Devlogs Page 496
Go check out the new content being added to the game HERE !!! !!...
Hey everyone! As an indie developer, I couldn’t let the holiday season pass without cooking up something special for you ❤️ This Christmas update brings a...
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Thanks for being here This dev blog post series is about my slime breeding game, in which you live and work at a place somewhere in nature. I thank you for stop...
AHHHAHAHAHAHHAHAHAHAHAHA! I finally fixed the thing where I couldn't upload version 0.3! It adds a new boss and a new area! It took so long because of bugs, and...
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Allora, da dove partire, dopo aver protratto questo aggiornamento a lungo, l'ho finito ieri a tarda notte ed ora eccomi qui a scrivere il giorno seguente di nuo...
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Fixed an issue preventing you from sometimes firing the arrows. It turns out the floating damage numbers are somehow blocking the aiming input. This patch clear...
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It is finally here. Bottle of Sickness is officially released. What started as a simple task of fixing a broken machine turned into something... else. This proj...
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Happy holidays everyone! It's been a wild 7 or so months now since I started this project and it's come a long way. V0.1.3 of the game has quite a few drastic c...
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I found that Unicode added two new pieces to the “Chess Symbols” block: the Alfil (elephant) and Ferz. I added the elephant to the TTF build (it was already...
Hello everyone! A last-minute bug was caught by our Discord community — special thanks to Tristis Oris for reporting it! 🙏 In the English version , the dia...
As balance adjustments get implemented in vanilla, there becomes no further need to include certain balance changes in this mod. Reverted changes to all tokens...
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Hello! First of all, I'd like to say thanks for all the ratings and feedback for the jam submission. Many gave positive reviews and I'm glad people enjoyed! I'v...
Some fixes and quality of life improvements: Fixed a visual UI bug affecting the count of available terrain tiles. When dying with auto-retry enabled, open wind...
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Hello, dear friends! We are pleased to announce that the game is now available to everyone. You can learn more about Chapter 3 in the post: Patreon Oracle Insid...
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I thought that it gets a bit impossible in later levels due to the amount of vampires and the physics for pushing them back only doing so much. Now bloolust wil...
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Fixing some images that stick around when they shouldn't Fixing some dead ends Minor spelling/grammar fixes...
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[Update] Better Visibility and UI Tweaks! Hello everyone! Thank you for playing my game. I've just released a small update to improve the overall experience! Wh...
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- ¡¡¡AHORA LOS JUGADORES TIENEN ENERGÍA!!! - Los jugadores se cansarán y necesitarán ser cambiados. - Se han arreglado los entrenamientos. - Se ha cambiad...
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Good news to all you VXAce Users! I have now back-ported this script to VXAce. As such you can now use Memao sprites with both RMMZ and VXA! I have plans to als...
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As I work on the digital print-on-demand version of the book, I continue to find small things to tweak. No changes to rules, just fixing little things that bug...
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Major - New final area taking place after Fading bogs - New potions - More weapons - Multiple new enemies in older areas - More Structures - Secret content stuf...
Woo Hollow Knight Odyssey Demo is out :D...
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Zote fangame demo, small metroidvania with a boss fight
First blogpost eh? Isn't that exciting. Well yes, but also especially terrifying considering I'm also reviewing Levity , a game designed by my friend Finn from...
As the video shows game already has working (but not right) truck movement system and i only wanted to show you that game is in development but don't expect fas...
Only 4 more days until the end of the Year, and the Months CYG jam, and seasonal depression had greatly gotten in the way of progress. I've only got minor updat...
fellow wareware enthusiasts, we are writing to you from our snow-covered cabin in the middle of the forest. winter is harsh and we are running out of firewood...
Caverns of Thracia (DCC) These are session write-ups I initially posted in the Goodman Games server on discord. They refer to a campaign run by me, for my frien...
After days of work I finally have something to show with some art and systems working together, it's still a draft, it's missing the tutorial, sounds effects an...
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I implemented a complete leaderboard system with persistent data between sessions. Players now accumulate points across multiple matches using a streak system...
HELLO!!! FNAFMAS has officially gone above 10k raised for The Trevor Project!!!! That means night 6 will release this year!!! The full release of FNAF Rewritten...
Voxel Viking Characters Pack : A set of 5 low-poly voxel models, featuring 3 warriors (1 female, 2 males) and 2 farmers. Each character is rigged for animation...
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Hello, hello! Caro here from NeatCow Games, the writer and dev of "Child of Frankenstein"! I had a blast collaborating on this project and I really got to flex...
First go at a WHDLoad version, using the Kickstart3.1 generic package (Thanks to Wepl) Try this is you have problems with other Kickstart versions. I've not bee...
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Hi! Again :D So many new things, but: new HELL difficulty, after completing story line on hard; new bosses mechanics and visuals (still squares, but now differe...
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v1.1.0-alpha! Finally got some time to work on this during the holidays. Hoping to release a big update on Friday. Hint-hint: zombies! Main Changes: Guaranteed...
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Happy to share that TikiTaka ranked #13 in the ScoreJam37 out of 235 entries. It was a long weekend of programming, making the sprites, dealing with the leaderb...
Update Includes: Bugfix: The game will now restart when the player falls off a pit while carrying an object New: The new version can now be played on the browse...
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✨ 250 players have played our game and joined the journey of our studio! ✨ For some, this might seem like a small number, but for us, every new encounter wi...
One Page Solo Engine 2 is (finally) here! It's in Open Beta, and you can help! What is One Page Solo Engine? One Page Solo Engine (OPSE) is a very short set of...
NB85C-QQ5P0-CVWZA 7H5BZ-8V4BV-GNJHY P6NG6-JPR06-BY385...
Not a mindless shooter
FUNK & HIPHOP LOOPS VOLUME ONE <a href=" FUNK" class="redactor-linkify-object">https://rohhsa.itch.io/funk-hiphop-loops-volume-one">FUNK & HIPHOP LOOPS VOLUME O...
After a first solo jam , I dived right into a new one: the 20 Second Game Jam . The idea of creating a game that lasts 20 seconds was intriguing and interesting...
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Heya everyone Not a lot of people are gonna read this but i feel like i need to say something here before i finish working on this game. Work on GRAVEBOUND is s...
Ghosts are now following their own initial path and also staying within the corridors and working out which way they can go next. Still to do: Make them come af...
今週やったこと / What I worked on 回る壁のギミックを実装しました! I implemented a rotating wall gimmick this week! Unreal Engineの学...
I've uploaded a new version that is 6" long (2" shorter), as some sites (such as vistaprint) have a 2x6 size for bookmarks...
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Hey! Just a quick guide on how to get the files if you want to mod the game: When you see the section called “Vega junkys (Update) New Open-Source (MODDABLE)...
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12/29/25 monitored new update planned out some new features to add into intro continued to fix bugs in Scarecrow Battles...
Hello Fantastic People! Just wanetd to let you know that now you can get HWTC not only on Steam but also on Itch.io! Enjoy! :)...
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