Devlogs Page 429
for this update i have added : a new set of colors : blue instead of black ( in a file called blue and red ) a hover state for both color sets the size of the p...
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As this is an early version, you may encounter bugs or unfinished features. Please note that this build is currently optimized for and only available on newer M...
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Separated out all of the icons into separate and neat categories Made red versions of all the icons...
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I am going through the sourcecode to see if I can make a demo version of it and while I'm at it I will introduce a few updated features, like permadeath, new in...
Se mejoró el shader de entintado. Pense que si seria como un mapa de alturas, el efecto seria mucho mejor. Y efectivamente, lo es. Gracias al nodo de "Step" de...
Version 1.0 is finally here! Since the game jam, I’ve been busy expanding the game with new content, mechanics, and progression systems, and I’m excited to...
What's Changed Added new perk: turrets Added perks cooldown visualisation UI bug fix...
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Hello everyone, Today's goals was to implement the first score system, bases, team colors, and reworking spawn position for flags We discovered (without surpris...
Intro It is time to give back, and today we are giving back with a juicy little insight into how we created this little engine called Empire , its workflows and...
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Here are all the new updates starting with the most recent, and going back to where I began this new branch... Testing Branch Updated to Version 5.5.25c Bad Inv...
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Dev Log 1 Z-Targeting System implemented and functioning well. Basic Navi System added, currently providing contextual icons above enemies, NPCs, items, and int...
Updates many of the plays and wording. Version 2.0...
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A Handler for Girl Frame based entirely upon abuse and manipulation.
Hello Rotters! Hope you still alive in game! Well, I've been working, a hard work as I always say. The last patch.0125 was more about an experiment with Github...
TomareDeTomare started as a very small idea, and today I’m closing this project with its final release. After releasing the beta in October, I initially plann...
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Implementación del control de xbox one. Aunque no está bien al 100% implementado el uso del control. Se agregó los sprites de acción para el control de xbox...
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Uno strumento di simulazione Monte Carlo leggero progettato per valutare il rischio e la probabilità alla base delle decisioni. It runs thousands of randomized...
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Added the resource conversion feature and upgrade (replacing the passive income one) Fixed building selection not always working while the game is pause...
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my attempt on procedural ship generation for this project...
-New Endscreen -improved outlines -set position when talking with npc`s -start camera zoom -lighthouse area decoration -audio slider start value changed...
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Claim: This week I worked on Enemy 1, which is a tank type enemy that moves slowly but hits hard, by creating its scene, player detection, and movement. Evidenc...
Version 1.7 introduces safety adjudication for image generation, smart table sizing, tiered context injection, and comprehensive revisions to all linguistic mod...
1 file — 1.7
Aside from some small tweaks and bugfixes, this version adds a much requested addition to the difficulty settings of the game. You can now toggle the different...
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Hello Crew Members, Thank you for all your support so far, we have some more news for you! Demo update: We are temporarily removing the demo from itch and other...
Buffed the tutorial weapon so it's easier to kill the guards and finish the dungeon. Fixed a bug that wouldn't allow you fish and therefore the tutorial was unc...
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Major Update: Scene Builder is Here Draw on a Block just got a whole lot bigger . You can now build full 3D scenes with your painted models — and keep paintin...
Big day for foundational work—from the space the hamster inhabits to the very systems that make it come alive. 1. The Starting Room Takes Shape Blocked out th...
Feb 3, 2026 So the issues mentioned in my previous devlog have all been solved at this point. It just took some careful thinking through the logic and rewriting...
Added 3 new worlds! World 7 is meant to act as return of world 1, with some things that you might have seen coming if you've been paying attention to details...
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Added some delay in dialogue UI to avoid unintentional skipping. Also fixed a bug where you could unlock and ending by mistake...
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CHANGELOG 05 Feb 2026 ========================================================== * It now takes a BOSS monster challenge to finish a level * Added the option to...
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Hello again everyone its been awhile. I would like to start this off by saying thank you for trying and playing the game. It really does mean alot to small devs...
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Thank you all for your support and feedback. As a studio, we strive to give every Watcher the opportunity to play games comfortably. That's why we've released a...
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Hi all, I think I mentioned that the last update would be the last major update before release? Well, sorry (kinda) but I felt that all the polish, juice and pr...
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Jeudi 5 février — Finalisation du code et recherche de sons Aujourd’hui, on entre dans la phase plus technique du projet. Tous les personnages sont désorm...
Added Boss music Meteors shake when hit...
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Battle evil alien ships across the vast space
I denne versjonen [v1.01.41.44] introduserer jeg kompanjong-systemet, der du kan slåss side om side med en person som følger deg. Dette kan være alt fra en p...
2 files — 1.01.41.44
i have now added two new levels of components that will be used in the future as a unlock system, (think factorio's sciences) hopefully this will allow much mor...
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Hey everyone, I’m excited to share a major multiplayer-focused update for 5th Grade Simulator ! This update brings more social interaction, competition, and s...
Hey shepherds, It’s time! We’re excited to announce that Sheepherds! is officially out now on Steam ! 🎉 Launch price: $14.99 USD Supporter Pack DLC: $...
i added a bunch of new itch page images :D...
Explore,Kill,Craft,Openworld,RPG,Quests
⚙️ Technical Specs: Why .ogg ? As a producer, I know that memory budget is a sacred resource in game dev. That is why the entire library is delivered in .og...
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Date: February 5, 2026 Version: Early Access — New Build Developer: Itamde Studio 🎯 Build Overview This update brings critical bug fixes, a pause system ov...
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Balance & Bug fixes Update Sadly I don't have much content to offer in this update, I've focused on making stats actually matter (now most triggers are set on r...
Week Five, first in February! This week's card was the Ace of Hearts and I decided to make that Amelia Eaheart because we need more cool women characters. We're...
-Officially added to in browser play -New party member -Youtube video -Battling -Expanded town -Storyline -Weapons -Enemies...
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- fixed the physics making the game half unplayable, now its slightly less unplayable - have the windows build actually show error messages instead of just prin...
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Hey folks! Just a quick update here - we fixed a bug in the Samples package that could cause errors when you tried to build your project. This change only affec...
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Greeting Internet Void, Happy New Year and hope we can all make the best of 2026! This winter month has been a struggle with health and weather issues and thoug...
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