Devlogs Page 315
Hello! It’s been quite a while since I last posted here. I’ve been busy with personal life, but I’ve also made solid progress on Fractal Sailor. My team a...
Hello there! This is my second devlog for after the bell, in this video I explore further procedural animations by creating a procedural walk animation...
I have noticed a lot of issues with some of the dialogue, some of the placements, battle UI, and some complaints about how states are too small. I forgot to cre...
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Fixed a bug involving natural fury that was breaking games including the ones I used to balance. Balance changes for this patch: F1: 3/12 -> 3/13, "2 damage to...
Fixed an issue with manually exiting the game that would result in the game opening multiple times. Fix: Holding Enter to quit no longer works, instead you now...
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🚀 New Release: LOWPO Bandit & Outlaw Enemy Pack We’re happy to release the LOWPO Bandit & Outlaw Enemy Pack — a low poly enemy asset pack built for RPG...
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Se han cambiado los logos, se ha añadido la opción de poner en pantalla completa y en ventana, se han corregido errores: Ahora el máximo de caracteres en el...
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I’ve started rolling out a small seasonal update for Steel Abyss. Expect festive touches like winter-themed visuals and… yes… questionable holiday decorat...
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Voici les différentes étapes du projet et le statut actuel. 1. (terminé) conception 2. (terminé) tests en jeu 3. (terminé) modifications suite aux tests...
Now fully optimized for mobile! Here's what I added: 🔊 Sound System Sound toggle button in header (🔊/🔇) - click to mute/unmute Click sounds - pitch var...
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It's TIIIIIME 🎵 for an update! Not Christmas Yet is now officially indexed on itch.io, and the holidays are coming at you harder than ever. What's New New Le...
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12/19/25 finished up the new Pumpkin Market set up power display in stats fixed some small exception issues set up Pumpkin point feed and token bonuses...
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FR Une première démo (environ 10 % du jeu final). Découvrez le gameplay principal : des personnages fantastiques s'affrontent avec des palets magiques dans d...
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Lots of new updates in recent versions: Save system Progress is saved automatically, so you can close the game and come back again. New settlement, new item A n...
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Hi, I'm thinking to build a doom launcher. But I do not want to build it solo, because classic doom landscape is about community-driven projects. I’d like to...
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This is a magical time of year, and if you got your loved ones a phone, a tablet, or a video game console, I hope I caught you before you wrapped it and placed...
We're back with a little update. I added usable vents and cosmetic pipes with calves and valve systems to have some fun with puzzles and playing die hard. What'...
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SR-A est enfin disponible en impression à la demande via Lulu ! Quoi de mieux pour les Fêtes que de brûler des abominations et collecter des symboles étrang...
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That has no concept of when he should 'stop'. So. I did something extremely silly. I went and decided 'hey, because two characters have two skillsets, maybe I s...
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Added new things, like: Particles when the player gets into the ground fast. squishing the player when he's fast (again). A help funcion (just in PC, for now)...
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* Add details to main menu buttons * Add slight animations to item icons * Add animations to backgrounds in run screen * Add pointing arrow for run stage indica...
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Removed an unused using line that caused errors on some Unity 6 versions. That’s it. Literally just one line. 😅 Thanks to the user who reported it, and sor...
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Tales from the Emberlit Hearth — Release Devlog Tales from the Emberlit Hearth was created to give fantasy games a musical space that often gets treated as an...
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- NOW 6 LANGUAGES TOTAL! 🇩🇪 DEUTSCH (Original Master) 🇺🇸 ENGLISH 🇮🇹 ITALIANO 🇫🇷 FRANÇAIS ← NEW! 🇪🇸 ESPAÑOL ← NEW! 🇵🇱 P...
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The Plus/4 version is ready! Grab it while it's hot...
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A coffee-break dungeon puzzler
Finally, added a new playable version on the browser, to test the game without the need to download it first...
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An updated version of this title (v1.1) is now available...
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A Historical Solo Journaling RPG
i made a new mecha sword :D...
Explore,Kill,Craft,Openworld,RPG,Quests
Added head bob to walking and running animations...
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including basic movement animations and attacks
Microlandia 1.2 is the kind of update that exposes the cowardice of tidy abstractions. Transportation is not a menu choice, it is a battle over asphalt, and the...
3 files — 1.2.0.1941
🎮 Major Fix: Touch Controls Finally Working! After some detective work, I've solved the persistent touch control issue that was plaguing mobile players. The...
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The anomaly-hunting horror game "rooms" is now available on itch.io! To celebrate the launch, we are offering a 30% discount for a limited time. 異変探しホ...
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This patch is focused on a few QoL updates and improving the user experience of a few of the break time tools. Add support to right-click-and-drag to remove mul...
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Chiquitita, tell me the truth—I found a typo and fixed it...
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New: Aura Shield Mode which allows for creating a fading, scaling shield on the player New: Blackout mode which allows for creating a restricted visibility regi...
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NPC added and more stuff added. + Hidden message in game, try finding it...
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Characters & Perks 8 unique characters with exclusive perks Unlock system: 0 / 500 / 1000 gold Confirmation dialog when purchasing Visuals Pixel art XP crystals...
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Happy Krampzmas! We have released a limited number of free copies and will continue to do so until Christmas. This is a small gift from our team to the entire c...
Now dynamic...
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Face the heart of darkness in a labyrinthian manor!
Hey everyone, I hope you’re all having a happy holiday season and enjoying a well-earned break at this time of year. I wanted to let you know that Rise of the...
- Added a cheats toggle (1x/2x Speed Toggle, NPC visibility toggle, Playtime NPC Destroyer, John Stick Disciple Spawner) - Added a fun secret relating to the Jo...
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Hey everyone, I hope you’re all having a happy holiday season and enjoying a well-earned break at this time of year. I wanted to let you know that Path to Ser...
I've been trying to build this game for a long time, using physics engines like matter.js and planck.js but I could never get the rubber band right. I did this...
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Based on childhood memories of imaginative journey.
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