Devlogs Page 447
Hi! I recently updated the game to improve the UI, add a Title Screen and add quit buttons to leave the game once you're done with it. Thank you for viewing and...
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Commando: Hell's Target 3D V1.1.5.7 - fixed Z-fighting issues with the game's weapons and changed the damage value of the Elite Assault Prototype 1982...
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MISE AJour v2 ajustement du trigger plus grand ajustement des roues pour une meilleure maneuvrabilite...
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Hud update. in the bottom left, Vessel bar (health) and The Blank States cute face squishing and stretching around. In the bottom right, the blue bar is the Cap...
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This is it, this project finally gets out of alpha as its now stable enough for every platform to play since alpha 4 i added: Dodge mechanics Keybinds Fixed ful...
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Hello everyone :) Over the past week, I set myself a personal challenge: to prototype a set of modding tools for Cacildes Adventure . The goal was to explore wh...
Daryl Mist movement only triggers if the player is far away from Daryl - We needed to implement this because Daryl was using his mist movement ability when he w...
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It's here! It's finally here! The full story and game for The Girl with Psychometry is out and live NOW ! With full deployment to Windows and browsers, I hope y...
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Tweaks: Rendering has been simplified because the sprite layering effect was mostly unused. Render layers for the player still exist. Game mode alterations have...
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Renaming "The Graft" to "Body Graft" for Verius Obviouse Reasons...
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Hey guys!!! The beta version of the update is now live. Its not all done thx!...
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Not much change, just has a better layout so each SIN entry fits on one page. Enjoy!...
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2026/01/23 Changelogs : - General - Modified support card tracker to allow recording duplicate card triggers within the same turn (Fixes Omurice reuse activatio...
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My game is a 2D top-down roguelike (permadeath) game. Thanks to Pumpkin Assets, I was able to integrate my character and start a test level design to test my fe...
Just released the new version. Biggest new features: - Auto-Advance feature; with this enabled, the app will advance step-by-step through your opponent's turn w...
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Got the PCVR working now, sorta. Controller tracking bugs out if you launch it from SteamVR, but if you have SteamVR running and connected and then launch the g...
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Cubion Blaster is now free Cubion Blaster started as a small prototype. It was originally an experiment — a first test, a gameplay draft, nothing final. I dec...
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It is done I have created a playable version to demonstrate the core basic systems. It still needs some polish and a lot more development, but I wanted to do th...
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Hey everyone! Here’s what’s new in the 0.0.6 Alpha update 🔥 ⚔️ Combat & Feedback New hit effect added – clearer visual feedback when the player tak...
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I’m happy to introduce FlogCut — a lightweight and fast log cutting & preprocessing tool for Windows. FlogCut was created to solve a very practical problem...
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Just another quick update Added a 3 frame deathbomb window, should make bombing feel more reliable and remove situations where it feels like your inputs got eat...
Hi guys, So it's been almost a week since our first public release of DeCypher Chapter 1: Dream Intruder Thank you so much for you support <3 We deeply apprecia...
Third update! The watcher DLC definitely gave me enough ideas to keep making updates for more time, this one changed a lot of stuff but it was mostly (again) ma...
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Somewhere during the past month, I decided that I should participate in game jams to earn some experience in game design from a different context than what I am...
It's been a while but it's happened! The new Steam Demo is live! A new deck, a new character, and a new difficulty level! Also added localization for 15 differe...
For v1.x.x users: This update is not compatible with v1 releases of the app, please manually re-download the app from GitHub repository or: https://textureatlas...
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Added Battery automation - you can now get a flux signal by setting a range on the battery. This could for example be used to turn non-critical infrastructure o...
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Solución de Bugs Parche en zonas donde no hay contenido con el mensaje "En desarrollo" Compatibilidad para android...
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Hello hello, everyone! I just wanted to let all of you know that we just released a very small update for the Alpha while we work on the bigger updates!! 🍻 Y...
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- Fixed a bug where disabling damage number would result in no damage recap - Fixed a bug with the burning aura where sometimes, it wouldn't deal damage once ap...
New update v1.4.6 *Add a parameter to change the delay before pushing and pulling...
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After School Afterlife is finally OUT! Check out our game set in a haunted Peranakan mansion that where you travel through its halls befriending hungry ghosts...
Hey 👋 The new release is now live on all platforms. This new update is relatively small compared to the others, but this one brings a couple of quality of li...
What's New in v0.21.0-alpha New Language Support This update adds full translations for three new languages: - Deutsch (German) 🇩🇪 - 日本語 (Japanese)...
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Welcome to part three of our ongoing series where I sit down with one of the denizens of Absolution. Previously, we shared tea with Mama Ite and survived an enc...
I’ve given the music pack a fresh look and a better structure to help you navigate the collection more easily...
Implemented random map generation using hexagonal tilemap. Credits to Gisli's game development channel for creating the tutorial i used. Basically the game has...
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Since a lot of people requested sounds and music for this little project and i quickly added some, but forgot to finish it: Here is the updated version that now...
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Thank you so much for your support for the full release of Nahi's Winter Holidate! I've released a patch that fixes some recently discovered bugs. Redownloading...
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The ZX Spectrum 48/128 version is finally ready!...
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A monochromatic puzzle-platformer game
Hey everyone! I’ve been diving deep into the code this week to smooth out the rough edges and crank up the tension. This update focuses on making the world fe...
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Making a Top-Down Fantasy Pixel Art Pack I started this asset pack while I was completely obsessed with Stardew Valley. I really wanted to experiment with a top...
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fixed last update's bug that made the main light switch un-interactable, added pointer to day4-mission1 that shows you where to put the box in case you misunder...
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Hey everyone 👋 Big news from the TokioGames side today. We’re incredibly excited to announce that TokioGames has officially acquired RedWire Interactive...
Well due to some recent changes (inclusion of armory and faster spell unlocks) i decided to: Boost enemy stats after the armory Buff floor 50 a bit(2 new moves...
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Hi, it’s Otto 🤖 It’s time to wrap up 2025 and talk about my game dev plans for 2026, as well an exciting announcement. In the last post I mentioned that...
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