Devlogs Page 544
In this update I added 3 new battle backgrounds from the Battle backgrounds pack 7 . You can find it in the folder : TinyRPG Collection Files/Assets/Backgrounds...
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Hey people! I got back to work on AAUHM after I got back again on writing a new TTRPG setting for a new campaing so I figured I should probably drop another til...
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Early Access is out now, Any purchases here will get a steam key. THIS IS NOT THE DEMO that will be released on Steam Feb 7th 2026. This is the full blown game...
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Star that marks completion of Night Six appeared regardless of if you had actually beaten night six. That's fixed now...
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Got a bit of an update for all of you. Make sure to write a date! If everything goes smoothly, I'm planning to release Gamma 1.5.0 by the end of the month. I or...
//updates added a function that creates an additional file in desktop for the secret. (So you won’t miss the last piece of the puzzle) rewoked healing mechani...
Finally got around to building the Windows version so both platforms available now. It took a few tries to fix encoding issues but it's works. Thank god for pub...
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Minor bug fixes. Game : * Fixed an issue where the car could fall off the edge of the track * Fixed behaviour where falling off the track caused the car to jump...
Nothing here is final yet and are subject to be tweaked later What has been added: A new weapon type Bow Produces projectiles Projectile is destroyed after hitt...
I've contacted Microsoft Support and they swiped it off saying that its the parent that blocks it when its clearly not and then I call it out then they say that...
Hi We are happy to share that the Linux version of Fated Flatline is patched and is now available again! We apologize for the delay in getting this out, but all...
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Jump Dudes v0.3.0 Hey! Hows it going? 👋 This update started as “just a few fixes”… and turned into a full systems overhaul. I paused feature work and f...
▌General Changes Fixed a bug with not working https://stats.leagueofpixels.eu Several bugfixes that caused incorrect behaviour Small improvements in handling...
Had to fix the mute buttons not appearing. As a "sorry", I added another bonus Sprunki. Enjoy the new update! Added 1 new bonus Sprunki Fixed the mute buttons n...
Hey everyone, PhelRin here! Welcome to the fourth major update for the Chess Engine App. This week, I focused on making tournaments fairer and the post-game exp...
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Switching from squares to hexagons was a lot more hassle than I expected it to be, but I'm glad I did it. Enemy pathfinding should be slightly more predicable n...
One Less Choice New Demo is OUT NOW! A huge thank you to everyone who played the playtest and shared feedback. You helped shape the game and we truly appreciate...
Terminal Colony: Deep Core is officially out on Steam, and as a thank you for all the support, it’s 40% off for a limited time. I truly hope you enjoy this at...
Content - You can now get detailed descriptions of your level abilities in the player information window in the menu - New relationship scene with Ginger - New...
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Quick update — the playable demo for Summer Adventurers: Mediterranean is now available here on itch.io. Since the initial upload, I’ve fixed some click res...
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Hola a todos,quería avisarles que el final 2 sigue en desarrollo,la parte de la codificación ya está lista,los fondos también,ahora en lo que estoy trabajan...
Hey everybody! I've just localized my first game! Woohoo! Untime is now playable in Spanish! (LATAM & Spain). Special thanks to facuseghezzo for translating the...
New Features Birthday System Characters now have birthdays (month, day, year) set during character creation On their birthday, characters receive a dessert trea...
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Hi. I decided to rename the Skills to be broader and more diverse. I put arranged them into columns to represent physical, logical, and social skills. I also cl...
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Oopsie daisy, a few things slipped through in the translation and I didn’t notice until recently—hopefully it wasn’t a big issue. Plus, I added a couple o...
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Welcome to 0.3.0 version devlog! This week I have mostly visual and VFX updates, but there are few other interesting things like highscore! Changelog Visual upd...
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A couple hotfixes and misc other things as I continue working on the remaining things for the Steam demo: Autosave now occurs by default at the transition from...
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Added 4 mini games Optimized some other minigames (mostly gamepad stuff)...
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The best tools don’t shout. They remove friction . With help from SaveMeJebu5 and Rainer Simulant , the Blades in the Dark Databases are getting a real upgrad...
[EN] Hello everyone! This is the las t content addition to Mosquintal: Mosquitoes . Added a new unlockable skin "Snail" Added two more secret achievements New d...
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Finally I have finished the environment kits for the game! With that, the artpass is almost over.. maybe one month till I can wrap it up. I'm trying to follow a...
New version released! It’s not v0.3-alpha because I want to nail down the boss behavior and finish a few extraneous tasks first. I think v0.3-alpha will be th...
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Summary: Changed the armor to be more fantasy and less Greek. The map has me thinking about Osgiliath from Lord of the Rings. Changes: Changed human character o...
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Aseprite Import Support In the previous release Calligro gain the ability to export Aseprite templates. Not you can import them back directly without saving the...
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Alpha 1.0e Update 🐔 This update consists of some quick bug fixes before I push the next update aimed at improving performance and FPS. Bug Fixes Fixed ghost...
Update 1.1.3 Patch Notes Wolves Minigame - The difficulty of the Wolves Minigame on Regular difficulty has been reduced in order to offer slightly more casual a...
Update #2 - Fall animation bug fixed - Jumping kick animation bug fixed...
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Greetings everyone to another update! In a nutshell: Interactive cooking experience! Adding character colours to dialogue! Skippable cutscenes! And various othe...
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Hi everyone, Yesterday, I released Vol.3, and I received some honest feedback: "The geometry is broken." "The lighting makes no sense." You were right. Pure AI...
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Get the Beta Tester Badge in our game Biteroids during our "Season: Beta" phase for signing up! Post "Season: Beta" users will not receive this badge! Biteroids...
Привет всем фанатам мрачных историй! Прошло всего два дня, а наша Академия уже стала бол...
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SETUP INSTRUCTIONS Set Below MV3D_Parkour.js 1. Place this file in js/plugins/ 2. Add it to your Plugin Manager. 3. Put your scary image in img/pictures/ (e.g...
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HOLY FUCKING BALLS THERES 10k DOWNLOADS ON THIS DEMO AND THAT IS SCARY???? TLDR at bottom But genuinely thank you guys so much, when I made this I didn't even e...
Hello! Welcome to the first of these updates. Unfortunately I was unable to hit the time allocation I wanted to target for this release, but I do have something...
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Made this game as a short project but didn't imagine that it would get 67 plays... wait, six seeeeveeen. but anyways thanks for the support I've got with my gam...
On the road to v0.3 The last update should have happened summer 2025. Sadly the changes I did for the update wasn't fun in anyway. I thought about two new mecha...
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