Devlogs Page 499
15th March 2026 Storybond is in alpha. Everything here is being tested with a small group. Join the Discord if you want early access - that's where testers get...
Hello, I've been busy and still is with personal stuff I got noticed on gfx not displaying correct, v1.01 fixes this! Have a great week ! /8080...
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Number Adjustments: 1. Salvage time decreased from 3.6 -> 1.2 seconds. 2. ACT.1 player Health increased from 5 -> 7 3. ACT.2 player Health increased from 7 ->...
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Added Loots Fixes Dark room bug...
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Procedural Top-Down Dungeon Crawler
Controller support is now available, and the game is playable on Steam Deck. This is the first major update since the release of the Star Dice Demo. The main fo...
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" PauseMenu Dilemma " Author: Maura "Maru" Dotson Posted On: 03/19/2026 How did we get here? So, I was in charge of the menus and had to get working on the Paus...
First boss of the game is a flesh golem from hell. Working on refining the mechanics. I like the look but want to figure out how to make gameplay more satisfyin...
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After some people in comments and in my private conversations sking for a desktop version it is here. IT I STILL IN BETA so let me know if stuff goes wrong. Als...
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Hey guys! Just a quick update, as it turns out that the final build I uploaded yesterday (there were several as I kept tweaking bits) introduced some kind of is...
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Hi all, today this plugin was updated to version Beta! This version adds the ability to use game switches to toggle various touch options on or off mid game. Pr...
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The main story translation is complete, and I’m now working on the bonus mode and trailer. The English version will be ready for release very soon!...
The GoedWare Game Jam started on March 6th and lasted 10 days. Every day I tried putting in work in the project, no matter how small. //IDEAS// 6.03.2026 On the...
- Fixed a bug from version 11.1.2 where the game would freeze when opening “Questions” in chat - Fixed a bug from version 11.1.2 involving an imposter in th...
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Hear ye, hear ye! 🎉 Popochiu 2.1 is out!!! 🎉 After more than 13 months of work , we’re incredibly happy to finally release Popochiu 2.1 ! This is a big...
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Fluxor v0.0.2 is live The first public Fluxor build is now available. Fluxor is a Windows desktop app for real-time cursor effects with built-in visual profiles...
-Added music -Added more sounds -Added more enemies -Refined art...
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Minor bug fixes (thanks to nove!) Fixed a few dialogue mistakes (incl. one missing text box) Improved puzzle tips from the old man Adjusted a scene transition s...
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So it turns out there was a bug... there was supposed to be this intro thing to kinda help you out once you got to a certain point early in the game, but I foun...
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What's new? During playtesting of the prototype, one of the most repeated pieces of feedback I received was that the controls for the web-build weren't explaine...
Important update about the Open Alpha I’ll be ending the Open Alpha for Tales of Kathay shortly, transitioning to a Closed Alpha exclusive for Patreon support...
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Hello everyone! This update focused on making runs feel more dynamic, improving the game’s overall flow, and giving several core screens more personality and...
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Hello All! Welcome to our newest project, which we are currently calling Spellbreak! This is a project for the 2026 AMES showcase, where the theme this year is...
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[Changelog] - Splashscreen verbessert - Aktualisiert auf die Unity Version 6.3 .10f1 (LTS) - Exportierung mit Priorisierung auf Runtime-Speed - Fullscreen funkt...
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In January 2026, I received a colon cancer diagnosis. I immediately set a goal: publish my first TTRPG—a dream I’ve held for years—before my surgery in Ma...
In this tutorial we explored NevMesh and AI pathfinding. Using a scene made in Self Study 3 I was required to add a NavMesh then a moving obstacle so the charac...
Hi everyone! I’ve received a few messages asking about how to best implement this Farming & Inventory Framework into existing projects or how to customize spe...
-Full GUI Revamp -Full Uefi Support -6 New Apps -Bug Fixes...
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Thank you to everyone following and supporting our journey. Today, I want to share a progress update on how far we've come in building the world of Snuzzleland...
- Fixed memory leak bug in home level - Fixed Township DLC to work properly - Added working Stables to Town - Improved race/pet restrictions code - Tidied up po...
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In the next update (maybe coming next month?) you'll get to fly your own ship across the universe designated Shard-256! Still a work in progress :) Special than...
It works! This update adds online multiplayer to Pocket Epoch. You can now create a room, share a room code, and jump into proper player vs player matches. This...
Hello, and welcome to my post-jam devlog! In this post I'll be explaining the development process of my game "Jibblets" for the Goedware gamejam. I'll be discus...
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A primeira cena jogável está pronta :D Não possui nenhum aspecto visualmente agradável, apenas formas primitivas, mas o começo da base de gameplay está pr...
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Hi everyone! I'm pleased to announce that Silent Paradise, along with its sequels Lost Paradise and Distant Paradise , is coming to Steam! Silent Paradise will...
I did one last pass and pushed the optimization as far as it can go. The game will likely still lag in the late-game on browser, but this is as good as it's gon...
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Added locked terminals to the game! Some of them will require a number of power cells and others will require key elements such as the yellow key in the video...
The weeks between this upload and the last have been generally quite difficult. My original goal was to focus on creating the textures for the already modelled...
MegaBot, the platformer game about AI is now available in english! The situation compared to last year is not really that different in regards to AI. It's still...
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This Devlog is a semi-dramatization constructed from my daily notes, git commits and screenshots I captured along the way. Day Zero: One Week Prior I’ve been...
Stars Without Constellations was made for a class on procedural generation, with only one main requirement: it has to be a roguelike with procedural generation...
What We Did This Week: Alec’s Stuff: This week I’ve been busy working on the system to store and edit tiles, also adding systems for rendering tiles and eve...
I Rebuilt Doom in Godot. It Broke Me. Introduction Sometimes a project starts because you have a brilliant plan. This was not one of those times. Godot Doom sta...
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Although all the endings were still reachable, Narrator had a couple small scenes that weren’t working. They are fully working now. Please redownload! Sorry a...
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Hi all! Long time no see! It's been a hectic time for me with work and everything, but don't worry, I'm still working on Ballads. I want to take time to make su...
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✍️ The Story… Everything started with the original game developed by Woblyware. It’s one of those ideas that just sticks with you — simple, unique gam...
- a lot more bugfixes - complete npc system overhaul, now much more NPCs possible...
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1. King of Light is now available for FREE on itch! We welcome all story-driven players to embark on this journey! Click here: https://crobatspr.itch.io/kingofl...
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WORKSHOP DEVLOGS 1 After playing the tutorial, try to list the core Mechanics (rules, basic actions, components) shared across any Unlock! Scenario. Some of the...
As we move closer to our goal of a stable 118-element fleet, we’ve realized that sometimes, to move forward, you have to break things apart. This update intro...
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