Devlogs Page 425
Lock'n'Chase is now available as a free download. Many thanks to those who have already played it as part of the Midnight Brew 2025 collection, and those who ge...
"デヴィッドはローラを解放しろ (Leave Laura Alone, David!)", the game I made in summer 2024 is now available in English. I hope you enjoy...
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PUNCH BAG EXTREME Experience a high-stakes arcade clicker with a heavy economy and massive power-ups. Dominate the ranks and collect the elite skins. 🚀 What'...
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A set of modular spritesheets for creating player characters or npcs in top-down perspective. Perfect for pixel art adventures or rpgs that use a 32x32 0r 48x...
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Added 2 New Fishy Gummy Fishy (Shoots at a single rate but bullets bounces off the edge 3 times) (TikoTD 1) FishySkull (Bullets Go through Enemys Once) (TikoTD...
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Resumo da estória do jogo para tornar mais dinâmico o entendimento, removendo a complexidade da estória. [English] A summary of the game's story to make it e...
I've included a full roster of characters to choose squads from. Currently, not all units have two specials...
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I am progressing much more slowly than I expected. One reason for this is that I did not plan ahead sufficiently. Improvements I have already made : change the...
New: Parameter option for damager scaling (Buttons only so far)...
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Details: A simple yet deep puzzle game where you connect lines from left to right. Quickly swap segments up and down to create a continuous path across the boar...
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1. Robust PLY Export System Layer Merging: All visible layers are now correctly joined into a single point cloud upon export, accounting for the unique position...
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Beta 01 marks the transition from systems-focused development to a more complete narrative experience. This update introduces finished character sprites for key...
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Added a new “Continuous Jump” option to the Controls menu (enabled by default). When enabled, holding the jump button will make Phantomas jump again automat...
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🛠 TimeSnap 1.3.1 — Stability & Packaging Update Over the past few days I’ve been working on a small but important update to TimeSnap following reports fr...
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This update is really really small, i only added the perspective shader for the offfice and a camera button witch when interacted with just only prints its stat...
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Made some updates to remove all AI-generated assets from the game. Happy to announce that 'A Brown Rabbit's Story' is officially AI-free and the full game will...
Le 15e épisode de l'actual play Nephiloth Mare Nostrum est sorti. On y détourne deux mini-jeux qui étaient déjà publiés : Tu n'invoqueras pas mes noms en...
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Legendary Levels This update adds special scenarios with unique rules for some legendary cards. After you've collected extra copies of a legendary pet card, spe...
Preview of Watcher mode of The Silence...
Silence is not safe...
I have been working on this project for over a year now, and it has grown with me while I studied in college. This was a solo project from start to finish, and...
Greetings Adventurer An updated version of this title is now available. Version 1.9 includes the updates below: Hero Points: excludes Free Actions; removed -1 D...
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After a long time, Duck the Miner is finally going to be published on Steam; Due to this, the Itch.io builds distribution will be discontinued and moving to Ste...
Parche 4.1 de Let Islands: 1: Se volvió a agregar a basado (El tronco del guardián). Que la batalla era muy injusta si no podías ver donde estaban los tótem...
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Long in the works update is now available! You can play it right now in your browser :) Major changes: Added intro cinematic, so you can immerse yoursel Added i...
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I have fixed a critical bug where the UI became unresponsive and gameplay stalled after upgrading Early Boost. I sincerely thank everyone who reported this issu...
SIG is still in the experimental phase, and I’m fiddling with every possibility. Huge thanks to everyone testing the waters. I’m wondering: is the current m...
2.2 sürümü sonunda çıktı! Bu sürüm bayâ önemli bir sürüm çünkü çok önemli güncellemeler, detaylar ve yenilikler içerir. Bir sürü hata düze...
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It's been unusually quiet. And I apologize for the lack of anything from my end. I'm kinda here to speak my mind on some things relating to the current hiatus...
This build finally adds an often requested feature: pinned reactions! Click on the pin button next to a reaction to pin it to the list in the upper left corner...
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Whaaaat? Want me to write everything down on the title field :P Naaaaaaaaaaaaaaaaaaa!! Not going to happen!!! Anyways, artist is busy and he will show us new su...
A large focus for our Alpha version is getting the transformation set. Before this our focus was on gameplay and making sure we had the base which we could work...
Thank you to everyone who played the game and gave feedback! Here's a video showcasing the event. I was interviewed in this video! My interview starts around th...
The card draw rules have been updated in Carnival Roulette to improve pacing, clarity, and early-game tension. 🎴 New Round Structure 🩸 Round 1 – No Card...
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Hey everyone! This is a beta version of my game, and I’m still actively improving it. If you decide to play, I’d really appreciate any feedback you have. Wh...
Happy 2026! First, I want to thank every one of you who have read the last devlog or have reached out with support, it truly means a lot. A lot of things have h...
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Hello everyone! It's been a long time coming, but Casino x Forte x Scandal is finally here! The first chapter, Eden , is available to all of you now! I hope you...
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This update introduces a major new workflow feature for reviewing potential accessibility issues and addresses several bugs, with a specific focus on improving...
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Here it is, our first ever game. It’s not much and I know of at least one major bug, but honestly I’m proud of what we were able to crank out. Our lead prog...
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Looking Ahead : Work has begun on Grid Building 6.0, which will introduce GECS (Godot Entity Component System) integration. This architectural shift will improv...
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This is a quick fix to correct a small bug introduced by a previous version of dialogue manager...
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Fixed Issues Fixed an issue where enemies spawned infinitely upon reaching deep9...
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BUILD 1770.5848388672 I have now checked some of the files and the source code, and it may be that the last upload was not the most recent version after all. Th...
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Changed the warden medium boat to use the new icon Changed the scout planes to say 20mm instead of 12.7mm...
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In the past two weeks, I began planning, documenting and greyboxing the levels for the Coral Reef region of our game. I started by creating an LDD for the Coral...
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