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Devlogs Page 300

Sdavw in Playstore
I bought a Google Play Store license, so the game will be available there in a few months, I think. I don't know if it will take longer...
Session 5 and the special ending implemented.
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This is pretty much teh final version. Now is just polish and i have 4 days for that!...
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Alpha 1.0.0(25.1.2026,1.25.2026)
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Alpha 1.0.0 Is Coming Soon The Gameplay Will Be 50% Finished The Story Will Be Done But No Polished To 100% But Almost Done It Should Come Out On 25.1.2026(...
Pré Beta 0.0.0.3(Em Breve)
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Game Design
💀 DevLog: Transformando "Turnos" em "Tensão" – A Mecânica de Explosão em Cadeia O combate de "Depois: Um RPG no Pós-vida Caótico" estava funcional, ma...
Balance fixes
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I’ve done some fixing of unbalanced patches that bothered me...
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Bug fixes
Fixed: - crash when trying to choose magick in practice on Rus language - shuffle in chaos (it didn't work for some reasons) I'm still working on mobile version...
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Alpha 1.8.0 - Post-processing and Cheats!
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New Added a Debug Console with multiple cheat commands, toggleable with F12. Added post-processing effects. Changes Improved sprites for the following items and...
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Major Update
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Major Update
Update to SECRETS Fixed a bug that occurred when entering the throne room without collecting all secrets. The door will now remain open to allow players to cont...
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Bonus Content
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Added some additional content from abandoned projects, made to fit with the rest...
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Update 0.1.4 - System & VR
2025 ends with 0.1.4, Dark Star's largest update yet! Adding new ships, mechanics, features, bug gixes - and VR. That's right, Dark Star can now be played on a...
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Version 0.2.0.0
First Update made towards the game. The following features have been added to the game: Added a font to the game : Added sound effects for clicking and maxing a...
First HUGE update (for real)
Game Design
Hi everyone, Raf here to comment about last updates on the game, there was a lot of adjustments and also new stuff, I think we're coming close to a point where...
Balance Changes
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Some minor balance changes to the MM-1 Broadsword, AM-1 Arc Dagger, and HC-2 Coronal Lance Broadsword had the unique tag removed from it, it really did not need...
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Void Crawlers v0.3.0.68 to v0.3.0.75
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Sorry for the lack of updates to those that are following, this project is far from DEAD . After the last demo day I really tried to polish what I've got, there...
Update on Criminal Spawn
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Game Design
Finally came up with the design I wanted for the Criminal Spawn. I ended up going with a raft that holds everything they need as well as some props to fill the...
Update 0.3.0 - Cabin in the Glade
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This update introduces a base building mechanics where you can build your own home and invite characters to hangout. [New Contents] New Landmark: Prepare for a...
Núcleo v1.1
Hola! Este es un post para hablar de la actualización 1.1 Añadí varias configuraciones que faltaban como Cantidad de núcleos. Cantidad de señales. Probabil...
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Player Maps!!!
I finally made separate files for player maps! I had to recover the images from my old computer which I built the project on. Sorry it took so long...
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Postmortem
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Postmortem
Hello! This is Altila, the dev. Thank you for playing [Naenia]! If you haven't, please give it a try first, as this postmortem will include spoilers. Sorry for...
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1.2.0Devlog📝Critical Path Established!
28/12/2025 (1.-ENGLISH 🇺🇸/🇬🇧 2.-ESPAÑOL 🇲🇽/🇪🇸 3.-日本語 🇯🇵) 1.-ENGLISH 🇺🇸/🇬🇧 As I mentioned in the previous devlog...
New non-crashing(?) version
The game would often crash and/or get graphical corruption issues. There is now a new version that should (hopefully) fix this - just in time for the very end o...
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Snowball Showdown v1.1.2
Game Design
Snowball Showdown v1.1.2 Major bug fixes. Added new props and stylize the map New Game Mechanics Added charge throw Player can now throw snowball while running...
Corkboard Alpha 1.0.5 Released!
- Fixed a weird bug where UI controls were duplicated because of how the camera was set up. Originally that issue was worked around by switching which visibilit...
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Hotfix 6
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Bug fixes Fixed passive perks not being cleared in endless mode Fixed rebindings not being loaded until the controls menu gets opened Fixed the high score syste...
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new my mod
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Major Update
My new mod, skip shift, is finished. This will be my last mod of the year...
