Devlogs Page 434
Critical Fix: Resolved the issue that caused a "grey screen" on startup by locking the internal libraries (React & Three.js) to specific, stable versions. This...
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Hi everyone, thank you for playing and commenting. We now have onboarding, and the % of map size increase was reduced. Also, the upgrades tab is now the first o...
WEEK 1 – Save Game Milestone (more or less) This month marked a major step for Can You Dig It?: the first working Save + Load system. It’s still early, but...
Changes: - fixed a slime trail filling the bottom cap of the blocks on the map -fixed angel sound playing after restart -fixed skinwalker turning into rage mode...
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An update to the Mac and Linux versions, they were still using the original, nonupdated files...
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This is a small minor stability update. The camera would follow dead players that were moving around which would make the camera shake a lot. This was very dist...
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Hi all, I added a little character to the pack. As of now it only has idle and walking animations in four directions. While I do plan to add more animations eve...
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1. Claim (What I Finished) This week, I moved the following cards to the "Done" column: • Scene Art: Created a pixel art underwater background with seaweed an...
PATCH Neptuno patch 2.6 -->Errata -->'Thank' event is now more ruthless -->Dificulties above 6 are now aviliable to play DESCRIPTION Final patch of neptuno. Tho...
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A small update to add the optimized version of the doc. In my haste & exhaustion I forgot to flatten down all the raster/background elements. Still left the ori...
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Hey everyone! I've been pretty busy for the past two weeks so I didn't have that much time to focus on the game... but an update is finally here! I focused a lo...
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CURRENT KNOWN BUGS: So for the localization options on the main menu, it seems that once Spanish is selected it keeps that language on all audio captions. It se...
We have made several updates to the game, though mostly back end changes. The first is an overhaul of the input remapping system. I wrote a dedicated devlog on...
Aujourd’hui a marqué le véritable lancement de la game jam pour notre équipe . Après la présentation générale de l’événement , nous nous sommes ré...
Update v4.0.3: Cultivation & High Stakes Medicinal Garden • Custom Betting • Prestige Scaling Trainers, the ecosystem of Everfall adapts to the dangers of t...
i just fixed some level issues and added a controls and credits menu dont be mad :(...
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SUBJECT :: NEURO_GLITCH v6.0.0 Release STATUS :: SYSTEM WIDE DEPLOYMENT EVENT :: JESS DAMAGED HACK WEEKEND Today marks the official deployment of the NEURO_GLIT...
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Light Bound 0.8.1 Levels : 21 >>> 22 Disabled Menu Snow! Freeplay! Play ANY level that you've beaten in normal mode Health : 200 Name : User Difficulty : Easy F...
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It sure has been a while since the last update and this one is incredibly small. The Next Update will feature a splash screen with the CrazyKing Entertainment b...
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This week I was able to make basic 8-way movement done along with temporary directional sprites, and a run functioning video: https://drive.google.com/file/d/1I...
Project Smile Development Log: The new prototype demo is out, meaning now anyone can now give a try to my prototype and maybe give feedback. I've already done s...
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**ver 2.4.9 -- 12jan2026** * Created awesome moving-cloud skyboxes using shaders only. * Improved exterior fog effects including skybox fog. * Eliminated need t...
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Since our original Alpha announcement, Forged Space has taken a significant step forward. We’ve now officially moved from Alpha into Open Beta. To support thi...
**ver 7.4.9 -- 10jan2026** * Improved sokoban puzzle set used. * Created awesome moving-cloud skyboxes on the atoll using shaders only. * Eliminated need to ins...
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Y bueno... ¿Qué creéis que debería tener a futuro este juego? Well... What do you think this game should have in the future?...
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Removed extra line on Angry Mask...
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Sheep in wolf's clothing. Mimic encounter's emotion with your masks.
There's a new version of the game, with some things. Some enemies and story beats have been tweaked. There are a couple of new paths with new equipment to be fo...
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Hello everyone! The next update is now live. This small update adds sound effects for valves, monster footsteps, player footsteps, and ambient sounds. I hope yo...
So this idea was inspired by the excellent Kenney.NL simple space asset pack and my kids. I have always enjoyed playing console games with my kids. But I’ve n...
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Welcome to my first dev-log for Tamarinz! Here are some changes that i have made in this new update: -Vibrations should work now (not guarranteed) -Added a New...
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We have just released an updated version of Shrines of the Lower Ossuary with minor typo fixes. This includes adding the missing Health/Defense for the Clown Qu...
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今週やったこと / What I worked on ゲーム内の開始から終了までつなげました。 I connected the game flow from start to end. 演出やエ...
i added android version for this :D...
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Apophis
it’s a new place to explore the game , i have added a new menu with some like some early stuff the menu is on his early button for the menu to work and there...
Reported Game is now available on itch.io! Before getting started, please note that this game is in development, it is easily moddable, but will hopefully see f...
Small update - The multiplayer battle issues I've been battling have been soundly squashed! Added a secondary loadout option to cards that players can equip bef...
If you died with "armed" bombs live on the stage still, they could detonate at the start of the next round instead. Cute, but unintended and mildly confusing so...
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I remembered publishing a devlog for update 6 but it's gone for some reason? I think I added armor mechanics, 2 new enemies and some extra visual polish there...
just added more than 100 more items (too lazy to count it) XD hope you like them...
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New files have been uploaded with textual errors fixed and significantly smaller file sizes. Enjoy...
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Hey everyone! I’ve just released a new Android APK update for the game 🎮 This update focuses on performance, stability, and gameplay improvements based on...
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A minor update to improve the visibility of the menu buttons...
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Windows build + bug fixes...
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Build massive domino chains, collecting artifacts and breaking the score limit.
🚀 LAUNCH DAY: WELCOME TO THE COSMOS! 🌌 The ultimate fusion of classic Snake arcade action and 2048 puzzle logic is finally here. I am incredibly excited t...
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Finally done with them. I also have written the fulle dialogue tree of one NPC but not the code yet. The used assets will be in a collections map. Still searchi...
Hey everyone! I’ve been hard at work- still trying to perfect the game’s map generation features. This update includes a partial implementation of an in-gam...
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****************************** Hello this is William. And this is a brief(ish) update about my Atari 2600 game Mutatis . And some troubleshooting I’m doing re...
COMUNICADO OFICIAL DE NEODNI PRODUCTIONS: hola plebeyos, soy yo, neodni., el creador de neodni productions. quieri hacer oficial que el release date oficial de...
Howdy! I'm Jade, and I welcome you to the first-ish of hopefully many Devlogs regarding my game known as Dreadcoration! This game was made nearly 2 years ago fo...
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