Devlogs Page 403
The inventory update! Added the inventory system! Just press control on your keyboard, and the menu will pop up! Aside from that, I also fixed major bugs. The c...
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The project "Init Venv" ( Init Venv - PyPI - Init Venv ) is now available! It currently includes three versions for Windows (Linux and macOS will follow soon)...
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Hello everyone! I've finally released version 2.0 of the game, almost a year after the beta! Here's a list of the major changes: Added the Beach and Party as ne...
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Greetings, Dan Here! And as promised, on the spookiest day of the year, I bring you Samhain's Playhouse for your Halloween, or autumnal season, one-shot needs...
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Hey y'all! I hope you are all doing well. Since the demo's release, I've been quite busy IRL (ex. moving, job, etc) that I haven't been able to provide much in...
It's been a while since my last post, and I'm happy to report this might have been one of the most productive development cycles so far! There's lots of new fea...
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The new models "random ncp 9 and randon npc 10" has been added to the package!...
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Hard to believe it’s already been a year since I first released the Prologue for “Devil Two” Development for the novel has been steady since, but there’...
Lighter background color Grimoire visual and auditory changes Added Scepter Blocks now tint the closer to breaking they are...
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Minor Change 3.3.2: - Changed error screen...
A funny platformer with customization, accessories and more!
Ai prefer healing conscious units over unconscious Fixed too cold/hot station craft temperature race condition Repair kit no longer degrades durability Corrupte...
2 files — 0.1.36-alpha
Now that the dust of the Spooktober visual novel jam has started to settle, I figured that now might be a good time to do a postmortem for the art of constructi...
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coming soon...
⚡ Unofficial PokéSim ⚡ A living, evolving Pokémon world—smart, chaotic, and alive with AI-driven destiny.
Alan Pemberton and Andrei Tenu have ported my classic game to the Sinclair QL. You can grab it from the downloads. I need to emphasize how blessed I am by the l...
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1.1 Update Coming Soon I plan to do some things with the update, such as quality of life changes. Expect this to come with the next update: - NPCs turning towar...
Hello humans! This is PlayerXT and today is... ◇ Day 22 of Demo 4 Production ◇ ... (And... I'm definitely not in doubt about whether this is how you start a...
Representative of Game Loop? I do feel like it is fairly consistent with what I want to achieve in Ambiguity, Unfairness and Epiphany (I still am trying to dist...
Cuando la puerta se abre y la linterna corta la oscuridad, no hay gritos de auxilio. Solo silencio. Frente a Phoenix, una decena de figuras con armas en las man...
Squishy is a precision jumping platformer where you guide a squishy jelly on a relentless climb upward. Every jump counts — charge your leap, aim perfectly, a...
i made a new staff :D...
Explore,Kill,Craft,Openworld,RPG,Quests
Linux build is out now!!! Only change in this update is: Maybe fixed SOME lighting issues on Android, but maybe not idk???...
Release Version 1.0.2 Hello, this version includes new features, bug fixes, and a trial version release. We've created a Trial version. While the Trial version...
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Added Particle effects Enemies Sounds Boss fight Zones Puzzles Characters Item containers Visions Tutorials Post-processing effects Cinematic effects Improved E...
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OKAYYYY Sooo, as you have seen, it's the full game... And I'd like to say for android players.... The game is very buggy </3 I'M VERY SORRYYYY AAAAAAAAAAAAAAAAA...
1 file — 2.2
....so, SO. Welcome back, if you somehow stayed for this long! Thank you for waiting, since your wait was not wasted in any way! The newest version of the game...
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I made a mistake in the video; I said the camera was set on the border, when in reality, a force was set on the border. But either way the issue was resolved...
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Hi Everyone. Our marketing/landing page is currently being developed. Visit https://artbitrator.com Thanks as always, Artbitrator team...
Build 0.31(FIX) MAJOR MESSAGE () IMPROVEMENTS (WIP) - IMPROVEMENTS TO NPC AI - IMPORVEMENTS TO TRIPOD HORN - IMPROVEMENTS TO TREE SPAWNER NEW ADDITIONS (WIP) -...
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[THIS POST IS A UPDATE FOR THE STEAM PLAYTEST VERSION OF THE GAME ] https://store.steampowered.com/app/3563730/Obgob/ With the Halloween season I wanted to upda...
Carved turns 2 years old today! Have a Happy Halloween!...
A game about carving pumpkins!
After collecting some initial feedback, I've made the first update to the class and added a spread of 10 magic items exclusive to Tacticians. Changed the wordin...
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Over the last few months, I have been tinkering with Only War to deliver a new update that addresses some of the problems people have had with the game, as well...
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This patch includes: Fixed the Ghost-Eating Plant not correctly changing color or playing sound when stunned Fixed poison bubbles consuming an entire Magic Flam...
version 1.0 I guess!! I released this game yippie. Hopefully nothing breaks haha I haven't tested the web version yet. uh idk what else to put here...
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I went through and reworked a lot of the game. Among some smaller tweaks, this included: Reordered levels and added 7 levels to improve the game's on-ramp Rewor...
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Hello everyone, we’re MirageHouse ! Thank you all so much for your amazing support — our wishlist count passed 150 in less than two days! We’re truly touc...
Boa noite, a todos que se interessaram em ler este devlog e desde já muito obrigado. Eu agora a pouco disponibilizei a versão 1.2 do jogo e eu queria deixar i...
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Minor Update 3.3.1: - Added error screen...
A funny platformer with customization, accessories and more!
I am about to release the next update for my game Cubic Void, but I want to release to build attention and so far everything i've done hasn't worked. I hope tha...
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Hello all! Here's a little note on bug fixes and the builds that came out today. After gathering feedback in the support forum , I've squashed a bunch of the bu...
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ver 0.1 the first version of hallohill has been released! yippie!! happy halloween!! 🎃🎃🎃🎃🎃🎃🎃🎃 download this to receive all further updat...
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In the final set of weeks leading up to Kenoma’s release, I’ve decided to lighten up on the confusing babble about game design, and instead highlight a few...
We've improved the P plasma cannon. The auto-targeting system has been replaced with a lockshot system. The weapon no longer randomly selects targets, but inste...
Version 1.10 Now the orange ghost no longer moves randomly in the maze, but chases you much like the others (except during the phase of the game where all the g...
been a while huh? sorry for the wait gang :> i'm aware of some lag spike issues, let me know if you have any info around what causes them/when they happen...
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Hey! We're opening our game to the public playtest / pre-alpha stage, so that anyone who stumbles upon this game could provide some feedback. A this stage I'm m...
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Added in some angular velocity to the linear velocity based on the rotation of the thing you are throwing...
~ NOTE: This post is cross-posted from my blog ~ This is dev diary #2 for my game X-YZE . It talks about a bunch of different topics related to the design and d...
The ROADQUEEN x PLUSH WONDERLAND collab is now live! The girls are back! And this time they're in adorable collectable plushie form!! You can preorder both Leo...
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