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Devlogs Page 425

Now as a free download
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Lock'n'Chase is now available as a free download. Many thanks to those who have already played it as part of the Midnight Brew 2025 collection, and those who ge...
Leave Laura Alone, David - ENG ver. is available now
Major Update
"デヴィッドはローラを解放しろ (Leave Laura Alone, David!)", the game I made in summer 2024 is now available in English. I hope you enjoy...
1 file
v2
-Level is extended...
Update V2
PUNCH BAG EXTREME Experience a high-stakes arcade clicker with a heavy economy and massive power-ups. Dominate the ranks and collect the elite skins. 🚀 What'...
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Customizable Characters Top-Down 32x32
Major Update
A set of modular spritesheets for creating player characters or npcs in top-down perspective. Perfect for pixel art adventures or rpgs that use a 32x32 0r 48x...
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1.4 (The Great Migration)
Major Update
Added 2 New Fishy Gummy Fishy (Shoots at a single rate but bullets bounces off the edge 3 times) (TikoTD 1) FishySkull (Bullets Go through Enemys Once) (TikoTD...
1 file
Site Update
Resumo da estória do jogo para tornar mais dinâmico o entendimento, removendo a complexidade da estória. [English] A summary of the game's story to make it e...
Full Roster of Characters
I've included a full roster of characters to choose squads from. Currently, not all units have two specials...
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Work on the update
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Postmortem
I am progressing much more slowly than I expected. One reason for this is that I did not plan ahead sufficiently. Improvements I have already made : change the...
v3.5 - Optional Damage Scale
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New: Parameter option for damager scaling (Buttons only so far)...
7 files
New title!
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Major Update
Details: A simple yet deep puzzle game where you connect lines from left to right. Quickly swap segments up and down to create a continuous path across the boar...
1 file
New Major Update - v6.1
Major Update
1. Robust PLY Export System Layer Merging: All visible layers are now correctly joined into a single point cloud upon export, accounting for the unique position...
1 file
Now in Beta - 0.2.1
Major Update
Beta 01 marks the transition from systems-focused development to a more complete narrative experience. This update introduces finished character sprites for key...
2 files
Version 1.2.3
Added a new “Continuous Jump” option to the Controls menu (enabled by default). When enabled, holding the jump button will make Phantomas jump again automat...
3 files — 1.2.3
TimeSnap 1.3.1
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🛠 TimeSnap 1.3.1 — Stability & Packaging Update Over the past few days I’ve been working on a small but important update to TimeSnap following reports fr...
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The Smol Update
This update is really really small, i only added the perspective shader for the offfice and a camera button witch when interacted with just only prints its stat...
4 files
World Map
Working on the world map today. Designing and planning. Going to sleep on it before I put it in the next build to make sure it's what I want...
Removing all AI assets
Made some updates to remove all AI-generated assets from the game. Happy to announce that 'A Brown Rabbit's Story' is officially AI-free and the full game will...
Mare Nostrum 15 et un serment est son propre pouvoir
Le 15e épisode de l'actual play Nephiloth Mare Nostrum est sorti. On y détourne deux mini-jeux qui étaient déjà publiés : Tu n'invoqueras pas mes noms en...
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New Legendary Pet Scenarios
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Major Update
Legendary Levels This update adds special scenarios with unique rules for some legendary cards. After you've collected extra copies of a legendary pet card, spe...
Watcher Mode (Preview)
Game Design
Preview of Watcher mode of The Silence...
Silence is not safe...
Paper Pals - Release Day
Major Update
I have been working on this project for over a year now, and it has grown with me while I studied in college. This was a solo project from start to finish, and...
Version 1.9
Greetings Adventurer An updated version of this title is now available. Version 1.9 includes the updates below: Hero Points: excludes Free Actions; removed -1 D...
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Steam Announcement
Marketing
After a long time, Duck the Miner is finally going to be published on Steam; Due to this, the Itch.io builds distribution will be discontinued and moving to Ste...
Update
well we would like feedback on what you’d like added to the game make sure to comment on this so we know what would be cool thx!...
