Devlogs Page 578
Bacon Project is a anime-style card game for fans of 1v1 duels. The game pits two criminals renowned for their destructive capabilities in an underground arena...
Command Play Event Effect now allow you to apply effects to targets permanently, which means the effect will run accross maps and won't reset when you transfer...
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updated the demo to add various improvements, such as reformatting the extras menu and adding alt text to the menu options. the mc should (hopefully) no longer...
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Today I’ve got another update on the turn-based combat game Paul , which is currently in production. Last week I spent some more time focusing on animation an...
New Shot Fx and Hit Sounds Level 1-3...
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Hand-Tracking Shooter Game for Web Browsers
🔮 New Loot Dropped: The "Cursed Collection" Update is Live! Hello creators! I believe a good asset pack should keep giving value even after you buy it. That'...
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Noisy Little Higgins presents our second public beta of Simple Little Clipper. It's the first entry in the Simple Little Distortion series, part of our broader...
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i just made a new hammer :D...
Explore,Kill,Craft,Openworld,RPG,Quests
Added 500+ new tiles: More variations for the well New tent and yellow variations Snow variations for fences Blueberry bushes More color variations for mailbox...
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Claim: This week I worked on sketches for the maze layout of our game, while also helping Alan with the code of the player movement for our Greybox Prototype. E...
Game : * Game has full mobile support and touch screen controls. * Fixed issues with on track detection...
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General update to add a bit of a tutorial for those who need it -Added a tutorial -Fixed a bug with the text when the select shard menu appears -Fixed Exit butt...
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Map was a wrong game design decision - it introduced planning for chaotic game and players were trying to memorize route at first run which is breaking the game...
General improvements & bugfixes...
Principles of War is a hex-based strategy war game where you can play solo or challenge a friend in 1v1 LAN battles.
A Fifth pack for Candy's Quest asset pack, A new level tileset and new enemies...
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Alright new update time! Progress has been going well this month although we have hit a new hitch here and there. For those of you still in interested in out pr...
0.5.0.0 (Beta): Added K button to Workshop/Repair screen for vehicle capacity adjustment Added K button to Construction mode placeable info dialog Added setting...
Hey everyone, here are the following changes made in this update: - Level 2 is further nerfed - Fixed Alice's Idle animation - Stun animation now reacts to ligh...
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updates: fixed hub and is now fully collidable made the overhang possible added difficulty rating to all mountains added the shop and bartering thats it!...
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increased player invulnerability after hit made game over text more readable...
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changed some GUI assets that I kept forgetting about and added some more text lines, thanks to everyone who's played my little game this far! There's so many of...
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Se añadieron dieciocho idiomas adicionales en la interfaz para un total de veinte, estos son: indonesio, alemán, inglés, español, francés, italiano, suajil...
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Noisy Little Higgins presents our second entry in the Simple Little Distortion series, part of our broader Simple Little Plugin range, the Simple Little Soft Cl...
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Hello everyone, sorry if this page looks inactive or quiet. I’m currently dealing with college assignments leading up to graduation, as well as work commitmen...
I corrected a typo that was reported to me. By mistake, on one page, the rogue was called thief (this is due to the fact that before Froggy's revision the class...
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Fixed a bug that if you encrypt your images to .png_ then the game won't load idle walk run files...
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Hi! 🐾 I’m Meowbol, a writer working on narrative games. This is my first devlog, so instead of an update, this is a short introduction. I’m interested in...
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[English] A few days have passed... This update is mainly to add the English translation. There are some bugs in the interfaces that I haven't managed to fix ye...
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Greetings! I’m excited to announce the release of Lost Lakes , a hiking simulator created for Comfy Jam Winter 2025 . In this love letter to my annual camping...
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We added mobile device support and touch support...
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A game where red squares chase you.
Hi there! I fixed some bugs: Decreased time advancing (it goes slower now) NPCs move slower (so you can talk to them easier) Fixed boundary breaks on beach and...
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Visual Improvements: Great strides in the texturing of rocks have been made. history shall remember this day. New ship texture NOW INCLUDES PUG! NEW SPRITES! SH...
Version 1.2 is finally here! This update required almost a full re-write of the entire game as I wanted to improve performance. New features include: -Over 30 n...
New UI overhaul planned. After thorough exploration of automatically placing windows, I have decided to make the window placements MANUAL. This led me to need a...
Claim: This week, I worked on player movement, adding camera 2d to keep track of the player's movement, and adding boundaries to the restaurant. Evidence: Playe...
Two years ago we created the minimalist core rules of Fängelsehåla (or just Fang). The goal of the design was to support GMs to run a zero prep dungeon crawl...
Yeah, have some transparency guys!...
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Very detailed strategy pack
Updated the Obsessed Handler Playbook to have unique Advancement Triggers in accordance with the 1.5 rules update...
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Flow Drone ☄️ 🪨🪨🪨🌊🪨 Drone Rocks serve local Flow Queens: Currents clatter rocks together divining pooled time care networks; This is language...
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Hey everyone! 👋 I’m excited to share another major update for 5th Grade Simulator , focused on polishing core systems, improving immersion, and making sure...
Hello Agents! The Immersion Update is here, and it rebuilds the game's core experience from the ground up. We've focused entirely on how the game looks, feels...
A lot of work later, and I have added a new option to the main menu. This is the row command! Selecting this, will swap which characters are in the front and ba...
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Update 1.2.2 - Performance Optimizations & Editor UX This update focuses on performance improvements through vertex shader palette caching and enhances the edit...
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Received some feedback that rather than the intended cat and mouse back and forth masking, it was very easy for a Tabula Rasa to just stay Compliant for several...
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There was an issue with the definitive name of my software. I sincerely apologize for the inconvenience...
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This is the first in a series of videos designed to document some of the behind the scenes process of creating my project. In this video I will showcase differe...
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