Devlogs Page 6
Heya! Thanks to all the people who have already played the demo! Already more than four thousand people have played the demo across platforms! We’ve gotten so...
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Hola a todos! Me alegra ver que mucha gente está viendo mi primer pequeño juego publicado Quería actualizaros porque llevo la mitad de “Equipamiento de San...
I changed a song because I forgot to do that first. Also, there was a bug with the planks in the room with the 10th present because I forgot to disable somethin...
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But the years are short! The release of the Quickstart Guide for Chains of Gaelia was a whole year ago, and what a year it has been. Support for the game and th...
Hello! This is a short dev log to recount what was worked on for Export 3 (there is no Export 2... don't ask...) Added audio and started construction of the act...
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- Updated behaviour of Reactorbots; - Modified parameters of guided teleportation in Recharged and Endless modes; - Added screenshot fieldguide to storefront;...
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Rune Reel — Update Notes 🎨 Full Art Pass — Real Sprites Are Here All runes, Bosses, and skill icons have been replaced with final PNG artwork — no more...
Over the past few weeks, I spent a lot of time on refinement. Here's what all of this "refinement" has boiled down to. You can now grapple and throw enemies (tu...
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¡Hola! Ya está disponible una nueva versión de en Linux, Windows y Android . Esta actualización trae muchos cambios para que la experiencia sea más clara...
3 files — 2026.05.28
Added : Game over result detection now shown on the UI Nickname is now required to play and shown in a separate panel after pressing Play Improvements: General...
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It’s actually happening!! A NEW STORY PART is coming in a few days!! PART 3 of Five Stages of Pink will be released either the 31 of May, or during next week!...
Boomboom boom boom boom explosions!! ... This is my collection of different customizable explosion effects for Godot 4.x . Make your fights and battles explosiv...
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Road to a vertical slice Just wanted to share that the demo project has been updated with some improved visuals and more interactions. I have spent these past c...
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A quick update to improve performance by optimizing the game. The game should feel much smoother to play. Also the cards have been updated to look visually bett...
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Update V3: Visual Overhaul & Mechanics Update Hello everyone! I've just pushed a brand new update for Colony Adventure: The Great Farms . This patch focuses hea...
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Hi everyone! I’m glad to see a lot of people are seeing my first little published game! I just wanted to update you because I’m half way with “Equipment f...
Gameplay Improvements Movable boxes now behave as intended and are integrated into puzzle flow Boxes can now be dropped into holes to create new traversal paths...
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Hey hey, Max here once again! We've been working on that Lycisca update pretty much non-stop and I figured it'd be nice to keep y'all updated on our progress. W...
Now that the game jam voting period is over I've uploaded new versions of the game that fixed some errors and cleaned up a lot of the control scheme like much o...
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Required: VS221_NPCAutoChatBubbleMZ (v1.1.0 ) What’s new: Random Dialogue Support: Added <chatrandom> for multiple random speech lines. Weight / Switch / Vari...
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Just uploaded a updated version of my game Evaluation with a slightly easier navigation (thus easier to reach the end of the game) and some minor fixes. Had thi...
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Less than a week and we have another update ready! Things have come together so that it is in good shape to be released before we start on the next big update...
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Hey everyone, Going to be totally candid about my thoughts again. It's 1:35am on a (now) Thursday and I just finished sending resume's to some remote jobs. Toni...
There is a lot to cover, especially since the last update was so long ago. Changed the Human tier 5 (Lance) to have the Stromo tier 5 (Leviathan)'s weapons. cha...
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Esta version agrego mejoras de UI, como de jugabilidad,arreglo de bugs algunas cosas no estan del todo terminadas pero con forme el tiempo se iran sacando actua...
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Fixed issue where un-crouching quickly after crouching could set collisions and animations out of sync, and player camera could clip through geometry. Same fix...
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ABOUT Hey! Some new additions for Retro Lines, as well as a handful of bug fixes. It was brought to my attention that some of the fill sprites on the premium pa...
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Thank you everyone for the support on 16-Bit Hero Pack Vol.1! I'm currently working on the next pack NPC Vol.1 will include 16 townspeople characters with 4-dir...
Hello creators! 🚀 We have some amazing news for your sci-fi and space projects! We have officially launched BOTH Cosmic Origins: Planet Asset Pack (Vol. 1) a...
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Hey itch.io 👋 I just released Threshold Seeker / 秘境探道 , a grid-based dungeon crawler that answers the question: what if minesweeper was a xianxia cul...
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Hi all, today this plugin was updated to version Beta R7! This version adds some more display options, including the requested Danger Level and Location flavor...
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Cut & Run is Not OSR Cut & Run is not OSR in any way. You don't play as a psuedo heroic character. You don't start weak and become strong. You don't leverage yo...
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Complete revamp of the syncing system, in line with the website. All functions work!...
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Grimspin Changelog 05/27/26 working on vine movement in new pumpkin minigame monitoring engagement analytics planning out how to improve marketing...
🗺️ OPDG — floor preview & seeds Office Pixel Dungeon Generator is a free companion tool on itch — same procgen as this game. Roll seeds, preview floors...
I have added levels to the player. Currently the upgrades are only basic stat increases. It is not at all balanced because that is one of the last things I will...
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Diabloville is launching early access today! The game is 99% complete functionality-wise. Just need to tune the engine and punch up the graphics and complete cu...
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I forget to load the particle in title screen to prevent stutter. Now it's fixed...
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A slight volume bump was audible in the middle of the transitions between the three zones. The crossfade curve wasn't ideal for this use case. The level now sta...
improved combat feel with camera shake, stronger impact sound added a cinematic defeat sequence improved controller support (may not work on web; use steam vers...
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Hi folks! This is the beginning of a new project. HUMAN. It's Alora's origin story told through mancala card play. (Alora is the AI god antagonist in the MIRU s...
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hihi ive made another game....! this was made afew months ago for a 2-week school project where we had to use twine (harlowe). i thought i'd clean it up and pub...
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Actually, we've been working on this for over a year now, and we've run into quite a lot of difficulties along the way. We've changed a lot of things, like how...
Elansar, my "myst like" point'n click game has been ported to the Sega Genesis / Megadrive. The aim of the game is to explore the island of Elansar and solve pu...
Added sounds. Now you can listen how a fish with a gun in an ancient temple sounds like in extremely low quality ;P...
Live Tracks Update V1.5.0 Changed Dweeb Packages Changed Dweeb So Every 10 Levels You Get Options Changed Some Item Sell Prices Changed Enemy Velocity To Match...
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AHHHHHHH I'VE DONE IT!!! After a wonderful (and very warm) beach date with my partner, I FINALLY got to finishing the last CGs for the DLC!! Spoiler: Lorenn's p...
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