Devlogs Page 586
Fixed: Mac build permission issue, Text boxes on widescreen Added: Better horizons, spooky tape...
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Hi, all! I have been working on putting together a physical prototype for my vision of Hoppsi. Sourcing materials and getting everything together is taking long...
I denne oppdateringen [v 1.01.41.41] introduserer jeg to nye simulasjonssystemer og en rekke små features: 1. Avansert hestereise: Du må ha nok ressurser til...
2 files — 1.01.41.41
Hey, I made a small patch! I bumped the Unity project verson from 6.1 to 6.3 LTS, also to fix the Unity vulnerability from last year. And when the game loads, i...
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Version 0.43 is out, and includes a range of fixes and features: Enemy rendering / performance fix - one draw call for all, instead of one draw call each Enemy...
Hello! Today was all about handling some bugs that got in through the black hole and some major rebuild of the progression system. Through a suggestion on reddi...
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Saludos! He notificado un error en el punto 6 del manual. Donde se habla del equipo con el que empieza el jugador, el hacha de combate aparece con +2 TdC cuando...
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Bed mirror scene + one expression base in the making for the 2nd protagonist named Anya - Matthew's schoolmate. This is just one illustration in a series from t...
Fixed an issue where the Ranged and Shield Skill was unequipped when you Equipped a new Bow/Shield...
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MODDING IS NOW IN THIS GAME somehow. find it on guess the number Mods - mod.io ...
A few changes: Many events can now have competing choices from those other houses that will be considered during the monarch's evaluation. moved house members l...
Added two new levels: a tutorial to better explain the mechanics, and a fifth level at the end to give a final challenge. Removed the lives and gameover system...
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Implemented: Music toggle Sound Effects toggle coins time slow ability (costs coins) bug fixes...
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I’ve just implemented a massive overhaul to how Skills are selected and cast. The old "Stop and Rotate" Skill Wheel is being replaced by a much more fluid, hi...
1 file — 0.4.12.648
I’ve successfully changed the date to show the day, month, and year. All months have the appropriate number of days and implemented a leap year when it’s su...
This week, we worked on finalizing the demo for the game. This quickly proved to be very challenging as I struggled to keep in mind the difference in scope betw...
i apologize for not saying this earlier, this game hasnt been worked on for literal months and i havent worked on anything new since. i do have plans to make so...
Lots of updates. Timeline Icon Map multiple midi-channel to a singel uge-channel with diffrent instruments. Map noisechannel per note (different instrument per...
v1.2 Update: Fixed audio volume glitch on start & polished mobile controls...
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From the start we wanted a stylized fantasy pixel art font for this game. However, having played enough jam games with really cool looking fonts that were also...
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I've made some minor improvements on the depth of the illusion for the cover image. These changes have also been made to "Patient Observations"...
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Hi there! Total//Effect version 2 is up. This version incorporates a lot of the dogfooding I did to get Valiant Horizon and NULL_SPACE off the ground: as such...
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This update was a big one — the kind where you start fixing “small things” and suddenly realize half the game needs to be smarter. The biggest change? Nav...
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So over christmas my cat damaged my eye at 4 am using my head to jump into a window. Losing vision in one eye made me noticed how small that print were on those...
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0.4.2 - Patch Balance Changes: Plants: -Bonk Choy (Attack Speed: 0.61s -> 0.41s) - Bloomerang (Cost: 175 -> 225) - Coconut Cannon (Cost: 225 -> 200) - Puff-shro...
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I updated this Deathmatch Island GM aid to make it a little clearer. I previously used lines to indicate how many upgrades were necessary to beat the higher dif...
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🇺🇸 English version Hallucinations have been added to the map. The player will randomly see them — sometimes when leaving a room, other times while walki...
This update focuses mostly on fixes, stability and polishing already existing features again. Hope you enjoy it! Added a sound for placing and breaking an anvil...
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Changes 0.1g Main Changes: Added intro/tutorial level with hints. Added ledge grab. Added gathering/mining. Updated skill descriptions. Updated UI. Updated save...
1 file — 0.1g
This week truly is a quick one since Bloodmoon development is going steady with no real surprises. As you can tell I'm doing this dev log pretty early on accoun...
Why this game? Picture this: I´m playing a good (or average, or bad, whatever) RPG, I reach a new town or location, and the first thing I do is run to the shop...
Bypass Metin 2 Hardware Ban 🎮 Get 12 Hours Free Trial Access ✅ No Credit Card Required • ✅ Instant Access • ✅ Undetected Guaranteed 🎮 Get Back I...
Gameplay sample of our upcoming Game!...
We are Battle Omega and we welcome you to the FRENZY ZONE!
The game prototype has been updated (0.4.15): "Importer" town building added. The player can upgrade it to import a base resource you placed on the "Cart" next...
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This update focuses on gameplay stability and quality-of-life improvements, ensuring every point earned feels as fair as it sounds. Added New Pause System: Play...
Hello, Kirsch here! Version 1.1 of The Room is out now! Updates: Updated the about section to include credits Refined main menu to look more professional Update...
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Version 1.1 is here with some updates. The major update is added battle music. With that I also updated the way enemies are spawned to be able to track the way...
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Hey yall, after a few months break from doing game development, we're back to working on PLONKO!! With upcoming features such as: * Music * Way more upgrades *...
Quick update for The Fancis Dream: the project is progressing quickly. I've fixed several things since last time, especially bugs in the inventory. I've created...
- Fixed a few minor bugs in casino blackjack - distant passing ship random visual event (first of many random visual events that can occur while on voyage) - ad...
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I know an update hasn't been posted in a while, so I thought I'd post a snapshot of what's to come. The next update will come with huge changes to the current v...
Upgraded to Godot 4.6 (new UI woohoo) Started and Added HowTo text file for enemy/player +/- Cleaned up the code, should be much more readable and organized Ene...
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Is that a little makeover I see? Yes it is! We're hard at work with our current projects at Stella Noctis. As many of you know, we publish a weekly VN alongside...
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Hey, please give feedback if you prefer the new enemy behaviour / higher suppression over the previous version. -reload times for the player are slighty longer...
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I pulled this 3 years ago because unity was doing that new pay contract thing, i dont really care anymore, this game has no assets not made by me anyway (aside...
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Hi everyone! We're happy to announce that PTK v0.9 (Hunter Day 4) is now publicly available here on itch. As we shared in our previous post, we returned to Hunt...
Hi guys!! i added for free for those who already paid for, a mix of everything like coins, gems, playe bullets, some explosions that where missing from the vide...
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