Devlogs Page 332
Puzzlescript, the system for making web-friendly sokoban games, is designed around a square grid. So, how does a hex grid work? A couple of playtesters were cur...
Updates Implemented frustum culling. I don’t need every game object and its sprites to call their draw methods if they’re not in the view-port. Mind you…...
1 file — 1.0.27
Added a text prompt to help identify what to do with the Glizzler Fixed Gate Mechanic...
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Into the Void: Development Update The Spire grows stronger. Here’s what I’m working on behind the scenes: I’m currently adding music and custom sound FX t...
The 2.0 Update is here! This update brings with it a web playable version that you can play right here on the itch home page if you're of a mind to save yoursel...
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I Just would like to share some new screenshots to the game, I'll upload a demo pretty soon. I'm counting in your feedback, share with your friends ♥️♥️...
This game was created for my GAM420: Creative Computation class. It was the first time I ever coded a game in its entirety, and I’m quite happy with what I le...
We made a new discord server! Join here: https://discord.gg/QsbdvvXPar...
Hello! This is a small update to fix an issue with Level 8 where certain hotspots would appear complete too soon...
4 files — full v1.0.4
7 is your Pacific Break...
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Goofy Fortnite fan game :)
[Please Note: This post is representative of what we completed at this time frame, but this was not posted correctly because of unknown technical issues that we...
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This update pushes the Identity System from “cool idea” into something you feel every fight , plus adds new enemies, new decisions, and a new program that t...
Quite a chaotic week outside my game-dev hobby, but not chaotic enough to stop progress. Here’s what I managed to get done: Procedural elements added to track...
Pretend Billy Billy Movie Game (2020) features Billy Billy's distant cousin or something i I should really cover this song eventually...
Two small changes to the mesh primitives. One is I added an "Ensure Tangents at Tip" option on the egg primitive mesh. Tangents are defined per-vertex, and my o...
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Added swipe_gunner_gametemplate.unitypackage, 5 images...
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Mobile shooter template with swipe weapon control, upgrades, DI (Extenject), and ready demo levels. Easy to customize.
This recent update includes a few key things - first, a persistent bug had been present that would often break equipment being correctly added to the player bon...
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アドベンチャーゲームビルダー4.49J update ドライブ1のディスクを手作業で差し替える手間を省く、XM7モードを追加しま...
As I'm working on projects using Baby 3D a few things came up already warranting another release. Nothing too spectacular to go on about. Fixes to skyboxes have...
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Stage Editor - Feature Highlights **WIP** Core Editor Isometric grid system with 2:1 diamond tiles (64x32px), height levels, and proper depth sorting Multi-tool...
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This update brings a handful of quality-of-life improvements and small refinements made ahead of showing Magnus publicly at Playtopia 2025. Most changes focus o...
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Combat Overhaul, Dynamic Voyages, and the First Public Playtest November was a good start for Plunderer’s Run . Combat systems were improved, voyages became f...
Fixing some of the world lore and adding a silly little arts...
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- Added a companion which supports you infight - NPCs walking around the world 1 town (Random names, random look and they take random routes and explore the are...
Hello! Some minor updates! - I have updated and styled the character info sheets so that they are a little nicer to read and navigate. - Descriptor feature name...
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Create a dashing system that can be changed mid-dash. Full video tutorial playlist | Manual...
Game is still a bit too hard. Too many harsh choices, too many risks that never pay off. So I'm trying a little tweaky-tweak to see if conditions improve. Hopee...
I have updated the .ZIP, now all of the assets have correct facing normals . I also moved the origins of some of the assets to be easier for placing in game egi...
The biggest changes to this update are Thresholds, abilities, and the Seer. Let's get into it: Death is dead, long live the Door way The Atropos card is special...
Heya Punks! Remade this as an A5 Zine and added a raft of little sketches. It still uses the character Pamphlets, and the Play pamphlet has a few tweaks. Otherw...
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Added "trap house" $15k; player must deliver product from grow house to trap house. after trap house is loaded, $2,200 is availible every 5min need to ajust tim...
Somehow some demo rooms ended up replacing some of the main game's rooms on the map. Should be fixed now...
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Updated with Kill counter and fixed aspect ratio...
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Hemos empleado nuevos plugins y herramientas digitales para darle más vida a los enemigos. Pueden ver en la imagen un ejemplo de los sprites de los enemigos si...
12/8/2025 Version 1.1 (Post Game Jam Updates & Fixes) ### Added * Additional hint instructions about what to do in the starter screen to collect "sniff" * Added...
actualizacion 1.0.1 -se corrigio el bug de la pantalla de brick eye que aparece al recoger todos los mangos durando mas de lo esperado...
2 files
We just publically released our latest project, "HALAVEIN"! It is an RPG, CO-OP, Dungeon Crawler in which you can traverse a procedurally generated dungeon alon...
1 file — 1.0.0
This update is the final content release for The Interim Domain, including Hard Mode and the bonus Everyone ending. To unlock, complete a new game in Hard Mode...
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- Lowered spawn chance of The Quacken to 0.5% as Act IV was being unlocked far too early. - Added brief tutorial option - Arrow Keys can now be used to move the...
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So, I know I haven't been updating much on this end, mostly focused on my two part-time jobs, a house renovation (and moving), and trying to find spare time tha...
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Minor Update: Added main theme music Increased UI responsiveness Refactoring of internal game structure (stamina and guarding) Reworked AI system (will hopefull...
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En esta versión: Mejoras de código: Cada cambio genera un timestamp que se le adiciona a la versión para mejor seguimiento de las versiones. Se agregaron Are...
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Jeg har nå gjort en ny miks av kampmusikken og oppdatert lydene av galdringen til sjamankarakteren. Men den morsomste oppdateringen idag er det «lore-accurate...
2 files — 1.01.41.16
ENG: I've made some quite major changes to the gameplay loop from the last playtest/prototype that I made. I feel like this version of the project could really...
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Fixed an issue on ngpluschat.com from not allowing you to log out MUST REFRESH PAGE TO SEE CHAT once you first visit...
Tudor: Rewrote some parts of the 1st case due to player feedback. The 2nd case got delayed to be rewritten, as the story did not flow well with how the dialogue...
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