Devlogs Page 606
the first demo for my first game has just been uploaded :)...
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In my upcoming game Automata, the enemies will be intelligent. Therefore, creating a pathfinding system is essential to allow the AI to move towards the player...
Maintenance update. Changes as follows: ## [1.3.0] - 2026-01-30 ### Changed - Updated Dialogue Manager to 3.9.1 - Updated Godot to 4.6...
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Hey, everyone. We just re-uploaded the codex with a version that fixes a couple of minor typos and adds a full page of magic items (which can be found via objec...
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Hello everyone! After weeks of development, private testing, and polishing (big thanks to the few brave beta testers!), I'm really excited to finally announce t...
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The English localization has been added to One Penny Witness with the release of version 0.9.3 . This translation was created solo , without a dedicated localiz...
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Update 1.2 is officially underway! Two new bosses for levels 7 and 8 add to the challenge of the already heated experience. The first, THE STRATEGIST, slowly mo...
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Hi, The Game is now in Early Access ! Support the project and get both Desktop and Apk versions. The first Level Forest is available. In total, 9 levels will be...
Originally the motto for this game was "There are no runways here"... well, now there are! Update 1.3.0 introduces them, along with a larger world map, and othe...
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THIS MOMENT HAS COME. DEVLOG. ALMOST A YEAR OF DEVELOPMENT. Demo 2 comes out on February 2nd! - Added 6 new levels (however, only 2 of them will be in the demo)...
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Maintenance update. Changes are as follows: ## [1.4.0] - 2026-01-30 ### Changed - Updated Godot to 4.6 - Updated Beehave to 3.9.1...
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We had a revelation this week. The core game loop for Tech Debt wasn’t quite as engaging as I wanted. Events happened like DDoS attacks but they felt flat. Th...
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Hey all! Saucer Stop launches today! I developed this game entirely in the month of January as part of my goal to release a new game every month in 2026! Thank...
You can read the project summary and results on this page. Thanks!...
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I made a 2d physics-based game about launching a duck around. It is a golf-platforming game where you try to climb a series of checkpoints in the shortest amoun...
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Hello! I have released my first game titled "Oxygen Tax", a short, atmospheric horror game inspired by Iron Lung . It is a demo for now, but I have plans on exp...
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As title. Stage layout change is mean to lower the difficulty of first level to better introduce people to play this game...
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Hello World! I am incredibly excited to announce the official launch of TileMaker DOT , a map editor built specifically to solve the "Layer Hell" that so many...
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Hello everyone! I am excited to announce the release of my brand new asset pack: Dark Fantasy Cultist Altars & Rituals . Expand your dungeon depths with this si...
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I've uploaded a new multiplayer test demo. This version is the current version of the build so far. It is compatible with old saves. You can play locally its bu...
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I updated the Silicon SoundFonts version to reflect the latest version and be more accurate...
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It's been almost a year since A Directionless Cycle was released! Enjoy this big update that revises old dialog, translates the game, and reworks multiple areas...
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Decheesed level 6 and 4 and remade level 8 (had too much cheese )...
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Beta1 Realised and there is only 3 levels enjoy...
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an escape game parkour
Psych, almost nothing major added 18 new cards Progression Paths have received a graphical overhaul Unlock animations added when winning campaigns Clarification...
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The Catapult Enemy turtling behind heavy defenses? Try the brand-new Catapult . It boasts massive range and deals serious damage to buildings . But don't expect...
Fixed the CORTEX Radiation Control logic...
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Zone Idle is an Extraction Simulator inspired by the Tarkov and Stalker worlds and games.
Yes, I know its been a while and the project hasn't been going anywhere. Past Devlog posts are more than outdated as those assets will not be used anymore. As f...
Swimmy turtle is now available: - player movement implemented - background and floor scrolling using parallax - random corals generation logic completed - HUD e...
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As I work on new Godot VFX Packs I tend to iterate on the structure of them. Thanks to a very kind user it came to my knowledge that this has caused compatibili...
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Say hello the third entry in the Violence series: interViolence! I plan to release it in Summer 2026. This game is a little different from other entries in the...
Hello, hello everyone! How is everything? Have you enjoyed the very small last update? Well I know is you are going to enjoy this one a lot because I did! Let's...
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CHANGELOG: + Added a cutscene that plays at the start of the game NOTICE: Importing from versions < 0.0.65 will cause an improper version of the cutscene to pla...
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More sprites available...
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Multiple background characters for Crystal Genesis, Overworld, and Demon of Eternity.
Hi all! It's been a hot minute, but the post-jam update to The YouTsune Algorithm is finally live! You can expect a grazing mechanic (like Touhou or Deltarune)...
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The public version of chapter one is fully out! We hope you've enjoy this mini-silly thing we decided to do. (Fully quality and uncensored version of chapter an...
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What's new? - Just added a brightness option to the game - Adjusted some ui That's all!...
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Capitalized highscore display text. Discontinued native Linux support. The game is still playable on Linux through Proton in A Buttload of Free Games on Steam...
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Come true the setup disk is open source in no way. The entire system is 100% paid for by me. and not one thief, has access. the subnetwork linux is devaluing to...
After about a year the web version is now back online! I was able to get Claude Code to help me set up stronger moderation and change the target to Grok 3 rathe...
Banana Factory Version 1.0.0 is now available! Your feedback has been invaluable for bug fixes and game balance adjustments. We've added a few new items to enco...
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- Added second level of Pack 1: Tension. - Revamped the Playground. (It was starting to get a bit outdated and now it looks nicer.) - Added code for a music pla...
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Hey everyone, thanks for playing the jam version of the game!! I really like this concept, so I continued to work on it a bit. I've notice that after a while th...
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