Devlogs Page 492
So my game is now released. It seems to be complete and I don't think I will add anything to it in the future unless something will break over time or someone w...
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In this update, we move beyond initial integration to present hard data from extended stress tests. By focusing on two of the most I/O-intensive titles— Red D...
3 Second Rule Devlog Post 3 (March 18th, 2026) 12 days remaining! Here's what I accomplished (March 12th- 18th)! I accomplished my list of art assets...well kin...
This week I moved the card "choose a game name" to the done tab and i also moved the "Begin lore doc" card to the in progress tab. -LORE DOC- so for the evidenc...
I received feedback and improved! Add sound effect Improve jump experience Enjoy!!...
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What's New v1.2.0 Bug fix: Hungarian language label — the "Language" label in the Settings menu now correctly displays "Nyelv" in Hungarian mode instead of th...
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Verhext Nochmal! , my beloved indie TTRPG about the magical hijinks of a coven's beloved feline familiars, turns six years old this year! Happy Birthday, Verhex...
Live Tracks Update V1.2.0 Added The Ability To Break Buildings Added Fire Destruction Added A Easy Mode Added New Structures -The Forge -Bigger House Varient Ad...
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<Bloom in the dark 2> is an action platformer for the Game Boy and Analogue Pocket! A retro action platform game on Game Boy. Use jumps and dashes to avoid vari...
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FlexShader Core: Initial release of our powerful, highly versatile generic URP shader + SKY URP Shader. Game Dev Tools: Included a set of handy tools and utilit...
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A small update has been made to chapter 10. Two pages were missing, this has been fixed...
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In anticipation of the Catalog launch of Paco & Lily next week, I’ve added a demo version to the Itch project page. It runs on Zest , and shows a glimpse of w...
Update 2.21 Patch Notes Fixed a bug where buttons would multiply in the Sound Test menu. Resolved an issue where the battle BGM failed to play during the Ghost...
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Stealth To explain the gameplay I would like to tell you first how we actually plan to set up the stealth logic. Some of it is not set in stone and a lot of it...
basically what I did was add a whole new level, known as level 2. I had attempted to make a cannon that would spin, launching the player a certain direction bas...
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The newest card offers a cool weapon, but is mean about every other. Was fun painting it, too! The base ruels for the scenrio state that energy weapons are a mu...
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Update v1.3 - Added 41 new weapon variants - Added 3 new weapons - Reworked 3 sprites...
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C - this week I worked as much as I could on the [melee weapon code] and just need to make a few minor adjustments before finishing it E - https://drive.google...
Hello World, we are May and io. We are a two-woman development team and a real-life couple from China . Today, we want to share the soul behind our debut projec...
I’ve just released an update for the Farm Terrain Pack (16×16 Top‑Down Pixel Art) to improve flexibility, visual consistency, and overall usability for gam...
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Hey everyone! 👋 I wanted to give you all a quick preview of a small upcoming update for 5th Grade Simulator. While this isn’t a major overhaul, it brings s...
Enhance your game battle system with this bundle! You have access to 3 plugins that let you control several aspects of how RPG maker mz handles troops. Full com...
[EN] ATTENTION OPERATORS. The Terminal Technologies core has been recalibrated. Your workspace has been updated to version 1.1. Update Log v1.1: KPI System : Da...
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After receiving good feedback on the first game, I decided to create this sequel. Thanks to my previous experience, I was able to avoid any major errors, and th...
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Online multiplayer is currently Windows install only. The first iteration of online multiplayer has come to Pixurbia! With this update, everybody playing connec...
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Brightnight Academy was just published this morning. I’ve worked on it for quite a while, perfecting it, commissioning professional art for it, and playtestin...
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Check it out! I am not quitting my day job any time soon to go into video editing, but I was happy with how this came out. I've also updated all the art for the...
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I found I wanted a timer to hold myself to, so I made one. Early brain plan involveld a spinning thing, ended up with a simple countdown...
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Hey, everyone! As you might have heard, Jimmy and the Pulsating Mass recently got a console release. I wanted to get this version updated to match that, but it...
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Hello everyone! Today I’m excited to share a small but meaningful update to the Starter Camp pack — something designed to support early gameplay prototyping...
Main game description BloomBurst is a cozy merge puzzle game where seeds grow into beautiful flowers. Launch seed orbs from your cannon, drop them into the gard...
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Added visual aid to display who's turn it is and now adjustable for different screen sizes...
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https://docs.google.com/document/d/1_blPa7gxXu_BXB5GgtyOCEhn3ODpPJ2NQHroweR3Wz0/... Claim: This week, I moved the Lore Doc card to the in progress column. I wor...
Wow, it's been quite a while... But I'm back for America's 250th birthday! So I'll be posting new art of Ulrica Sanford! The game needs a visual and audio overh...
Beta 1.13.1: Bug Fixes: The "Fire Extinguisher" decoration's particle color will no longer be pink...
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Major Release 2.0 is here! At last! Read the announcement on Steam! https://store.steampowered.com/news/app/3634870/view/518615049848226581 Thank you so much to...
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Hi all! Participating in the Brackeys Jam was a fun experience. I made this small game just for fun in just a couple of vacation days I had and without any expe...
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Version 0.01 has been released. In this version, everyone can try out the project's basic gameplay and get a sense of where we're headed. There's not enough con...
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MDA Framework: I realized for Mechanics there were Deck of numbered cards (objects, puzzles, clues, hidden images), downloadable app, combining cards create a n...
Pushed a lil update to fix a bug were the player skip frames on low-end devices when moving...
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15th March 2026 Storybond is in alpha. Everything here is being tested with a small group. Join the Discord if you want early access - that's where testers get...
Hello, I've been busy and still is with personal stuff I got noticed on gfx not displaying correct, v1.01 fixes this! Have a great week ! /8080...
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When he took a sh*t it was 6 feet tall and it knew karate. I don't know what song we're going to post today in the blog, but I do know we have taking the respon...
Number Adjustments: 1. Salvage time decreased from 3.6 -> 1.2 seconds. 2. ACT.1 player Health increased from 5 -> 7 3. ACT.2 player Health increased from 7 ->...
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Added Loots Fixes Dark room bug...
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Procedural Top-Down Dungeon Crawler
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