Devlogs Page 285
Added some extra tally marks to allow for larger scores Added a 'Return to title' button to the win screen Hide the cursor during game time...
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The New Year's fireworks had barely died down when I had to go on air and start talking about the latest interesting developments. And there's plenty to talk ab...
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This week I've been mostly adding to the tileset for the map, and have improved 15 of the rooms so far. I'm up to tile number 157, and I intend to keep improvin...
Created a blueprint for using resources to get things. The first one is a thruster upgrade but I'll be adding others...
The Great Revision comes to Sanctioned Sorceries All the Aketon supplements are getting updated to match one another and work with the release of the final thre...
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Hi, I'm your favourite kind of integral transform - Furryer transform - that takes normal people as input and outputs them as furries - Coral I just updated Blu...
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I’ve officially released the very first iteration of my visual novel. It’s bare bones. It’s rough around the edges. And that’s intentional . I’ve been...
I fixed bugs with random knockdown and instant knockdown. All players are now launched in the air first and have a required time to spend in the air before fall...
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Hey everyone! Man I had a lot of updates there for a minute, then everything went silent. What gives? Development didn't stop! I have spent some time refactorin...
What's New? "Showdown" & "Last Towel Standing" Game Modes These are round-based modes, meaning that respawning is disabled, and the level changes after each rou...
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Introduction: Growth in a Saturated Market? As developers, we often hear that the SLG (4X Strategy) market is "saturated" or "pay-to-win fatigue" is setting in...
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Recorder Overhaul, New Debugging Tools, and Stability Improvements This release delivers a substantial overhaul of the User Journey Recorder, alongside new debu...
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This is a game, that was made by Martin Wisniowski (aka Nodepond) in the year 2009. The motivation was, to make a tiny game, that sort of makes addicitve. It wa...
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The Great Revision comes to Adventurer Options All the Aketon supplements are getting updated to match one another and work with the release of the final three...
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修正アップデートを行いました。ボタンのレイアウトを調整したため、現在はどの画面比率でも「START」ボタンが表示...
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SO! Firstly thanks to everyone who downloaded and tried this :) And even more to the few people who decided to donate money. Genuinely did not expect that. As a...
Added: - Local save file system (legacy text files will still function) - Marigold bush near the horseplace - Fighting rogues now gives you XP and reputation -...
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The core skill UI is hooked up (Woodcutting, Mining, Smithing, Cooking, Combat). Camp buildings are in with upgrades. The Workshop is live with tool tiers and N...
I've fleshed out the grasslands tileset, with much more tiles which include small cliff tiles, more grass, trees and bushes as well as some water details like l...
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🏆 Update v1.3: The Hall of Fame & Quality of Life! Compete against other Trainers and climb the infinite tower! Hello Trainers! We have reached a major miles...
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Zapo is now live on itch.io 🎉 Zapo is an indie, browser-based tactical card game focused on fair, skill-based matches. There are no pay-to-win mechanics: If...
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Happy 2026 fellow Whovians! Some small changes to discuss: The game version has been rewinded to version 0.91. This is because the main storyline of the game no...
Breathing Life into the Music In Groove Forge, I’ve implemented an internal sequencer that allows players to layer sounds and shape the music as they play. Ho...
With this release I feel like the game is solidifying pretty well. I feel confident that the next release will be what I consider a Beta candidate. What this me...
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As of version 0.2.0, GDSpelunky supports custom characters via a built-in mod. Creating a character is as simple as editing a sprite sheet, dropping in any soun...
This is a tutorial of our game, if you feel confused while playing or cannot figure out our puzzle,you can check this video...
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It's been two months since LoJam 2025 when I initially made this game. I'd first like to thank anyone who has played the initial version in that time. It means...
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Hello, Update 1.8.5 is live Demo and full version updated (Windows 32-bit, Windows 64-bit, Linux 64-bit, macOS 64-bit and Web version) New "Multi-Level Up" syst...
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The Great Revision comes to Priestly Prayers All the Aketon supplements are getting updated to match one another and work with the release of the final three su...
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The Great Revision comes to Treasure Hoards All the Aketon supplements are getting updated to match one another and work with the release of the final three sup...
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We Updated: Visual Inhancments : Improved Pointed Light's In every Object. Sound : Added Soundtrack's For the game. Added Menu and Gameover screen Added another...
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New characters ! New dialog !! New story !!! Biggest update yet !!!! Coming later this month (probably man idk) ***Shoutout to t0rnadogame for meeting the requi...
There’s a difference between designing a game and playing a game. I’ve known that intellectually for years. But I didn’t really understand it until last w...
1/5/2026- v0.1 CINEMATICS EDITOR (Expanded!): Tween Parameter Controls - Dial in your animations! Intensity slider, bounce count, elastic tension, overshoot amo...
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I’m so excited to finally share something I’ve been working on for you: The Complete Relationship System Lite Guide is now available! Alongside it, I’ve u...
I’m so excited to finally share something I’ve been working on for you: The Complete Relationship System Lite Guide is now available! Alongside it, I’ve u...
HalfEngine v0.5.0 is out with a bunch of improvements, bug fixes and QoL features, including: Configuration file support. The files have an INI-like format and...
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Fixed a bug where Trainer's yeximon cant use Animated spritesheets but enemies can on yeximon_battle. Added the same feature and functionality to Yeximon_pokede...
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I created this game following a Zenva tutorial, however here are some things which I changed: Texturing some of the provided assets in Substance Painter Added a...
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The first update, it is a small one. It is mainly focused on changing the communication material: logo, cover, social media image, etc. But the game changed in...
This week was not bad considering how sick I have been, from Tuesday to right now I have had a headache, stiff muscles, stuffy nose thankfully it seems to be go...
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Hello everyone! It's been a while since I released the initial prototype of Pilar IV . The feedback I received was incredible and motivated me to turn that smal...
Update for Jan 04, 2026. * Added Stage Select * Added Playable characters Luigi and Birdo * Birdo shoots eggs instead of bullets, which are stronger and slower...
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I'm currently available to be hired as RenPay developer. Send me a text on Discord @dangerousdonutgames . How to Use 1. Add the Code Place the template ( padloc...
Added the option to create more lists in the Home Screen besides the Favorites and Latest ones. Added a representation of a book's completion percentage in the...
Uploaded Chapter 4 finally! I wasn't expecting the game to be over 100 MB of data, but it happened. I think the cutscene is to blame for it. If there's any bugs...
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