Devlogs Page 512
Recorder Overhaul, New Debugging Tools, and Stability Improvements This release delivers a substantial overhaul of the User Journey Recorder, alongside new debu...
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Added couple of missions with containers that you can find by pressing F Added last wave in base and night sky Trying to make proper rigging model again and it'...
Having spent the weekend with playtesters and various insiders, I have decided to make the entire Magick Shadows series a FREE gaming system (with donations app...
This is just a notice that I posted something of a shadow update. I didn't think it necessary to change the version numbers of the documents. I just went throug...
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Having spent the weekend with playtesters and various insiders, I have decided to make the entire Magick Shadows series a FREE gaming system (with donations app...
My Christmas Village is a small cozy sandbox about building a festive winter village. This early prototype is focused on atmosphere, lighting, snow, building me...
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What's New? "Showdown" & "Last Towel Standing" Game Modes These are round-based modes, meaning that respawning is disabled, and the level changes after each rou...
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Now player can rotate objects by holding E and freeze them by pressing RBM...
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Hey, long time without new devlogs about Death Projection, I'm sorry for that. Well, recently I joined CSJam and made a new game called Clickaxe Automations, so...
A new remix is ready for download: "Twisted Romance" Full Album has been updated as well. Enjoy~...
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-Made it more obvious that the timer can kill you -Reworked Mitosis (+1 bounce, +1 price) -Fixed a bug where systems without GPUs would expirience extreme lag (...
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Fertiliser now works correctly. New targeting: Cursed. Amulet Coin now only works with projectiles and no longer applies to status effects. Burning cursed enemi...
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I fixed bugs with random knockdown and instant knockdown. All players are now launched in the air first and have a required time to spend in the air before fall...
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The New Year's fireworks had barely died down when I had to go on air and start talking about the latest interesting developments. And there's plenty to talk ab...
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A little patch made for Buttpain.pk3 after finding out flashlight being able to destroy props/enemies like its light source was made out of Helios. A slight ove...
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Hey farmers 👋 Welcome to the new year! The Christmas break slowed things down a bit, but we still managed to push a few small improvements into Harvest Grove...
That's right! You read correctly! This new build for patrons not only includes Clyde's Day 5, but ALSO Clyde's day 6, and Clyde's finale! This marks the final b...
Hey everyone! Hollowstep has a new update: version 0.2.1 is live! What's new in this update: - Added Level 5: a straight road where you must run from a chasing...
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coins save across levels...
Not recommended to play in full screen. Discord:https://discord.com/channels/1459833177085313026/1459833177928499283
Created a blueprint for using resources to get things. The first one is a thruster upgrade but I'll be adding others...
Hey everyone and Happy New year! First of all thank you for all the support and for buying my character bases! I have fixed some of the rigging issues and uploa...
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If you're developing a game and have if/elif or switch or match statements to adapt the behavior of an object based on a given condition, you need to understand...
I added a printer friendly version with black text on a white background and no images :)...
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Hey, great news! Friday at Ours got accepted as a finalist in the retro homebrew competition for Super Magfest! As such I will be displaying the game there soon...
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Update con el merge de los finales de 8 alumnos. Se detallan los cambios incorporados (o no) de cada final: Final de Michelle Marquez: Reemplazo de imágenes de...
Makes the "Features" of a weapon more visible to the player as well. (So it's not just visible in the rpg maker editor) including those features also being view...
Supported files have been added to the fileset~ ~Pipes...
Aqui melhoramos o código no geral para que o GVD se torne mais escalável, adaptando o projeto para atualizações futuras. Além disso foi agora temos dois ti...
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About a hundred or people or so chose to try Chatsy's playtest out, and if you did or want to, thank you! Chatsy was an idea I originally had a while back, abou...
Added turning trees into resources of wood. Added the ability for the grabber to grab the tree and return to the ship. Added the ability to attach to the ship...
Now you can only give up (esc) when the game is paused. Also fixed the bug where the doors wouldn't open when you beat the boss/finish the floor. Also now when...
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Denne ukas fokus er på å få simulator-biten av Gjerdingsæterkvadet til å fungere! Den viktigste forandringen jeg har gjort i denne versjonen er at veldig m...
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WHATS NEW!?!?!?!?! --- Added a Prestige system with upgrades such as restart with permanent safety or profit bonuses. Also 1 Prestige point is earned by making...
Happy new year everyone 🥳🎉 This is going to be an exciting year for me. I plan on releasing some major updates and launch in early access on Steam! The pa...
guys im making a reborn version on a different engine using custom assets! isn’t cool? Also the image isn’t real, it’s Figma. But i’m targeting for it...
This is a quick patch to address concerns with difficulty. A lot of things were tweaked, so it should now be riskier to "spawncamp". I have also added a new cha...
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This week I've been mostly adding to the tileset for the map, and have improved 15 of the rooms so far. I'm up to tile number 157, and I intend to keep improvin...
Hello everyone 👋 I’d like to let you know that the game is fully playable even without videos . That said, I’m currently working on additional video cont...
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Today I'm: 1) Changing the name of spells and skills. 2) Claudia is now a spellcaster class with Ice and Wind spells 3) Character stats and weapons have been re...
SYSTEM//PURGE v2.0 - THE DAEMON UPDATE Agent Log - Timestamp: 2026-01-06 KERNEL PATCH: APPLIED UPLINK STATUS: ONLINE AUDIO SYNTHESIS: UNMUTED The directory has...
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It's my pleasure to present Version 0.99 of GrowBoy! With compression techniques, I was able to free enough ROM for SFX! There's a sound for all actions now, al...
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This week was not bad considering how sick I have been, from Tuesday to right now I have had a headache, stiff muscles, stuffy nose thankfully it seems to be go...
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Sorry this one is late! I've been trying to juggle way too many things like a circus performer. In exchange for the lateness, here's an exciting bit of news...
Ten pages added to the game. These describe typical tactics used by the regime against the resistance and how they might be portrayed mechanically in the game...
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its a new year and we decided to make this game into something better! more minigames,more exploration and more story! and we want to thank you to people who jo...
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