Devlogs Page 364
This version of the game has about 90% of sound effects done for the whole game and is missing just minor elements, sprites and sound effects. I am confident in...
Fixed some effects on the Live Chat page Yu-Gi-Oh card game demo now shows Opponent's Hand and able to see your Graveyard. will be working on updating the rest...
Clicker has got a big update! Update details: -New level -Made hard mode better -Added new mode (Rage mode) -Updated main menu -Removed lights from Bob and Shad...
GMRoomLoader Nominated for Best Tool Once Again! 🎉 Hey everyone! GMRoomLoader has been nominated in the Best Tool category at the 2025 GameMaker Awards for t...
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+Fixed teleporting when spamming attack and jump +Player flipping unintentionally +Improved main menu navigation with gamepad +fixed heart item sfx playing in m...
You can now play the beginning of the third stage. I still need to increase the shock animation of the exposed cables, which is too small, and create a shock an...
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sometimes they just wanna know why they died...
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Hi all, I have (finally) set up a very minimal Discord server for those wanting to engage in any kind of discussion around the game, please join and share any t...
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Mi-Ni-Mi 2: A Fancy Reversal is now on itch. This has been in the works for a little while, but with upcoming jams and other pushes to work on projects, I decid...
I forgot to add the non-RMK BGs to the files, my bad -_-...
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The dead have risen and they are FUNKY. Brung unlife to your game with this asset pack.
Added support for both monochrome + color and color only projects for the GB Studio 4.0.2+ version of the plugin! Also wanted to add that this plugin works in a...
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Since prototype-1.2.1 , I have added the start of NPC "town" navigation . Added: NPC Campground Navigation , they wander along paths randomly. A bit finnicky, b...
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Added Hints Optimizations Fixed Hoppers Improved Building Placement Added Ending Screen...
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Hi folks, it's me again with an amazing update! I've been studying SGDK version 2.11, and now that I've almost completed my PC port... I have successfully porte...
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This is an update mainly about mechanics and bugfixes. The current version is fairly unbalanced, which will be fixed for the next update. The next update will f...
Transmission Received. A critical issue was identified in the previous update where credits earned during a run were sometimes not being correctly deposited int...
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so, now that the game is back and the update is out, i'll talk about some stuff about the game. my friend sharp_obsidian is now working on the game too, and the...
11/28/25 - New Cats, Music and audio controls - Added 6 new cats, same style as the first alpha, went ahead and got the pack, so there's more detail in the cats...
Catastasis 1.0 – Official Release! After 2 months of iteration, polish, and late‑night debugging, Catastasis has officially reached version 1.0! This marks...
majore updated in graphics and a new anemy is showing squeletons...
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yeah...
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A mid range difficulty FNAF fan game
Well…I am exhausted. Been scanning code, diving into forums, phoned a friend, everything i could get my grubby little hands on to get this far. and you know w...
Added the following walkthroughs (Found after Credits in Description section): A "best experience" sequence when exploring the middle section of the game (Armor...
C ritical Chaos is now officially live on Steam as a “Coming Soon” title, with a planned release date of September 25th, 2026 . This has been a long journey...
We’re proud to announce that after a long time in development Agents of Groove , our story-driven rhythm action game for Playdate is now available on itch.io...
Here are the basics: How to start an Entry: Click the "New" button. Create a Title then click "Save". Enter your text, then click "Save and Return. How to selec...
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Uploaded a great fantasy frames pack for pixel games, check it out guys! I'm new here, and it would mean the world to me even if you just added it to a collecti...
Hey yall Thank you for the people that have tried "Having a Jam" (love yall) I read somewhere that it was a good idea to use the devlog SO HERE WE ARE Basically...
just posted it,its a nod to scary rat from that one UST from pizza tower...
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* Disabled rich text on passages in the editor window. * Added a toggle to wrap text in editor window passages to settings. * Added "lineEndStrings" to parser...
We’re working on a turn-based dungeon crawler and recently released a small prototype — roughly 5–10 minutes of gameplay (if you know what you’re doing...
The old start screen was stationary. The new and improved start screen is moving to show off the parallax background...
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Scene Development & Creation Scenes 1 and 2 were completed in Unity. Implementation of mechanics. Particle effects. Teleportation from one scene to another. Add...
Good day, Traveler! November's update is here, so let's get straight to the patch notes. Improvements 'Remember Last Command' feature added to options menu. Whe...
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V1.1.0 is released! Changes: Fixed error with fullscreen Added description in GDevelop Other Small Changes...
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A new area with a new puzzle, which unveils more of the lore (Wowzers) New music (Phenomenal) Mini-tutorial screen (Unbelievable) Additional dialogues for clari...
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Hi friends! Today have released version 0.1.2. of Nodeborne! Please enjoy! If youre curious what has been added in detail, see previous devlogs, but in summary...
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Today I'm excited to release **Moscão Fighter**, a JavaScript/HTML5 inspired by the Konami’s classic puzzle-shooter game *Quarth*. This version was built usi...
NEWS!!!! I updated game fixing life condition and uploaded new build for web, android and LINUX!!!!...
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UPDATE 27.11.2025: Quantization now applies the quantized palette to preview and exported images. New feature: Ability to export a palette from image(s) and imp...
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Uploaded the first version of CogniCrawl! Let me know if you spot any bugs. I want to upload a linux distribution as well, so stay tuned! I will be uploading a...
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In this version I focused on Audio design and engineering, adding poker card and chip sounds as well as dramatic sounds during all in : drum rolls, cheers, boos...
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Happy Thanksgiving part 3!.. I think I might be a bit addicted to making games again haha. Couples changes: -Redid the tops of some sprites so the ghost/archer...
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Hooray! The first Our Life apparel merch is live! I think it's really nice 🥰️. Edit: Looking for a discount? Makeship just dropped a brand new option for y...
Update Log: 1) I have added a new section of map. 2) I have added a small cavern with a locked chest containing a Plastic Tube, the second weapon for Jonah. 3)...
(Major Update) Working on the Building of the two town houses and their surrounding area's layer on the lower level of the village YouTube Link:...
* Fixed ShowLast, AutoPause, and AutoPauseFull text sometimes showing an artefact...
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Day 3 : The scene 3 is completed : The main decor is finished Adding some details : Notes Grab interactions Dialogue A glitch effect using Unity shader graph A...
Aden This week, I made significant progress on our game’s lore and world-building document. I spent time refining key narrative elements, clarifying the histo...
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