Devlogs Page 358
I took a break from the PC version earlier this year, but I'm back at it now. I wish I had done a better job planning everything from the start, and been more r...
Added fireflower, Luigi, (i think) polished online, polished physics, dresser to change player, i dont remember what else i added go figure it out...
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This is the release of The Hibernator, a project released with a collaboration with Mushroom Education (mushroom-scholars.org), and it is only in alpha, so many...
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Another free GUI kit for everyone. This one covers a more gothic approach and goes well with the Font Kit III - which is also free. Together with both the Battl...
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Added a hidden room that has lore in it! And I ofc fixed some stuff too. Sorry that it is 97 mega bytes now...
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Small update, mainly to enemies! This is likely the release that I'll use to develop the achievements, which should be out very soon! I had my wife playtest as...
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this update focuses entirely on the 'events library', forecasting system, improvements to the existing events, stability of scaling events, and demonstrates a s...
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The biggest update Cornered Core has ever received is finally here! Version 2.0 completely transforms the game with new systems, redesigned enemies, smarter AI...
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steam origin post Work on Visual Enhancement Hello everyone! The time has come to share our progress. Although it’s clear from previous posts that the primary...
Hi folks, I have been pleased to see the initial interest in Aces’ Nim. At first glance the game may seem like an exercise in brute-forcing through the game t...
its been a ride but we are finally here. All maps are done. Cut 10 maps from battle mode in favor of adding a map editor and a selection to play said maps. Maps...
Om du har blakk og har lite livskraft kan det være vanskelig å komme seg på bena igjen... Derfor har jeg introdusert tyveri! Nå ruller du for din sjanse til...
2 files — 1.01.40.99
New stuff!!! Latest features in the free crime sandbox Pixurbia: Personal vehicles (they are persistent!) Helicopters, fighter jets, boats, light aircraft 2 new...
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This update introduces five new programs and three new enemy types that deepen combat and strategy. New programs like INFECT , LINK , and BSOD add damage over t...
Hi all, today this plugin was updated to version Alpha R2! This version adds the ability to remove map touch movement while keeping other touch controls. I hear...
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Minifantasy 3D - Farm was made possible by the incredible support from our amazing Patreon community. Here are the 14 heroes who made it happen: '3D' Tier Patro...
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Working on trying to make a landscape in gaea but was having issues with the height map conversion into unreal. YouTube:...
Yeah, saltshakerBT is now part of the family but, the zip file wasn't there for some reason, like the extracted folder was there but the zip itself wasn't so i...
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The second build is delayed a few minutes, since I decided to overwork and make UI scale properly. If it works, great! If it doesn't, then it's a waste of time!...
New update is live! Change log added. Thanks for sticking with me this long, those that have...
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Devlog – ALLEY HOOPS: From Alley Prototype to Enterable Album When I first started this project, it was basically just a cool little hoop physics experiment...
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Did you know I mainly use the number buttons to switch guns? So anyhow I was made aware of some bugs regarding the weapon wheel so here goes. Fixed an issue whe...
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To further solidify the immersive experience within the Netcrusher ecosystem, ULTRACORP has authorized a significant narrative expansion for the forthcoming upd...
1 file — 0.8
Balancing and making Combat system more fun, trying new ideas, made changes are not final. Added mana and mana bar, attacking and rolling costs mana. Added roll...
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Reworked some balancing issues that bothered me. Enjoy a more exciting version!...
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Added Improved bot logic system for King of the Hill Also improved in other gamemodes Fixed Fixed where bots didn't aim at player correctly when he was crouchin...
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An 8 year-old said the game needs a dancer, so after much effort it is done! Every time you complete a row on the Final Exam page, the dancer animation (invente...
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This project is currently being visually redesigned and translated into English. If you purchase it during the sale, you will automatically receive the updated...
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Greetings everyone! “What a long, strange trip it’s been.” Someone said once, and honestly, it fits perfectly. I’m a casual, self-taught developer. Most...
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More bug fixes, including: Glitch with Bert's Character profile if you angered him Game freezing when talking to some characters after all their dialogue was fi...
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Just a small update with PNG versions for the 128x128 icons added for convenience...
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I’m absolutely blown away — Corridors of Madness has now passed 100 downloads, and I can’t thank you all enough for stepping into this strange little mans...
Art.
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We have made multiple assets including, a game plan, a plot, a player, several weapons , a start on the main menu and more, Art may be changed many times as the...
This update brings powerful new ways to organize your projects and variables. Introducing variable categories, search, and reordering capabilities, along with f...
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The Docks just got bigger. And stranger. ScoreForge v5 (Beta) now includes three new settings that people asked for — corners of the city where a score practi...
Beta is finally out! Hey y'all Scott here. I'm very happy to announce our game is now in beta! Along with this devlog, the games beta will be released. We're ve...
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It only recently occurred to me that it’s been almost an entire year since my last update on A Dream’s End, WHAAAAT!!! It’s been a long 2025, and I’ve d...
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There are some new things here Most of the characters have animation now, some don't have animation since I didn't feel like doing it. There is some lore now. T...
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Hello, dear friends! We are pleased to announce that the new version of Oracle Inside is available for download. Thank you for waiting so long for news! We sinc...
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Devlog #2 World Depth, Puzzle Mechanics & New Additions Hello everyone! I'm excited to share the second development update for Control Water . This week I focus...
Hello ! It's time for the next update for the game. This time, it's a bit special. I'm still updating things here and there on the book. But, after some light p...
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Direct3D11 support was another challenge in the application development. Why was it necessary? These drivers seem more stable compared to the others and provide...
Brazilian Portuguese Translation is now made available for PC, Linux and Mac platforms to download! Feel free to check it out if you'd prefer to play like this...
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A few months ago, I made a printed zine version of the Dreaded and the Deep to sell at cons. Since it has been a few years, I made some changes as well. Most of...
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Hello everyone. I am currently in the midst of making a masterpiece, that is Four Evenings at Sukuna's if I'm being rather precise. Nah but this is my first tim...
Updated some code in the dashboard to show that the consumable items have been used and are currently active...
# Alpha 20251110. Playable at https://subscribepage.io/ZnunbV ### Enhancements - Art: General improvements - Gameplay: Added a couple of new injectors - Gamepla...
A few months ago, I made a printed zine version of the Dreaded and the Deep to sell at cons. Redoing the layout was the first time I had revisited the game in a...
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Pequeña actualización. La idea es ir actualizando lentamente el proyecto con mejoras de código y mejoras visibles. Mejoras de código: Se agregó una cámara...
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