a duck around. It is a golf-platforming game where you try to climb a series of checkpoints in the shortest amoun...
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Hello! I have released my first game titled "Oxygen Tax", a short, atmospheric horror game inspired by Iron Lung . It is a demo for now, but I have plans on exp...
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As title. Stage layout change is mean to lower the difficulty of first level to better introduce people to play this game...
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Hello World! I am incredibly excited to announce the official launch of TileMaker DOT , a map editor built specifically to solve the "Layer Hell" that so many...
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Hello everyone! I am excited to announce the release of my brand new asset pack: Dark Fantasy Cultist Altars & Rituals . Expand your dungeon depths with this si...
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I've uploaded a new multiplayer test demo. This version is the current version of the build so far. It is compatible with old saves. You can play locally its bu...
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I updated the Silicon SoundFonts version to reflect the latest version and be more accurate...
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It's been almost a year since A Directionless Cycle was released! Enjoy this big update that revises old dialog, translates the game, and reworks multiple areas...
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Decheesed level 6 and 4 and remade level 8 (had too much cheese )...
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Beta1 Realised and there is only 3 levels enjoy...
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an escape game parkour
Psych, almost nothing major added 18 new cards Progression Paths have received a graphical overhaul Unlock animations added when winning campaigns Clarification...
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The Catapult Enemy turtling behind heavy defenses? Try the brand-new Catapult . It boasts massive range and deals serious damage to buildings . But don't expect...
Fixed the CORTEX Radiation Control logic...
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Zone Idle is an Extraction Simulator inspired by the Tarkov and Stalker worlds and games.
Yes, I know its been a while and the project hasn't been going anywhere. Past Devlog posts are more than outdated as those assets will not be used anymore. As f...
Swimmy turtle is now available: - player movement implemented - background and floor scrolling using parallax - random corals generation logic completed - HUD e...
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As I work on new Godot VFX Packs I tend to iterate on the structure of them. Thanks to a very kind user it came to my knowledge that this has caused compatibili...
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Say hello the third entry in the Violence series: interViolence! I plan to release it in Summer 2026. This game is a little different from other entries in the...
Hello, hello everyone! How is everything? Have you enjoyed the very small last update? Well I know is you are going to enjoy this one a lot because I did! Let's...
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CHANGELOG: + Added a cutscene that plays at the start of the game NOTICE: Importing from versions < 0.0.65 will cause an improper version of the cutscene to pla...
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More sprites available...
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Multiple background characters for Crystal Genesis, Overworld, and Demon of Eternity.
Hi all! It's been a hot minute, but the post-jam update to The YouTsune Algorithm is finally live! You can expect a grazing mechanic (like Touhou or Deltarune)...
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The public version of chapter one is fully out! We hope you've enjoy this mini-silly thing we decided to do. (Fully quality and uncensored version of chapter an...
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What's new? - Just added a brightness option to the game - Adjusted some ui That's all!...
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