Devlogs Page 334
Boas! Como seguramente xa saibades, Vlambeer vén de sacar unha importante actualización para Nuclear Throne polo seu décimo aniversario . Esta actualización...
Hi! Some minor bugs were fixed/generally addressed today: Background music not looping correctly was fixed in the Windows build, though Web build still will loo...
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CHANGES MADE FOR VERSION 1.0.0 ===================================== GAMEPLAY ========================== - Added 2 Player Arcade Mode GRAPHICS AND UI ==========...
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Note: Remember that you have to download each update manually. GameTranslate does not currently have any auto-update support. New in-game dashboard New Configur...
Correção de pequenos bugs identificados após a última atualização [English] Fixing minor bugs identified after the last update...
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I added a few more features and finally hit the 50 event limit imposed by the free version of Construct 3, so I’m calling this experiment finished :) There ma...
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Who Are You!? takes part of the LAGS 2025 Steam LineUp Hello Humans! Today we have some exciting news as we are taking part of the Steam Lineup of the Lating Am...
Sword speed requirements decreased from 0-26.7-53.3-80 to 0-20-40-60 Sword Terminal entry updated to mention the damage-over-speed attribute...
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My Familar is my bestfriend we stand tall besides eachother never letting the other down. His name is Xavier Storm Jr. after the all time great Xavier Storm who...
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I’m making this development log to address the lack of new releases. I’ve been sick for the last couple weeks, and due to this I haven’t been working on B...
welcome to public beta v0.5.0 !! yippi!!!! additions new main stage: POWER PLANT new trashies smog cloud unlocked on beating wave 20 of power plant floats above...
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fixing bugs softlocking you...
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Every step takes you further from the truth. And closer to the Creator.
Demo Challenge (1.14+) extended to March 1st 2026: Share video of your high score on YouTube and post it to the game Discord. Top 3 by 01.02.26 get a Steam Key...
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🚀 Version 0.5.2 is here! This update introduces gamepad controls for the main gameplay scene, the new physical trailer system, visual improvements, balance c...
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It will be so much fun!...
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Play the reimagining!
Updated the internal BASIC to the newest Version (3.0) Added Test Program Zoomed Clock Changed the version-numbering scheme...
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I came across some Pinterest picture of this little Groot-like character with a flower hat that really sparked my interest and it made me think about going smal...
Added lights and BLOOM! Also made blood more clearer and added one more wall drawing. Not that much tbh...
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dark light update coming now! STEAM ONLY: and on steam too + full game...
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Hello evreyone i updated the game it´s nothing special since i got some complains. 1. added a dialoge 2. lowered the main menu and the gameplay music 3. change...
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Chapter 1 of ILLUMINEIR is officially out. Enjoy the game :)...
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After 16 weeks, the game is officially over. Done? Not so much but it’s technically over. My name is Callum Roberts and I was on the art team, tasked with mod...
Devlog – Atualizações Recentes restruturação das cenas chaves com posições aleatorizadas bake da iluminação do jogo sistema com identificação de gam...
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How to load a custom level Tapping this button or press P. Enter the level code. To revert back to the original level, press M or tap this button. How does a le...
I’ve been working on my 2D roguelike in my free time for the past few months, and I wanted to put down some thoughts on where the project is at right now. Whe...
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Improved the enemy spawn logic. Merry Christmas!...
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Inspect the gifts, explore Santa's factory and survive.
The 6th alpha version is out. Update rate is fixed, no more speedy runs when using a fast refresh rate. UI is now resolution independent, no need for a microsco...
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no se que hago la verdad, puse enemigos básicos, se pueden equipar armas, implemente el árbol de habilidades, maquinas expendedoras para adquirir ítems para...
Lots of changes and additions. The alts are completely untested do not trust them. MS-1 Zero slightly buffed. HM-1 Avalanche reworked. Sartre slightly buffed. M...
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A new update is here!! Whats new? -Five treasure Room arenas -Five Kitchen arenas -Parry -Dash -Two more songs -New SFX for the store...
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Finally released the game on this platform its been in early access for ages lol, please download I spend a while on it, Note - early access users; hzzw...
The 11th package is here!...
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Dive in, explore, and enjoy!
DEMO - V1.05 Gave ball more polygons (zoodie) Fixed grammar mistake on The Reaper Orthogonal movement vector is no longer zeroed if you would move into a wall...
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Several bugs that prevented players from progressing to the next levels have been fixed. TRY THE DEMO NOW! Post your comments here or on our Discord server #sho...
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Escape the Boardgame was released on Catalog in March 2025, and is now also available on itch...
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# SB V0.0.3 Well, I guess since the year's almost over and I geniunely don't feel like doing this update since this update would feel weak-willled, I guess I ca...
HELLOO!!! Update, okay so in this Prototype update, i changed the IEState class from interface to abstract since it makes more sense, i integrated the combat st...
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Hey guys. I changed the ragebait level 6 to the final level. Seems more fair that way. Peace!...
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Title: Vector Strike is LIVE! The Silent War Begins Short Description: A high-octane, single-file HTML5 arcade shooter. Pilot the Vector Jet through 10 stages o...
The first beta version of the extension is now available! A long time coming, but it's been worth the work. I've had so much fun making this, and I expect to ha...
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FINALY MY FIRST GAME LAUNCH. PLAY AND LEAV FEEDBACK I WILL BE SO GREATFULL FOR YOUR IDEAS AND FEELINGS ABOUT THE GAME...
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I was twelve years old the first time I realized information was power. Not in some profound way. In a stupid, specific way. I figured out that if I paid attent...
🎧 What’s Inside 455 High-Resolution Telemetry & Sci-Fi Signal Artifacts • 24-bit / 96 kHz Including: 📡 Broken Signals ⚡ Computer Light Processing...
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November has ended, time for a little wrap up post My goals for this year's entries : test web games try to add player inputs try to use shader graph and mixtur...
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After way, way too long, I finally have enabled the Credits page on the Main Menu that mentions the INCREDIBLE help I've gotten with this game. All the art was...
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