Devlogs Page 390
We’ve added a browser-playable version via our website — instant load, no install. If you enjoy it, continue on iOS for offline progress, achievements, and...
Level 3 is more difficult and have 2 different exits for different endings, also add a new ending!...
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Hello, everyone! It's been a while since I last visited my itch page or updated any of my visual novels. I have another simple and quick announcement... FOUL RE...
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What's good everybody. Just letting y'all know that I am currently working on implementing a second ending into the game. This second ending will also introduce...
We're excited to share our latest update, focused on expanding game depth and enhancing player experience. New Features & Changes New Progression: Added out-of-...
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Hello! Thank you everyone for download FearAgency! This is my first time making a full playable game, and I know that there are a lot of game breaking bugs righ...
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ひらがな入力できないバグを修正しました ファイル名を Drifted_1.31J.zip に変更してあります...
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First of all, thank you for 200+ downloads and 100+ collections! I've been working hard on a new update lately, which will include: improving the game's visual...
https://noeye-soft.itch.io/edenwound This feels like No-skin but dungeon crawler. That might be enough said honestly. So let's talk more about the demo specific...
Hiya Wickies, Were trying to built to WebGL at the moment. Its 15 minutes before we start playtesting. Yapmin broke her nail. Maro broke the microphone. I dont...
Added UI support for ultra wide screens Removed time elasping while vehicle is stopped Added possibility to launch licences missions even if license already pas...
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Game jam End ขอบคุณสำหรับการจัดกิจกรรมเกมแจม เกมแจมได้จบลงแล้ว...
New helper mechanic (Food Order Highlight/Pointer) Various bug fixes and code optimizations...
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Part 1: Issues With Building New Systems This week, I started with building a heat map system for the enemy AI to use when facing the player. Its intended goal...
Hello everyone! Really happy with all the enthusiasm lately, it means a lot. I recently discovered how actually broken the enemy behavior was when transitioning...
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Hi everybody, Borbo here! I'm super excited to announce that we are bringing an ALL-NEW version of SUPERBUG to Steam on December 5th this year! It will release...
The past couple of months Mahmu-Kai and I have been working on polishing Stack Prootocol into a full game and I am happy to announce that its Steam store page h...
Doubt many will see this, but I have two options as of right now. I am working on a more robust level editor, but I have more features now besides that, so I ca...
Zelda : Region of Desraph 0.3.0 est sortie ! Partez découvrir la zone de la montagne, une zone corsé dont je vous conseille de récupérer assez d'équipement...
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First release of the Chronicles of a Professional Father is out! Completed stories include: Lil' Chisa Some Cat A Gray Cat (Amigurumi Stories) You can find expe...
More bug fixes including: Visual bug fixes with some character portraits and settings menu Dialogue now pauses when in the pause menu 'Easy to Read' option upda...
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Added a new variable to track down the actual amount of items received by the player when he is not able to receive all the amount given. Changed several plugin...
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Player Tether Line not working on Web Build -FIX Reduced Charge speed of charge type enemy...
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More tweaks and bug fixes: The [redacted] was not resetting correctly after a game over. Reduced the time the inventory displays on screen after item use. Remov...
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Hello spies and shadowy figures I've just spent an evening uploading the oracle tables, mission and task tables to Chartopia If you feel like streamlining your...
While the studio is still trying to recover from the exertion of the last couple of weeks (or months, really) leading up to the release of At the Heart of Ruin...
small web optimizations to follow the update...
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Very Early Gameplay Mechanic Prototype
Hello everyone! A new version of Meu Restaurante Brazuca is available! Here’s whats changed: Fixed Fixed prefabs to use new file SelectedInteractableVisual to...
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Hey everyone! Taguan - Full Game and Demo is LIVE on itch.io! We're thrilled to announce that Taguan's full release is now available on itch.io! We also made th...
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So hey, I am relaunching The House (the game I released before this) on my own itch.io page because I did make it on my own after all, but it will still be on t...
Date: November 18th 2025 Status: Early Access Development Topic: The Journey from GameForge Alpha to VIBE IDE 🎯 The Genesis: GameForge IDE Alpha Before VIBE...
Hi All, Been working on this one at the same time that I was developing Bonebreaker system and finally finished it. Its meant to be a super simple hexcrawl that...
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Hey everyone, Fiberoptck here. Welcome to the very first devlog for Praxis Nuclear Operator! I wanted to kick things off by pulling back the curtain on the hear...
- Page reset button directly next to the language selector - History with the option to undo the last 20 changes on the map - Option to paint a tile randomly, c...
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Nov 6, 2025: Corrected typo on Story #28 "ejected" --> "she" Nov 7, 2025: Changed status from restricted to public, password is no longer required...
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Fixes in this patch: Tweaked platforming on grave chase scene after many people stated it was too difficult. Removed one grave in the top right of the cemetery...
The art team has completed the art pass of the Boss level of Parasite Zero. We will do a quick lighting pass and then go back and forth between the main and bos...
Chapter 3, part 4 is finally here! This is one is an exploration scene with several new features, hence the delayed release. I’ll try to number all of the new...
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Tearfully working on an update for This is Normal. One of the co-creators, Fawn Fitter, passed while it was being finished, it fills me with grief. If you care...
Just some minor fixes and changes: Added some graphics and changed some maps a bit Added some words to the reply list Balance of item prices and effects...
More content and fixes will be pushed to Beta v1.0! Fixed issue where different resolutions would expand game borders, affecting visibility and screen wrapping...
Hello! It's been a while. ^^ I want to share that Where Is Mrs Peregrine is now available in two more languages: French and Chinese! (Actually one more is also...
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Dynamic Fog of War system with soft-edge reveal and event fading, explore maps that remember where you’ve been...
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Hey everyone! We’ve just launched a major update to Gaming Couch, adding a new way to organize the games you love, improving the interface, and refreshing a c...
Sooo... What's popping... Since the latest update was around half a year ago, I wanted to give a little report on whats going on! Is this project cancelled? No!...
Hey everyone! Here we are with another build that shows some of updates and the features we have working on refining and adding for you! We have two new levels...
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Sereno is now available in two languages: Spanish (original) and English. French is on its way. Gameplay improvements and bug fixes: Fixed the issue where the d...
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About Hey! Exciting new update for Mini Medieval Desert, this brings a lot of variety in environment tiles, as well as some other quality of life additions. I a...
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