Devlogs Page 44
🚪 A New Park Entrance One of the biggest changes in this update is the way the protagonist enters the park. I completely redesigned the entrance sequence to...
Hello! and welcome back to Spellsword! With Major Update #2 Spellsword! has a whole new look, with all new custom Art, Level Design and a live global online Lea...
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Lo primero y más claro es que cambié el archivo con las proxys de las cartas. Las redacté para intentar que sean más claras y les dí una diagramación pens...
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===== Added ===== Board Grid growth now scales throughout the run: +1 vertical row every 2nd round +1 horizontal column every 3rd round Board now resets the gri...
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I have to build the cave! I'm trying to focus on building a cave and at the same time incorporating a level design that uses the player abilities! It's really r...
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The biggest challenge of a game like Hamstered is the perspective. Because we are viewing the world from a tiny point of view, the math behind the environment h...
I added a few things here and there. It should now be able to export and import Obsidian compatible .md files. Right click in Project explorer and Export to Vau...
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Hey everyone! A short update today. Progress has been coming along well - we're well and truly looking good for getting the vertical slice done by PAX, if not e...
Legends of Justice must deliver uncheatable cases, meaning they can't be pre-written or the player can simply google a playthrough video to see the solution. Un...
I create my first game in Godot I decided to create 2D games yesterday, and I chose Godot to accompany me on this adventure... I first tried a Rogue Like, but I...
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🎬 Update – Unit Animation Overhaul All unit animations have been updated. This update improves the visual consistency and responsiveness of every unit in t...
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Hoo boy! After a long 3 years of on and off development Odysseon Chapter 3 is complete! And it's a lot bigger than I expected it to be, The city of Dondoran jus...
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Welcome to the 61st week devlog for Cosmic Construct. This was a short dev week to catch myself back up to current. To follow the game's progress you can join m...
My goal for this playtest is to find out if enemies visually playing cards further adds to the fantasy of my game. I also want to know how readable the game is...
Hola hoy traigo la 1.1.1 que arregla un bug de que en los niveles Cipher y Indie Square Ademas agrega el nivel Itty Bitty...
V3 version contains enemy respawn, RPD station and ALMOST normal (maybe), not all zombies are double (otherwise MRX wouldn't have moved the helicopter, possible...
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The team has shrunk to just two people, so working on the game will be very, very complicated, and since there are no giantess artists who want to help with the...
My new tool is out for the MNVA jam - Immersive Particle VFX for Ren'Py. It's an all-in-one tool that comes with code for improved particle effects as well as s...
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I've updated both the browser and Windows versions of the game. This update focuses on improving navigation, especially in the sky area. I received some feedbac...
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funny codes james animation tips...
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kit fake
I've set up a page to hold all the material I've created for my personal campaign setting for the World's Okayest Role-Playing Game. If you're an avid collector...
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Patch 0.25.1: Added: Added 'coyote time' to assist with jumping puzzles Added player camera vertical movement smoothing Changed: Improved player movement Player...
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the game has now been open sourced! i forgot to do this earlier since i already made the game free, but its open source now atleast you can find the github link...
You can now jump by tapping the screen and duck by swiping down. :)...
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New encounter set “Longshot” Engine Fixed rotate image. Game Updated Referential Ability. Updated buffs structure. Updated “YouMayPlayCardLikeInHand”. U...
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I just finished making Frogger, you can play it here: https://kyle-fuji.itch.io/frogger These are all the assets used to create the game. I figured there will b...
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I updated the android version of the app to match the way it looks when playing the game in browser by adding a black status bar at the top. This status bar is...
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This adds a feature where now you can right-click materials in the inventory tab to jump directly to their entry in the Guide :)...
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FIXES Fixed almost every single move to properly deal damage, and affect meters/gauges for both players. Increased hitstun for many moves that had low hitstun...
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Visuals & Juice Railgun Overhaul: Now fires a massive, thick energy beam instead of a thin line. Tesla Coil: Reverted to the classic jagged lightning animation...
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Hello guys and welcome new followers! It has been brought to my attention that there was a bug found in the game and has been fixed! What happened?: If you play...
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Hi everyone! We're pushing a small update today that addresses some of the feedback we got, as well as some light rebalancing of the floor 2 boss to make that f...
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J'ajoute avec cette mise à jour une première version reprise au propre du document de lore de l'univers présenté dans les Chroniques d'Alfyn. C'est une repr...
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(Gamejolt broke the moment I tried to post the devlog there :( ) Now you can see the shopkeeper spying on what weapons you are actually buying so he doesn't fee...
Se ha agregado un easter egg de la ejecución "After Class Lesson" de Kyoko Kirigiri de Danganronpa 1. Canviando la tematica original por la Fundación Encore...
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La versión 1.1.0 de Cathodoro ya está disponible Cambios en esta versión: Cambio en la lógica del pomodoro , ya no se detiene cuando termina usa sesión. Im...
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将来的に発売予定かもしくは面倒なので無料で配信する予定の「ブタと勇者RPG」についての吉報です! 現在開発中の施...
I've added two animation, "stunned" and "rise"! I'm specially happy with the "rise" animation. Not only is it a classic zombie thing to do, it can also be used...
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sorry for the delay of the update, i have had to deal with other things for a while, very sorry. but i do promise a release between 18/02/2026 to 30/02/2026. so...
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Last week has been really fun! Play testing revealed the core loop works. A friend and I blind-tested new maps we created for each other and we were able to win...
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es mi primer take que hago de incredibox sprunki.
Renamed "Schizophrenic Colonialism and Schizophrenic AI with Predetermined Plans" to "Globalized Improbability” Local multiplayer can now be started when cont...
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We are getting closer to the beta! Next: Difficulties, new levels, and probably some basic multiplayer! Hope you had a great Carnaval if you celebrate it! Chang...
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Mission failure feels different now. Instead of a hard cut to the end panel, the outbreak surges and overruns the map in one final wave — zombies lurch forwar...
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Saudações Aventureiros! Uma jornada perigosa se aproxima… Esse anúncio é para convocar os mais corajosos para um perigo que os aguarda nesse jogo em desen...
There ain't a Doctor if there's no Patient. Yesterday, we showed you where the work was done: The Doc's Room. Version 1.0 will also introduce the Patient's Cell...
Dangerous Demolition is now available on Game Boy , Game Boy Color and Super Game Boy ! The game is available in digital format (ROM + Source code) from https...
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This is a recommended feature, bugfix and compatibility update . Features: Added “Prevent Battle Flickers?” plugin parameter. This can help prevent sprite f...
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