Devlogs Page 567
Hi all! It's been a hot minute, but the post-jam update to The YouTsune Algorithm is finally live! You can expect a grazing mechanic (like Touhou or Deltarune)...
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The public version of chapter one is fully out! We hope you've enjoy this mini-silly thing we decided to do. (Fully quality and uncensored version of chapter an...
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What's new? - Just added a brightness option to the game - Adjusted some ui That's all!...
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Capitalized highscore display text. Discontinued native Linux support. The game is still playable on Linux through Proton in A Buttload of Free Games on Steam...
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Come true the setup disk is open source in no way. The entire system is 100% paid for by me. and not one thief, has access. the subnetwork linux is devaluing to...
After about a year the web version is now back online! I was able to get Claude Code to help me set up stronger moderation and change the target to Grok 3 rathe...
Banana Factory Version 1.0.0 is now available! Your feedback has been invaluable for bug fixes and game balance adjustments. We've added a few new items to enco...
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- Added second level of Pack 1: Tension. - Revamped the Playground. (It was starting to get a bit outdated and now it looks nicer.) - Added code for a music pla...
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Hey everyone, thanks for playing the jam version of the game!! I really like this concept, so I continued to work on it a bit. I've notice that after a while th...
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In the final week of development, I focused on polishing the project and making sure that all the systems I had implemented throughout the project integrated sm...
Have added a warning and finished the title screen and loading screen now fully, and we have dumped freddy and replaced him with jerry and i have started workin...
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Fixed bug with spamming reset to checkpoint Fixed bug with clicking reset after doodle jumping Fixed other bugs...
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(not sponsored by panasonic hahahah)...
Three masks. Three pillars. One immortal beast.
- Added more Achievements - Earing an Achievement makes noise - New Nightmare Portal Design - New Bus Model - Hotfix - Fixing glitches...
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Hello everybody Nine lives, Nine lifetimes was orignally a idea for another jam, but I couldn't make it with avaible assests in the asked engine. So I shelved i...
Launch Welcome to the first public release of Tetrarchon , a strategy card battler focused on simultaneous combat and area control. My goal with this prototype...
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New Content: New Monster 2 Endings?! Secrets Fixes/Changes: Buffed metal axe Nerfed wood axe Stopped gold axe repeatedly spawning Various other small fixes(Door...
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Bonjour, Mise à jour assez conséquente avec principalement la possibilité de lancer les questions par série ! Changement de logo Possibilité de lancer des...
We did it. Version 0.1.0 — the first “official” version of The Burden’s Cast. This marks the point where the game went from “a collection of systems b...
EARLY ACCESS FOR THE GAME IS RELEASED only master is available and EXPECT BUGS THIS IS AN EARLY ACCESS ENDING TOMORROW.the game is not ready or will be for the...
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Gamedesign Flaws Game progression might be too slow or too difficult, since finding shortcuts requires a more or less fully upgraded car, which in turn requires...
Hi everyone! I’m excited to share a new major update for PnP PDF Creator — Version 1.1 is now available! The update brings several improvements that make th...
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Word selections from two issues of The Ladies' Home Journal (April and December, 1926)...
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Hello! UPD 4 is out! it comes with plenty of content, but the most significant is the new design for almost evey sprite ingame . Motherboard and other bosses al...
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Claim: This week I worked on the gray box for the fighting segments of our game. Basic Movements: Moving back and forth, Jumps HitBoxes: Enemy and Player takes...
The Signal Node is finally live: you can trigger quests, audio, video, animations, and any event directly from dialogue. Introduction After months of work since...
📢 PATCH NOTES: The "Boss & Bonus" Update We are excited to release a massive update for Pixel Action ! This version brings smarter enemies, new ways to power...
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I have finished coding in an inventory tab so you can see what you own and can switch between any item of any class without having to open the store :) Just wai...
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I’ve been learning Typst and thought it might be cool to generate some hexes for my personal use and… well, I got carried away. Hopefully someone finds this...
Some new updates for the latest release: 1. Stealth points are no longer consumed when time is stopped 2. Pickaxe can now break traps besides walls 3. There are...
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Small Changes: Updated Tutorial so it no longer resets when you fall off the platform, and will instead just place you back at the spawn point Adjusted the size...
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The wait is over! The ultimate Pixel Horror Background Pack is finally out. I've just released a comprehensive collection of 51 atmospheric backgrounds, perfect...
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We are officially transitioning from the classic CryEngine 1 to CryEngine Volatile to reflect a deeply reworked and modernized version of the original engine. C...
New Release! Hey there! I’m excited to release this project I’ve been working on for some time. It’s a simple puzzle game where you try to take over your...
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The Wood is now available on Itch! The Wood is A coming-of-age story set in a small village on the edge of the wood, this novella tells the story of self-accept...
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Added: Dream Core Dream Core - Level 1 Dream Core - Level 1 - Dreamy (Quite a lot of Dreamys actually) Dream Core - Level 1 - Day Night System Dream Core - Leve...
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Project Smile Development Log: Finally, after months of development (delayed by other developments), I am ready to release the Prototype Demo of Project Smile t...
We've been working on implementing lighting into the game over the last week and now it's finally time to update the demo with the newest additions! This update...
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Version 1.5.1 Changelog - Rework backend stuff for expansion - Make mouse smoother - tweak enemy AI - Add mouse sensitivity setting - Add checkpoint before boss...
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Update 1.1 Added Global Leaderboard Added Account System New Game Modes: Classic, Time Attack, Survival & Endless Levels and XP system added Game UI updated New...
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Project Tiny is still new but is is the 17th version (V5), this game has been under development for a few weeks so enjoy!...
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This is an optional feature update . Features: Added support for TS_Dynamic_Faces. Actor rules can now enable and/or disable modifiers per controlled plugin. Ad...
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Snekburd was nominated for “Best Expansion” for the Thinky Awards! (Their definition of “expansion” was a bit loose this time.) They plan on announcing...
Dear Villains and Villainesses, This is Tanya and Emily, the dynamic duo behind Save the Villainess, wishing you a great start to 2026! Though the weather may o...
Release of the first version of the game...
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Try yourself as a pass attendant and try to shed less blood.
Time for just a little update. Regarding the secret character submissions that ended January 1, I did select a winner and the character already a sprite ready t...
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