Devlogs Page 531
Added 5 new characters: Two characters collecting coins A wizard with a bag An elf archer lady Sword Spirit Hope you enjoy the new additions! Happy creating!...
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tutorial added tiny visual update level adjustment...
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A tower defense game where you draw the path of enemies.
This is Kerry, the composer and sound designer for Bus Stop at World’s End. I wanted to talk about the music I created, and my thought process. The main theme...
After 5 days of back and forth with a 2D artist I Finally have the final key art for Plura Ingenia: Patient 16 I'm super happy of the final result, here is how...
minor update -added in rooms for the other universes in the hub -fixed wall jumping minor bug fixes moved all the versions from alpha 0.0.1 to alpha 0.0.9-3 to...
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Thank you for 400+ downloads and 5000+ browser plays on this little experimental game!!!...
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I noticed some mistakes in the original version of the PDF and have added the necessary corrections. In the original document I referenced a couple of magic ite...
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Adicionadas pichações ao mapa, melhorando com isso a consistência do cenário ser abandonado Além disso, também adicionei janelas ao mapa, estava parecendo...
This week I focused on something small but foundational: how listening actually starts and stops. There is no “Press E to listen”. No explicit input. Listen...
En este Devlog se anuncia la primera entrada del juego Moving! el cual tendrá como objetivo crear un jueo de puzzles dirigidos a recrear la experiencia de ayud...
Yeah this just a hello from the UGS. We hope you support our cause as we intend to keep ramping up systems and purely gameplay focused elements for this game. K...
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Patch/revision notes Added a prompt at new game which explains the saving system Tried to make the forest's cave system/buildbag less sloppy and confusing : Add...
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With Rhythmic Fall coming soon, I'd also like to share some updates on the future of ECHOSTEP. ECHOSTEP v2.0 is currently the latest stable build—But that wil...
Hello people! We are happy to announce that Letifer 1.0 is now available. Here is the changelog for version 1.0: Rituals: New Master Rituals have been added to...
Dernière mise à jour : Dernière mise à jour — [15/01/2026] Aujourd'hui, j'ai terminé le design de Jun, notre deuxième love Interest 🌿 Je me sens vrai...
Now you can play in browser without downloading the executable. Download the executable for better experience...
Fixed bug with drag'n'drop when screen scaling is enabled Fixed NullReferenceException when redrawing route...
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added myself as a boss fight :) see you soon....in version 2.0!...
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Build Beta-0.3 (Fogborn) Engine Build Beta-2.0 (SKEnginePremium) Hello everyone, I'm here again, sorry I was gone for so long, I rewrote the game engine. I'm im...
I think I am done working on this prototype, this was a ton of fun, I got to learn more about animation, and delved into dealing with writing and reading files...
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The covers for Menu, Loss and Win have been improved...
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Fend off viruses on a computer network!
Hey everyone, Quick update on what's been cooking with MagLava. New Levels We've added 10 new levels to the game, all designed by actual humans (my brothers, to...
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The new Hungry Horrors demo is live. This update is a major milestone in development and offers a broad slice of the full game, with new systems, characters, st...
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There may or may not be more bonus levels in the future, because I know how much you all love the first one :3 -JessicaTheEm...
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Available now to follow, Magic in the Sands has pre-launched. Follow it now for any updates, changes, and to be notified when it is launched! Follow the link be...
We would like to announce our first survey for 2026. We have a public survey for the Bat Studious team to study and improve the game understand your perspective...
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Changes - Adjusted fade times for entering and exiting the Card Shop. - Adjusted wave banner size and display time. - Made wave 2 of night 3 slightly easier. Bu...
Hello, this will be my first post regarding the development of this game. Every week, I will share a development update and possibly a few screenshots. The cave...
I almost forgot about the game It'll be back in the works soon...
added new event + fixed screamer...
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MEGA CLICKER WITH FUMO KOISHI KOMEIJI!!!!! THIS WILL BE MEGA FUN!!!!!!!!!!
你热爱冷知识、历史和名人轶事吗? 踏入这场激动人心的问答游戏,探索史上最著名的人物——从古代传奇与历史领袖,...
Hi folks! Finally managed to muster an update, fixing some issues and adding features. Heavy attacks are now implemented, being able to do so with CTRL+click or...
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🎛️ Behind the Scenes — How Flying Ball Is Evolving Flying Ball has been growing fast over the last few days, and I wanted to share something a little dif...
Hi everyone, I finally finished the new heads FREE add on! As a thank you for all the support I included a base of 10 male and 10 female heads as well as 20+ te...
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Added a downloadable ZIP for the game...
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The last chance to save humanity from their fate.
Hello everyone! Now I'm going to talk all about the graphic designs and some decisions I've made regarding the main gameplay. Gameplay visual elements. The most...
We’re excited to announce the release of Fantastic Fantasy Music , a brand-new instrumental music package designed to bring rich, immersive atmosphere to your...
v0.15 - Dash & Feel Optimization This version significantly enhances player mobility and improves shooting immersion through physical recoil and visual feedback...
I have added a new track to the Short Ambient Loops music pack: Meadows. Like the existing tracks it is available as 16 bit 44.1 kHz WAV and MP3...
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#29 - Tomb Raiding A spoof of Tomb Raider; climbing cliffs, exploring/climbing/puzzle solving a tomb with a funny "surprise" ending...
Finally I did it :)...
Custom car physics implementation for Godot
Check out the ultimate tilemap maker!...
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Single Images to Tilemap
I am working on a lot of things. Fixed a lot of bugs and introduced a few new things to the game: A bookhelf where you can put books you loot from enemies A ban...
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