Devlogs Page 321
Updates to latest Stable version of Unity 6000.2.5f1 Like Nintendo always says: "General system stability improvements to enhance the user's experience."...
2 files
Game Design Document...
Two friends are tethered together in an exploding space station, they must help each other and survive!
Voici les différentes étapes du projet et le statut actuel. 1. (terminé) conception 2. (terminé) tests en jeu 3. (terminé) modifications suite aux tests...
Week Overview This week was a big push across design, gameplay, art, UI, and audio. We finished our design document, which gives us a solid foundation for both...
2 files
I'll try updating this site's version of the game more often lol. 1.45 : -Added an "Uncapped AI" option in Lucid Dreaming! Everyone was programmed with 20 AI be...
1 file
First day was rather successful, did a lot of brainstorming and settled on an idea for an experimental horror typing game, then spent a few hours prototyping th...
Hello everyone! Thank y'all for taking the time to view our page and game. Just wanted to give a heads-up that at certain points the game will lag and will say...
While working on porting the gun system to Godot, I took a peek at the code responsible to breed / fuse guns. It was very confusing and I simply had no idea how...
Hello pilots! 🚀 We’re happy to share with you our latest gameplay video showcasing DRIFT v0.7.0 , the version that will become our public demo on Steam soo...
1 file
Hey there! My friend Gina - who helped with the presentation of Wyrtwarren - has just released the Fall Festivals supplement for the ongoing Wildzine jam , whic...
Since this Project still had 0 downloads after quite some time, I decided to make it a free demo. Feedback is very much appreciated!...
- Added ingame sidebar - added play feature - added judgement (aka stats) - fixed misc bugs...
4 files
The new version of the "Rekta" has been released. This is a significant update with several meaning improvements. The most important changes are: - expanded Fli...
1 file
We have added more polish to the physics-based code to allow for smooth transitions between the different movements and a new mechanic, grapple, to allow for mo...
1 file
so i've decided to upload the steam version here anyways, here's what changed: attacking bosses with the 1 key is now automatic by default, no more mashing the...
1 file
Due to persistent feedback about the controls being janky, in this version I've updated them to be more familiar - in addition to the WASD/Space/Shift control s...
3 files
One of Us Will Die Curse of Strahd Adventure Report 16: Return to Vallaki Ireena bolts upright, the scream ripping through her throat before she can stop it. He...
1 file
Hey! I’ve started one of these without a howdy. Let’s get right into what I did this month! Overall Stuff Done: Wrote 1st in-game drafts for Prologue Ch2 po...
1 file
Sprint Blog 2 After having completed our second sprint as a team working on Crop Undercover, I am very happy with the progress and changes our team has made thi...
v10.4.8: - Slider to adjust button size on touch devices - Bug fixes in “Rescue” mode - Other fixes (view distance, trap button for ghosts, etc.)...
2 files
Post-Jam Version 1 Update: Visual Changes: Added global-illumination in the form of SDFGI. Added SSAO, SSIL, and SSR. Added new visual settings for: SSAO, SSIL...
1 file
Just a quick update based on some feedback from players: added a few new platforms for the pigeon to rest on (antennae, trash cans etc.) Also bumped up the stam...
1 file
The BIG Roguelike Patch is now live Patch 1.4 – Roguelike Add 3 Alternative Quick time events. Add a Roguelike mode. Added Artifacts to the fights that can sp...
1 file
Twisted Trail official release! Our game is now released on the google play store! In this post we'll talk about what came with this release and our plans for t...
1 file
Project SP Patch Notes V 0.0.1.19 Please look at the start screen to see what version you are using. Please note that this is an early prototype build, so thing...
1 file
If anyone is trying to run the game on a Mac with an M1 chip architecture, the game will crash on startup. I just discovered that the version of Godot this game...
Kleine bugfixes en sommige dingen gebruiksvriendelijker gemaakt. Ook is er een menu toegevoegd. Bezig met muziek en geluiden, als je nog iets wil stuur mij een...
1 file
Another one of my early prototype games. As always, feedback is greatly appreciated...
1 file
Woop finally had enough time to wrap up this jam to state I'm happy with! V 1.4.2 adds 3 things : Mostly THE feature everyone people pointed out as clearly miss...
3 files
More options from FIGHTING THE CHEF to LEAVING THE BILLIONAIRE'S HOME. The game is still in progress!...
1 file
Reworked some basic attacks and cleaned up stage 1...
1 file
HAHA! You thought it was over but the West End is not Ending just yet. After the stressful upload of the game for the Spooktober Game Jam, I decided this game n...
2 files
De l’humilité d’un feu de camp à la gloire d’un château : gérez votre guilde comme un vrai chef ! Imaginez : un feu de camp crépitant, une poignée d...
ОСОБЫЕ ЧЕРТЫ: Черта «Конный стрелок»: уточнено, что персонаж не терпит штрафов к броска...
1 file
Heya! I came back to this little project to fix a… kinda major bug. eheh So basically I should be sleeping now, but of course as a stupid ahh I am, i cannot f...
1 file
TobyWare v2.0.0 is out! A microgame index, 18 brand new microgames, and an optional loading screen to help prevent lag have been added! Go HAYWIRE!!...
1 file
So my theme for Spooktober was overscope. Basically my plan was to make a short game about raising a sociopathic 10- year-old with powers. I was planning for th...
The base game/non horror bit has been finished. Now I will begin to start development on the creepy stuff. heres screenshots of the new levels...
Multiplayer mode is now fully enabled. The first class available is Adventurer. Warrior and Mage can be unlocked by completing quests. More classes will be adde...
3 files
I have been working on it and it looks like this for now. Anyways,as you see on the image,i added projectiles for the boss and i also changed the floor texture...
Alpha Build 0.1.2 is live! Environment: Added placeholder VFX on walkable objects. Added areas that instantly resets Dash CD. Player: Not able to spam Dash anym...
1 file
Hello, my name is Joshua Jackson i am helping develop Silver Bullet as the ,Character Designer ,Animation Designer, Effects/Weapon Designer , and Audio Engineer...
Game is now for free! Can you beat the big fish? Can you climb the roofs? Here we discuss and complete some of the later developed remaining levels. Not far to...
1 file
Hello everyone, Dear Clockmaker is getting its first patch, and it's a big one! Thanks to everyone who played the game and wrote some feedback, I could improve...
1 file
Hello everyone, I’m looking for play testers for my upcoming journaling game Do Not Read This Dossier , a paranormal conspiracy experience inspired by The X-F...
Second day went much better than anticipated, I have met almost all of my to do list and progress is going smoothly. Here you can see a bit of the progress, inc...
Below is a list of changes made to Baby Fever!! after the latest update, which should be available as of this post going up: New control scheme Space, up arrow...
Loading more posts...















