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Winter Houses – 16x16 Pixel Art Pack Released
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New release: Winter Houses – Pixel Art 16x16 Pack This new tileset includes a set of cozy, snow-covered houses designed for top-down RPGs, overworld maps, and...
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FreeRPG pixel project by OLTEANU version 0.5
I add a fence tileset, and a set of arrows for the free pack. You can play on mobile using WebGl, pretty clever no?...
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Orc death and damage animation
add Orc death and damage animation...
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Top Down 2D open-world
Halloween Cats Update
8
Major Update
Helloe everyone! I just added halloween cats to Cat Pack, so you dont need to buy this pack as extra, Vampire Cats Animations: 12 Animations Idle 1 Idle 2 Sleep...
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F-001 Sci-Fi Facility Utility Props – Release Devlog
Major Update
Hi everyone! F-001 — Sci-Fi Facility Props Pack is now available This new low-poly sci-fi pack introduces a set of functional facility props designed for futu...
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CLOCKED Devlog #1
What’s New: A Credits section has been added to the main menu A voiced cinematic has been added to the game’s intro The character’s starting position at t...
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HOTFIX v1.0.1
-Fixed issues with UI scaling -Fixed issues where some buttons didnt appear -Fixed hovering for cards wasn't working while the player is in debt mode...
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Update 1.1 Now Live!
More than 600 people have played the game and to show my appreciation, I worked on the new "Click and Drag" update which includes: Click and drag upgrades for e...
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0.2.8 Brings Literal Piles of Gold!
A New Name, an Updated Game Village Legends is now End of End! Now that the game is getting an identity of it's own, we've moved on from our working title. We'l...
D.R.I.F.T. Update v1.0.3.5 is already flying!
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Major Update
Hi everyone! I’ve just published version 1.0.3.5 of D.R.I.F.T. , which continues the post-launch patching cycle focused on stability, bug fixing, and input/UI...
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minor update v0.0.4
Minor update. v0.0.4 Changes -Completely reworked stewardess attack visuals -New model -Texture modifications -Red lightning during kill - *Added Linux support*...
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Commands updated and bug fixed.
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Improved some texts and fixed a bug related to the USE command...
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Phase 4 - Spritesheet
Game Design
🇫🇷 FR Phase 4 — Spritesheets & usage jeu Geeky a ensuite été décliné en spritesheets exploitables. Cette phase visait à rendre le personnage utilis...
v0.1.5.22 Patch Released
Just a small patch update. Now the upsell screen in-game directs to the new Patreon instead of the now dead Ko-Fi...
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Build 4 Release date announcement.
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Hey all, very quick one today. But a big one, so let's get into it. Firstly, the build is more or less ready to go and my current aim is to get it out on the...
v0.2.0 — Clarifying scope and positioning
v0.2.0 — Clarifying scope and positioning This project started life as a FastAPI + LangChain “starter kit”, but over time it became clear that what it act...
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Might save some features for later
Like the Gallery/Bios and Lore Timeline, which are planned for the game, I might move those to version 1.1...
Big Update
Done in 3 very productive days. Took so long to do those 3 days cause of exams and stuff. Changes: Created Ammo and med kit pickups. Ammo refills magazine of ra...
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2025 End of Year Update
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Hello everyone. Been a hot minute, huh? I hope everybody's doing well. For me, I've been navigating 2025 as best I can. Thinking back on the past 12 months, it'...
Slay the Zomboss Update 2.8 - Collection Update, rare pots and more perks
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Slay the Zomboss Update 2.8 - Collection Update Long time no see! This update focuses on more ideas posted by you on google docs :) Prepare your collection, as...
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Linux port, bugfixes and more
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Hello, folks! First of all, thank you so much for playing the game, evaluating it and filming the walkthroughs! I’m very pleased with that. Just like with my...
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TB Alpha 2 Release
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Major Update
Alpha 2 is now available. In Alpha 2: Shooting mechanics have been updated. Ambient temperature mechanics have been added. English language support has been add...
2 files
Falling Tiles: Color Merge
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Hey everyone! Just pushed out a fresh update 0.2.29 and wanted to share what's changed. Colors You know how sometimes you'd squint at the screen trying to figur...
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Dewdrop Devlog #1: Big Changes Ahead and New Mode
I've noticed the itch.io page starting to get a little more traction lately, so I figured I'd give this devlog thing a try. A lot has been happening with Dewdro...
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