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Devlogs Page 330

Scelte di design nella produzione di Sillabo
Game Design
Sono l'autore del Fantapapa e di Two Interviewees. Sebbene Sillabo sia forse il gioco più ordinario e meno provocatorio che io abbia mai fatto, anche in questo...
Thank you! (Postmortem Ramblings and Plans) (Hey did you know that OW is still deindexed?)
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Postmortem
Hey all and thanks for over 1,700 plays so far on My Vampire Boyfriend Smokes Lucky Strikes! (browser plays + downloads) That is over 1000 what my previous game...
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Launch Date Announcement
🚀 Mate'Morphosis Launch Date Announcement! Hello everyone! We are absolutely thrilled to finally announce that Mate'Morphosis will be launching on Steam on J...
Season 1 Update!
Major Update
Season 1 is live now! Many QOL updates are in this! Here are a list of changes in the update! New Features; -Season Reset System: Fresh starts each season, with...
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V0.2
Clickbound v0.2 – First Progression Update Clickbound v0.2 is now live. This update introduces the first layer of progression , moving the game beyond pure cl...
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2025/12/07 に公開しました!
数か月でゲームを作るプロジェクト第一回目です。 2025/08/21から開発始めたゲームプロジェクトです。 2025/12/7に公開し...
EvolutionReflect3:teaser1 UP!!!!
Postmortem
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ヴァンサバライクです
Version 0.0.2 Update (Demo)
Bug Fixes/Patch Notes Fixed error creating an extra key if resuming the game from a save that finished the demo. Fixed an error where triggering two tutorials a...
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BIGGER-BADDER Improvements
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Major Update
Some large changes were added to this newer version of Bit.Daem. Namely: Some physical glitches in the world for added atmosphere. Improved shop and item pickup...
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Version 0.37 is up!
Content - New field mission and minigame: get in the spirit! - 1 new music track - New items (ring of movement, elven cape) Bugs - Fixed a number of graphical g...
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Bugfixes update
Fixed a couple of bugs: on the mobile version, the game can now be restored after going back to the game page on itch on Linux, the game can now be played on Ch...
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Juice Oracle now has a mobile-friendly web app!
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User johnkord made a mobile friendly webapp for Juice Oracle! Go check it it, is pretty awesome: https://juiceroll.curlyquote.com/ The source code is here: http...
Stat & Mechanics Update (Long-Run Support)
Dev Log – Stat & Mechanics Update (Long-Run Support) Quick follow-up update based on player feedback and some very wild campaign stories. In longer runs and e...
Dante Direct: The Final One
Dante Direct: Hopefully the last one of the year, and for a while Hello! Happy Holidays, welcome to another direct. You probably see by the title this is an unu...
Major Update .65 Dice & Dinner
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Major Update
The Dice & Dinner major update for Monster Nomster is here! I have been busy cooking on this newest update which is now live! This update adds several new visit...
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Game Is Start v1.0.1
Removed extremely large Assets file from Temp (it contained everything extracted from Assets.dat). Game Is Start should now only be ~5000KB instead of ~16000KB...
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Monthly Update: November 2025.
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Accomplishments. Alright. This one is going to be an interesting update to explain. I'm aware that my statistics aren't the greatest in this one, but there's a...
HDRP Migration and Shop Additions
In an attempt to expand my knowledge on the visual capabilities of the Unity Engine I have swapped from the URP (universal render pipeline) to the high definiti...
Updated Solo Play Variant with new Oracles
Hey all, so I noticed that the GATEWAY RPG Solo Play Rules and D20 Oracle was pretty thin, especially for when someone playing might need some inspiration, so I...
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The Feedback Loop
Key Gameplay Changes REFLECT got a full redesign into an escalating cost + escalating power system that resets each sector, adding real decision tension between...
Week 3 & 4 update
Game Design
Holy moly! I meant to post an update on the weekend but I just get caught up in other stuff As of right now, the next update is not ready, but when it comes out...
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Alpha 1.1!
This update is a pretty huge one related to graphics. The game now has a splash screen, a loading screen, a new transition scene, and new arranged pause menu, f...
v0.1.0.4
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Update v0.1.0.4 [Changelog] FIX: In the simulator, using the ignore ink or paper setting in the "Set Tile Colour" node didn't work. FIX: Moving a selection in t...
