Devlogs Page 326
Wishlist on Steam: https://store.steampowered.com/app/3477720/Go_To_Sleep/ Follow on GameJolt: https://gamejolt.com/games/GoToSleep/967282 Follow on Itch.io : h...
It's time. It's been a labor of love to get here; a lot of blood and sweat has gone into making Iphigenia at Midnight the best it could be before this, and I ca...
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i think i added uh: Warehouses Trucks Money...
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Money makes the world go round.
I’ve submitted Pattern×Space to the Uplifting Game Jam for Artists . It’s temporarily free during the jam — if you enjoy the game, please rate it on itch...
We've added our first art entry to the bestiary section, along with several new illustrations. We also made some layout adjustments and corrected a number of gr...
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After a little break in development a new update is here! What's new: PC edition of the game has been released...
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Hoja de personaje + sistema base Hola Gremio! Hoy les muestro la Tarjeta Recluta y un resumen del sistema base de Midgard Offline . La Tarjeta Recluta Stats: Fu...
Fixed Bug where abilities learned were saved between runs. Fixed Bug where, after the battle cutscene, there was no dialogue for the 2nd boss. Please comment on...
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A friend of mine sent me this screenshot cause they saw a 6 for the first time, and I was dumbfounded for like 10 minutes trying to figure out why the highlight...
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Introduction Hello again, we’re back again with more news. But first I want to share my experience making the things you’re reading right now. Euhm… it is...
Seguimos, quedan algunas ideas más que lanzar antes de dejar esto descansar de nuevo...
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From Behind to Front Today I worked on creating and setting collisions between the game world ( World ), the player ( Player ) and the enemy ( Enemy ) Without p...
I added a city and also a door that you open with a lever and the city's really basic but works until early access in January...
COMPATIBILITY BREAKS Due to updating to a more recent version of Trenchbroom, many models had to have their default orientation changed. Due to this, all saves...
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Greetings, everyone, this is Melody! So, while I was working on the script for Ninon the Upside-down Mermaid, I'd come to the realization that I'd made juuuust...
2 files — 0.7
I'm still mostly working on recoloring and hitboxing props for the next level, it's going well but really slowly; so I decided to take a break and finally imple...
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We are pleased to announce that the long awaited 2.0 update to Astral Tourists is here! This update is a complete overhaul of the game, with new art, a new layo...
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Salut tout le monde ! Voici une très petite mise à jour, qui n’apporte rien d’autre que quelques améliorations et corrections : Absolument tous les héro...
Plotter videre på kartet og introduserer Vemund, som sampler på planter; og dette lille dansenummeret, sunget ved Âggorstranden: "Eyo! Eyo! Nabsul’hemed Mo...
2 files — 1.01.38.0
I had many requests to add sounds to the game, it is now done! I have added sounds for the main game events. Some might be reworked in the future, so please sha...
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⚠️ Why Your Antivirus Might Flag This Application 🔐Application is Safe Our application is safe to use, but in rare cases some antivirus programs may mist...
增加了新的建筑:月亮,可以增加一点费用恢复,以及新的bossLV4,关卡四的boss拥有修改场地的效果 New Building: Moon – Incre...
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English - I want to continue this game up to a certain point, even just to practice. I intend to fix bugs and better balance the existing skins and add more ski...
I'm so pleased to see that 10 people have played my game so far. That's 10 more than I had expected so thank y'all! This is giving me extra motivation to keep w...
This will shift damage and spikes around a bit...
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Minor bugfix to the opacity of highlight effect that shows where blocks will drop. Updated the visuals to be more vibrant...
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Before I start, just wanted to thank The Don't Look Back Network for taking the time to play version 1.1 and leaving some feedback. Just finished a new small up...
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WE DID IT Thanks a bunch to Giel and Nathan for being great teammates and for crunching the life out of them, especially Nathan - F for all programmers who had...
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Fixed and polished a bunch of new things: New start game intro (allows to skip into cutscene immediately for returning players) New UI font Font animation/shake...
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If you're using an AMD GPU, chances are that Kin and Quarry has been pretty much unplayable for you. This was not an issue on my end, but actually one on AMDs...
-Los vehículos que no son bicicletas ya no giran en el lugar -Los perros solo te persiguen por su cuadra -Sistema completo de puntaje y recuento de actividades...
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Itch encouraged a Developers Log. I hereby declare this game released! This is a tri-fold "brochure" game that is designed for Solo Play, but it's rather easy t...
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A game jam project I've been working on for the past week, a Tetris-esque puzzle game with slightly awkward pieces. Going to let my brain decompress for a while...
2 files — 1.0.0
Heyy, I finally finished the Migration from Harlowe to Sugarcube, updating all the necessary code and passages. Due to this, I wasn't able to write a lot, but o...
Hello! This is Altila! As I mentioned on the game page, there will be another version for SpooktoberVNJam with some changes (I started working on it in Septembe...
Fixes: Swapped the required amount and the available amount on crafting screens Changed the look of the core resource selector on the crafting screen so that it...
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Hello everyone! It's been a long time ago but I'm glad to announce that something is coming soon on the next weeks. Hope that you're gonna to have fun and here...
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1st big update! 1. Level select! The game now has an actual level select, split into 6 packs of ordered difficulty! 2. New/Sorted tracks The (so far) 7 tracks a...
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This is my submission to the Falling Block Jam 2025 . When I heard about the event, it seemed like a nice opportunity to familiarize myself with Godot and play...
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Over a year has passed since I first posted this game. I submitted it for one of the game jams, and it was a blast creating it. I knew even as I was posting it...
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Hi everyone, I’ll be direct: the release of the second chapter of Don't Stop In Red Wood will take a little longer than I planned. I recently played the build...
Been spouting my mouth off on this site for who knows how long. I think this project is probably more a running joke than anything at this point. What are we ev...
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The Last Target Game It is a 3D, first-person perspective game that relies on speed and focus. You must destroy all the targets before the time limit expires...
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Enhanced some graphical details: - fonts - colors - changed design of dialogs (Fixed a bug with the timing of the ballon popping)...
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MORE MONSTERS NEW MAP COOLER MENU AND... i forgot...
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roll or die
Get the game ready scenes built with clean prefabs in unity!...
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