Devlogs Page 562
I know I said the next update would be in the UI, but I noticed that I needed to change the format of the data file (the file it generates to store all your sav...
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Patch 1.03 Quick little patch on top of yesterday's massive changes: today we've got a smaller (but still important patch) to make the gameplay experience a lit...
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the way I was making ai, is incredibly challenging. You not only want argon and synthetic pebesticide through pins in ram stick e, the entire process is without...
greetings, fellow turret dwelling critters! (and also to our furriends down in the hull) good news i guess. today i'm announcing that this will no longer be jus...
- Just altered combat stuff slightly to make it more manageable...
Hey everyone! We’ve just updated the MegaBattle Demo with a new build focused on improving clarity, balance, and overall presentation, based on internal testi...
bug fixes quality of life upgrades new stuff same mayhem Stay tuned! Will be accompanied by a sale...
1. Fixed a bug where Dimmer kept applying effect on the full screen after a game was closed and autofocus was toggled. 2. Added ability to run in background (tr...
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Godot-QuickStart now runs on Godot 4.6 — the latest stable release that brings Jolt physics as default, improved screen-space reflections, native OpenXR...
5 files — v1.0.6
0.9.1 -> 0.9.2 Important Update: New Game Mode: Sandbox Optimization: Reduced enemy AI update time. Optimized shader. FPS blocking. Optimized lighting calculati...
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This release introduces a new VRAM debugger, which allows for verification and debugging of graphics element allocation in VRAM during development, and supports...
- Fixed the fucking cat again (Beastling). You can now NOT gain 700 health by spamming spacebar...
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Hello, again. This time I managed to add collision and movement to the game, but that's not all because I also rewrote the Chunks to Data to send to GPU pipelin...
Hi guys, we created a promo if you would like to take a look:...
Guide Video Tutorial...
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No-code visual novel console and narrative tool. Create and play narrative games in minutes using DNR Editor
Just some minor corrections...
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A half-timber style home tileset for an RPG or adventure game.
Added a version of the game where the card's pips are visible (10% opacity)...
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Added a version of the game where the card's art is visible (10% opacity)...
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After a few sleepless debugging, I had found out why the game lags on battlescene. It was due to context error on Tondo stage...
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Added a bonus mini pack, containing 9 experimental textures...
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Hello! This is the first major update since the game jam (with some smaller ones inbetween), so I've decided to compile the big changes here: A variety of bug f...
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Long time no see, Y'all might notice that I joined another jam. I just wanted to let y'all know that I haven't abandoned this game. I just needed a little break...
I added the last 2 chapters, finishing the story! :)...
Japanese Kana & Kanji reading training
While you can use an emulator to play Cosmic Hero 2: Prologue on Windows or macOS, not everybody wants to deal with the hassle of setting one up. We've just add...
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added logging (with colour!) fixed A TON of networking/e2ee issues improved EasyGC...
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Update 3 is here! introducing the new boss... you need to defeat his "minions" to deal more damage to him. ive also fixed some mobile bugs. Have funplaying!...
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Devlog: Infrastructure, Economy, and Strategic Pressure 🚀 (2-Week Sprint – Late January 2025) This update wraps up a focused two-week sprint aimed at tight...
The Village a thriller-themed board game is now available for download. Gather a large group and immerse yourselves in an isolated medieval village, where the g...
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🎮 Play Anywhere: Full support for Touchscreen (Mobile), Gamepad, and Smart TV...
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Et voici pour cette nouvelle année un nouveau numéro consacré à l’interface série. Bonne Lecture …...
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I have noticed that every once in a while, a rare “phantom jump” bug shows up. It’s the kind of issue that’s difficult to reproduce on demand and easy t...
We're excited to announce that "Beloved Bound Demo - Play on Browser version" is now available on itch.io You play as Tan, a boy who wakes up and find himself s...
New: shop has now plus minus buttons to add remove items Improved: all UI can be closed by escape (SetIP, Shop, Wall buy, Customer choice) Improved: Redone shop...
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Version 1.2 adds the option to change the difficulty level in the settings...
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Yesterday, I submitted the game after working for 30 days on it. I've spent a fair amount of time developing this project, and I really am proud of some stuff a...
As a part of Hexingtide's current playtest iteration, #4, I'm releasing the five "Iconic Protagonists." These pregen characters should help new players and GMs...
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This is an updated version of my previous devlog - Level 1 is now playable More levels will be released soon. Feedback welcome...
Added a pickup scene that can be changed!...
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Hello! This update you can find items like ores, ingots, eggs, bones and more. There are few flowers and mushrooms too. I also added a little gate for the fence...
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VERSION 2.0 Chnaged the word count to 396, fixed bugs and added new upgrades. New upgrade system: now they can be leveled up and on the dictionary tab you can v...
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Version EA 0.0.3 -Fixes to updated installer to allow fast palette and video encoder to still work -Separate cfg file for export asset_sets...
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Game is still rough and light on content but I want to start sharing it. Excited for the future...
Happy Cantata Birthday! 🎉 Today marks the one year anniversary of Cantata’s publication! Woohoo! And guess what? Chapter 5 is finished! It’s in the hands...
Bug Update: Fixes: Blank SFX doesn't activate when shooting a blank at an opponent. Door was still takable after failing a take Female Opponent was only 2hp on...
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So as it turns out someone else has taken the role of port guy. Everyone say thank you Mups!!! Anyway y'all can now go to https://git.gay/mupsie/ecatto-decomp/r...
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