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Development Week Five (11/22 - 11/28) Update
[Please Note: This post is representative of what we completed at this time frame, but this was not posted correctly because of unknown technical issues that we...
3.5 - The 'Effects and etc' update!!1!1!!1!
Major Update
The 3.5 update comes with major differences compared to 3.4. I was testing 3.4 right after releasing it and it looked kinda... boring and less satisfactory Here...
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Version 1.1 Update
Postmortem
This is update 1.1! Theres a new bedroom map which makes you look like a fidget to the giant monkey! His name is Jimmeh! I also added jman head for people to bu...
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Update 1.44
Couple minor fixes since the new game start seemed bit unstable: Hopefully made the match start with the new animation bit more stable; in some cases it seemed...
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ShaderGlass 1.2.3
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Minor bugfix release, larger update in the works: fix loading of profiles with imported shaders and modified parameters fix occasional crash when using Device C...
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1.5.5 - Patch update
The android apk and web versions are now up-to-date with the latest version on Google Play Store. This release fixes a few critical bugs and some ui problems. A...
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Its over
Major Update
GAME OUT! GO PLAY And comment what you guys think about it! I would love to hear the feedback! I'm not gonna spoil you with what's in this final build when you...
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v1.6.1.1 Release
Fixes: - Fixed first slime always spawning in the top row...
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New Patch
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Thank you for following us through this short process of fixing up our game for the MardelJam 2025. Under the theme “Journey into the Unknown,” the first th...
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Haven V. 1.2.2
A new update is here It's a small one, but still good. I really wanted to release this update today because it's important to me to be able to deliver a good pr...
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Piston Chaos:KCC-Architecture Deep Dive: Building Biome Identity
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This week's focus is on structures, not terrain. I'm crafting buildings with purpose—each design is tailored to its biome, from weathered Old Town garages to...
plastic life doc
The game was developed using a combination of C# and the Playmaker plugin. We faithfully reproduced the content from our storyboards as much as possible. Follow...
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UltimateFlipFighter2 - Version 1.2.0 Update
Major Update
We are excited to announce the upcoming Version 1.2.0 update for UltimateFlipFighter2, focusing on significant graphical improvements and core system refinement...
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Update_06: Attacks A, B, C animations
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Major Update
Hello everyone, and welcome to Devlog #6 for the development of the Ogre! In this update, I’ve completed the Attack A , Attack B , and Attack C animations fac...
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Displaying Actual Widgets on the Pages
Game Design
Time to create the widgets to display the letters and the book contents. Let’s try to break down the contents we need to fit on these pages and papers. The En...
UI Fixes
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Fixes some poopy UI bugs...
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I Hope You Are Hungry.
More To Come!
There are a lot more maps to come! I have dozens of maps in the works and some that will, or have already appeared in our Daggerheart YouTube series: ( https...
Base Engine Remake in Progress!
I started this project in some capacity (initially with Godot) back in 2021-ish. I started and stopped a lot with Godot and my own engine. I had a mostly workin...
Anxiety Puppy Live on Steam!
Major Update
Hi all, A year ago, we began creating this game with nothing more than a simple, earnest idea. And today, Anxiety Puppy finally launches on Steam with its full...
Prototype 1.3
- Added Smarts (Stagnant) - Added Looks (Stagnant) - Added WIP Shopping Menu - Added income (very basic) - Added correct currency symbol per country...
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Broken Things is a Broken Game (for now), and I'm Okay With That
A game jam to hopefully help ease my creative paralysis. The theme for TasJam 2025 was “Glass Half Full”. “Half full of what?”, I pondered. Why, half fu...
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VISIONARY 1.7 + Slim 1.01 (QOL)
Added indicator to provide feedback when echolocating but revealing nothing...
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From VS7 to VS14!
Major Update
Hi chooms, We just updated Echoes of the Veil demo vs7 to our latest vs14 ! We are SO close to being done with this ever evolving project and we couldn't be mor...
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The HAHA WOOPS update
uhh last version had the upgrades EXTREMELY broken. They should work correctly now! haha should. hah.. (ok listen it worked fine for me however it worked fine f...
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Batch of fixes and additions
- Improved the dice colors - Added a dice sound - Changed some of the wordings - Fixed the scrolling being buggy - Added a faint scrolling sound - The total num...
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Changelog - v0.2.0
Changelog v0.2.0 I got a feedback that the color wheel should be always visible so improve the workflow of picking new colors. It made sense, so it was added to...
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