Devlogs Page 396
Hey everyone! 👋 I wanted to share a quick update about Kip’s Adventure and where things stand as we head into the end of the year. After a lot of thought (...
Saludos!, somos O.P Company y volvemos a escribir para informar del avance que se ha realizado desde el devlog anterior. Ahora el juego puede tener un fin, pues...
A lousy week at work left me with little energy for Hanaa, but I still managed to tinker with a few graphical ideas I’ve never really had a clear direction fo...
Fixes: El juego se congelaba al usar el monitor en el idioma ingles. No era posible avanzar en la tarea de trapear cuando el cliente aparecía. Textura de la ba...
One of my goals when refurbishing my itch.io page was to make actual trailers for my existing projects (and my upcoming one, when I get art assets for it), so u...
-Fixed most of the bugs -Added options for more player customization -Added some extra variation dpeending on player appearence -Fixed the psych profile bugs/pe...
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Fixed movement speed being set to 0 Renamed FixedDuoPrism scene to FixedDuoprism...
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Added a downloadable copy of the game. Files will need to be extracted for the game to play properly. Click the index file to run...
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Recently, Unity had made an announcement on their blog about a security vulnerability in Unity Versions 2017.1 and later. They released a patch update that fixe...
Random Bug Fix Hello everyone, long time no see. After taking a 2-month break from the game, I've decided to ease myself back into development by fixing some bu...
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Updated the rules document and some of the cards to be more ready for Brisbane Supanova!...
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IT'S THE FINAL UPDATE TOO SO GO PLAY!!! https://gamebanana.com/mods/586637...
Ugh, where do I start with this? The idea for Snackrifice hit me before the CraftPix game jam theme was even announced. I was hoping the theme would fit, but wa...
Fan favorites, Mega Tigerzord and Lord Zedd are on the way! The last two main characters from MMPR The Fighting Edition are coming, so dust off your knowledge o...
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Time for announcements! ONE ROTTEN OATH will be released on 28.11.2025! - The game will first launch on Windows (Hopefully with Mac versions following suit). -...
What's New! - Achievement Pop Ups (Notifications) - Now you will know when you have completed a milestone with a cool notification! - Added Reset Progress Butto...
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Row Boat! Felt the need to add something equivalent of a dinghy to SailSim. Its actually quite fun! All Upgrade items can now be found in SailSim, hidden in all...
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Hey, if you’re reading this, thanks for checking out Elemental Demon Hunter! This game was built from the ground up in about a day, but it’s still in a pret...
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Hello friends! I'm happy to share that the ROM for Light From Within has been finalized ! This means no additional changes will be made to the game before it ev...
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Not a bad week the weather is getting cold and the sun isn't up as much my level of sleepyness is basically doubled. Worked on lots of small stuff this week and...
Block Shooter 0.3 is finally here! First, we want to sincerely apologize for the wait. We know it’s been a while since the last update, and we really apprecia...
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Fixed weekly income being doubled Fixed weekly costs not showing Removed unused settings from web build and download for now Removed estimated sales label Remov...
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Hi everyone! This week’s update is all about the new Hide Minigame , a tense encounter system in Kukata: Word of Ghosts . When a ghost senses you nearby, you...
+ Hitboxes are fixed, let me know what you think! + Fixed the table glitch that didn't allow you to resume what you were doing if you clicked the choice No at a...
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Happy Halloween! I’m tenshideve, and I’d like to thank you for playing Ex Change , taking an interest in this game, or accidentally stumbling upon this post...
The next in the "Fake (x)" series covers names/titles for documents from a science author. FWD - https://itch.io/s/166838/fwd-fake-scientific-document-titles Al...
Added specular lighting support to the vertex lighting system Implemented specular reflection calculations for all vertex lights (0-7) Added new uniforms for co...
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Finally (mostly) done with the prop sets for the first level! The only part left is to make the rugs slightly bigger, which is fairly easy. I'll probably go bac...
Fixed an issue where the plugin was not getting the map background to properly realize the transition. Fixed an issue that the Transition Variable was not letti...
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Hi all, today this plugin was updated to version 1.6.0! This version adds the paragraph toast type. You can either create one-off paragraph toasts as needed, or...
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Recently, I shared some of the work I did on Robot Shooter on my Mastodon. In the comments someone asked me how I did the physics interactions. This is actually...
I didn't get to work on art for some illustrated- or even animated- visuals of this silly ghost scenario, or anything, and I was rushing to get this out the doo...
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Happy Halloween everybody! Since it's still going to be a bit longer before the release of the cursed one remake, I figured why not share some screen shots of e...
I now check how close the angle is to 20 degrees which is the optimal rock skipping angle. And adjust the reflection velocity accordingly...
yeah the custom night music wont stop playing when you start the night...
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I initially created this worm game for vircon32, then ported it to SDL3 and now it's ported / available for playdate. The Worm game is a remake of the classic w...
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happy halloween! 'tis the season, so we bring you an update full of both tricks AND treats. vulture.exe chapter 2 is now available for download! it's been a lon...
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A cozy 3D low poly optimized kitchen models created in Blender , featuring pastel colors and charming details such as a fridge, stove, sink, table setup with fo...
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Hi guys. I just re-released the latest 6.4 version of simple fighter. I had to address a quick bug in the game where it refused to recognise the enter key being...
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Welcome to Post-Processing FX v5.1! Added new features and bug fixes. Relese Notes: [ADDED] Depth of Field effect now offers better support for 3D scenes. [ADDE...
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And that's a wrap, folks. Your enthusiasm for Eat God has been overwhelming, blowing past every expectation – even the ones we were forced to revise on the fl...
The Inventory Update Patch 0.24 means no more staff switching from the pause menu. Brand new inventory system has replaced that and other options like player co...
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ENDLESS MODE is now in so you can keep playing after Round 50. See how far you can go, I'm not even really sure what's possible yet. I also balanced a ton of nu...
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Update InDev 0.3! This update focuses on fine-tuning and feedback. We’ve adjusted the camera tilting from version 0.2, refined the FOV effects, and tweaked se...
A new mobile app will be coming up in the next week. This will be for android 5+ and IOS. This will have touchscreen buttons instead of keys to play...
You can rotate tower now. Enemy moves in fixed path. Added boss stage...
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Technical: The level generator had some too inefficient parts leading to way too many possibilities tested. It worked, but in some (rare) levels it took very lo...
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This isn’t a new content drop, but a small refresh to bring the project back to the front — updated visuals, clearer previews, and a roadmap ahead. ✨ What...
So this is a short post mortom of the project and to help give a bit more context. this was a 6 week project from inception to planning to making and finally re...
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