Devlogs Page 483
I spent most of the week away from the dev machine. I don’t feel particularly rested yet, but at least I now have free time until Epiphany. Despite only havin...
My Game I joined with in the Game Jam has released by now, I've worked on it since the end of the Game Jam. Please try it out!...
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Mechanics Dual-wielding is here! Put 2 guns in the same slot to dual-wield both of them. They can be any gun provided the combined cost of both weapons is less...
There is a known bug at the halfway point where there is a floating QR code. Just save and restart the game and i fixes it. If you notice any other bugs/issues...
Want to see what Ofir’s life was like before the events of Build-A-Monster ? Interested to see what their relationships were like? Want to learn about Delaney...
Fixed a couple of little mistakes where I'd left in older versions of the Hazard and Smash Dice names. Feel free to reload the PDF with the fixes. Cheers! Mike...
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Hi all! It has been 6 months since I first hit publish on the SRD of Instant Fantasy. Since then, I've ran several adventures across 3 campaigns. With a wealth...
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A new major Repack release is out - and much sooner than expected, just 3 days after v0.5.0. This update introduces an important new feature: now it supports...
4 files — v0.6.0
[ ] Added a New B.A.S.E Mode, Battle, Arena, Structure, Elimination! [ ] Added bone crunch SFX for when an enemy is hit by Round shot (lvl3 Tech's turret/cannon...
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Welcome to the game of broken promises, mostly to myself. 2025 was a lot of me not doing anything that I wanted to do, due to work and my health being all over...
Bug Fix Update After First Launch! This update addresses most of the UI scaling issues present in the initial launch, as well as some coding and audio fixes. We...
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I’m excited to release my Realistic Sci‑Fi Handgun asset pack! Fully game-ready and optimized for Unity, Unreal, Godot, and other engines, it includes high-...
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I JUST MADE THE COLLECTABLE UPDATE. A LOT OF NEW COLLECTABLES...
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Hello, There is a new version 1.7.3 available — both the demo and the full version have been updated. The full version is now also available on itch.io. When...
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From version 2.0.7 onward , AJ Audio supports controlling your other Jellyfin enabled devices, allowing you to control playback remotely. Switching devices To r...
Welcome back chat. It only took us 2 months this time to come out with the postmortem, we hope you’re proud❤️ First off, a Happy Holidays and upcoming New...
Hello everyone. I've been working tirelessly to get the north king running on pc smoothly and have done alot so far. The latest internal build has a working sou...
MVP6: The "Chapter Identity" Update Project Apotheosis: MVP6 Devlog When I released MVP4+5, you could train your aspirant through dynamic regimens, fight throug...
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New update just out! Goal was to improve visual juiciness and add more dynamic combat by introducing higher variance in enemy formation and turn starts Space is...
Version 1.7.0 Patch Notes New Content & Maps Added 2 new maps : Deep Forest Jadalia City Added a shopkeeper who sells items and hints at Refinement Gems . Reloc...
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I fixed one of the boss's attacks. You can now also left click instead of just right click when dealing with this attack. Unless a major bug turns up, I'll stay...
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Been working on things for a while. Lots of cleanup, lots of re-coding things I did not like (items and enemies). Sorry to the many, many people devastated by m...
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You can play all stages from the beginning ! 最初 から 全ステージ で遊べるようになりました! *This update reset the save data. ※アッ...
You can now play the full demo of Slappingrot. Don't forget to check it on Steam too!...
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I've updated the Demo with some of the new features in the game... Basic Construction now available to try out... build foundations, walls, and a Turret Tower f...
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Hello, thank you all for playing Last Gasp! In the last update, I mentioned wanting to have the glossary and first leg of story mode done by the end of the mont...
Hi Folks, As mentioned in the previous announcement post, the first build of Rally has finally been released to the public on 30th December 2025! I am calling t...
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I finally got around to adding a new major system that's been on my list for a long time: weather effects! As you move around on the surface, the weather gradua...
My thoughts on the game! I hope the length doesn’t come across as too self-important, really I just enjoy analysing things. If you do wind up playing the game...
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Improved enemies and towers so its more balanced. Enemies are now even faster and stronger...
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Hola hethens and hellions! Its the next major update for Once Upon a Climb! This update features many new features that I'll briefly go over. ---3 New Levels!--...
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Hi everyone, another minor update to the game to help streamline things even more, what is new: When a character gains a level up now, they switch their express...
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I made a little demo to see what I can do with game development. I've been working on this on & off for about 2 years now. Try it out and let me know what you t...
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Here’s what I have done: New level format (everything is objects instead of a tilemap and entities) The game scene works as intended Added a big ‘E’ when...
Added 1x versions. 16x16...
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48x48 8bit Tilesets for an Oldschool Castles and Keeps
NEW -added a Grand Piano to TestMan's house (yes its still in development...) -added text popups to interactions (yet to be translated to Hungarian cus im lazy...
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Hello everyone! Voting period for the jam has ended, which means it's time for the first update! A big thank you to everyone who played the game, rated it and t...
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I am finally opening the itch.io page for Spirit of Eternal Racer . While this project has been under development for quite some time, I felt that now was the p...
The next prototype for Through the Dark of Winter is finally out! The prototype for v0.2 focuses on the key mechanics for the game: the frost from the cold and...
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Moonstray is live! This is a huge milestone for me. I've been working on this for months. Right now you can play through the entire romance story with Rowan and...
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Before the end of the year, we're REMASTERING all our games. 6 games, 6 days. For the past MONTHS, we've been secretly updating & adding content. All that's lef...
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V1.4.0 Released! Changes: Fixed bug on mobile where 2 bait would be purchased at a time, instead of 1. (Thanks Udfie2011 for spotting this!) Re-Fixed bug where...
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This time again, the focus has mostly been on improving and fixing issues for editing metasprites. There are two new "snap to grid" actions - one for selected s...
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-All 5 message images have been rewriten and redone to match the quality of the original version. -Levels 13 and 14 have been completely polished, now lighting...
1.0.12 (2026-01-02) Continuous Integration github: wrap window title in quotes in release build ( f2ab7f0 )...
4 files — 1.0.12
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