Parche 4.1
Parche 4.1 de Let Islands: 1: Se volvió a agregar a basado (El tronco del guardián). Que la batalla era muy injusta si no podías ver donde estaban los tótem...
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Intro cinematic, new tutorial and polish! Also news!
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Major Update
Long in the works update is now available! You can play it right now in your browser :) Major changes: Added intro cinematic, so you can immerse yoursel Added i...
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Version 1.2.3 - Bug Fix
I have fixed a critical bug where the UI became unresponsive and gameplay stalled after upgrading Early Boost. I sincerely thank everyone who reported this issu...
Game Design: Thinking of a refactor!
Game Design
SIG is still in the experimental phase, and I’m fiddling with every possibility. Huge thanks to everyone testing the waters. I’m wondering: is the current m...
Nuclear Energy 2.2 Online
Major Update
2.2 sürümü sonunda çıktı! Bu sürüm bayâ önemli bir sürüm çünkü çok önemli güncellemeler, detaylar ve yenilikler içerir. Bir sürü hata düze...
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Distance
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It's been unusually quiet. And I apologize for the lack of anything from my end. I'm kinda here to speak my mind on some things relating to the current hiatus...
Added Pinned Reactions!
This build finally adds an often requested feature: pinned reactions! Click on the pin button next to a reaction to pin it to the list in the upper left corner...
2 files
Artist Busy And About ...
Whaaaat? Want me to write everything down on the title field :P Naaaaaaaaaaaaaaaaaaa!! Not going to happen!!! Anyways, artist is busy and he will show us new su...
Transformational Writing: Alpha Devlog - Cameron Lefebvre
Game Design
A large focus for our Alpha version is getting the transformation set. Before this our focus was on gameplay and making sure we had the base which we could work...
Tomar Game Fest was great!
Thank you to everyone who played the game and gave feedback! Here's a video showcasing the event. I was interviewed in this video! My interview starts around th...
🔄 Rules Update – Card Draw System Reworked
Major Update
The card draw rules have been updated in Carnival Roulette to improve pacing, clarity, and early-game tension. 🎴 New Round Structure 🩸 Round 1 – No Card...
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Feedback & Suggestions Are Welcome! (Beta)
Hey everyone! This is a beta version of my game, and I’m still actively improving it. If you decide to play, I’d really appreciate any feedback you have. Wh...
V3.201
Major Update
Happy 2026! First, I want to thank every one of you who have read the last devlog or have reached out with support, it truly means a lot. A lot of things have h...
3 files
CxFxS Chapter 1: Eden
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Hello everyone! It's been a long time coming, but Casino x Forte x Scandal is finally here! The first chapter, Eden , is available to all of you now! I hope you...
3 files
Update Log 5.0.5.8 - Major Update
This update introduces a major new workflow feature for reviewing potential accessibility issues and addresses several bugs, with a specific focus on improving...
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First!
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Major Update
Here it is, our first ever game. It’s not much and I know of at least one major bug, but honestly I’m proud of what we were able to crank out. Our lead prog...
3 files
Grid Building 5.0.1 - Rotation, Collision & Stability Fixes
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Looking Ahead : Work has begun on Grid Building 6.0, which will introduce GECS (Godot Entity Component System) integration. This architectural shift will improv...
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Version 1.4.1, Bug Fix
This is a quick fix to correct a small bug introduced by a previous version of dialogue manager...
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Akuma no tsukai (FPS / Prototype) v1.2.1
Fixed Issues Fixed an issue where enemies spawned infinitely upon reaching deep9...
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BUILD 1770.5848388672
BUILD 1770.5848388672 I have now checked some of the files and the source code, and it may be that the last upload was not the most recent version after all. Th...
2 files
V1.3 | Small Fixes
Changed the warden medium boat to use the new icon Changed the scout planes to say 20mm instead of 12.7mm...
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Gil Carter - Devlog #2
Game Design
In the past two weeks, I began planning, documenting and greyboxing the levels for the Coral Reef region of our game. I started by creating an LDD for the Coral...
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