Devlogs Page 263
( Google翻訳) ★お知らせ★ 2026年1月15日に「Retro_RPG_Tileset Ver.2.0」がリリースされました。 ★アップデート詳細★ ①...
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This update improves the way status effects are handled, and makes it so the Toolbox screen tells you what status effects you currently have from whatever gear...
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As the title says, the full version of the hack‑and‑slash 3D RPG “Rebel Infernal Path (R.I.P)” , developed in Unity, has finally passed Steam’s review...
Spark plugs can fail and be replaced New UI for inspecting the car Improved auto parts store interior AI got slightly faster on most tracks Multiplayer lobby no...
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The game’s music has been fully updated (now significantly less cringe). There are four original tracks , along with improvements to the soundtrack switching...
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major feature, caves. can explore caves but not entirely ready yet. treasure chests inside of caves dont work but you can face the mini bosses inside of the cav...
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Performance Improvements: Optimized Interaction System: Rewrote the core interaction logic. Replaced heavy Update loops with efficient state checks and optimize...
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The Acrolyte Demo is now available on Steam! https://store.steampowered.com/app/4303790/Acrolyte_Demo/ This build features a number of small quality of life imp...
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I've just uploaded a new version of 1.4 that fixes a small shadow issue that affected horizontal tiling on BrickWide1c and 1d. Nothing major. In other news thou...
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I made it so you can only give the presents to Twelly if he's not already mad, and that counts as an update. So V1.1 now I guess, I didn't really feel like putt...
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Actualización v3.0.0 — 2026 Interfaz y presentación El botón «Efectos dañinos» fue renombrado a «Efectos». El botón «Saltar» fue renombrado a «Con...
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Update Overview • Improvements to the map system • Extensive bug fixes and stability improvements • New content added, including items, characters, and we...
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Hello guys! I've just started some new survivor instinct for the game, allowing some camp and explore. I've updated some old sprites and i'm improving the block...
Update 1.0 Added: Menu screen. New Jumpscares. He becomes more aggressive in the last few pages. Added occlusion culling optimization to improve performance on...
added more sprays added a misc folder for non splatoon pictures...
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What's New Intel stands for intelligence Intel System - Storytelling Through Missions Introducing Intel : a new mission-style system designed to be a major vehi...
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In case you want to have Väruld themed coasters you have now the option to print these. They suit coasters 10-12 cm in diameter. The original product is on Ets...
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-DevLog About early versions- First Version The earliest versions of the game were far from what it is today. The comic-style visuals and the current art direct...
I've got a small but hopefully fun update today, as I spent the past week and a half working on a game for the Godot Wild Jam #89 . To complement the new minion...
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Hello There :-) With this update I add the current state of content of my additional packages to this ongoing collection package. Here are some bigger examples...
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SFX Scanner beeping sound by suhral -- https://freesound.org/s/347300/ -- License: Attribution 4.0 BeepBeepBeep (Technology) by Corruptinator -- https://freesou...
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-Update To Version 0.0.3 -Added Camera System With Smooth Following -Added Zoom Controls With Mouse Wheel -Added Random Map Generation Based On Size -Added 6 Ma...
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For this project so far I’ve been focusing on more of the design sides of the game. The main thing I’ve worked on is the timeline of the game. Our game take...
Game has been released. I have some vague ideas about adding more mechanics to this and have been playing around with different concepts, so I'll probably add m...
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1.0.16 (2026-01-19) Bug Fixes gameobjects: fix speeds order in timeScale ( 611086d ) gameobjects: handle resize in bases ( 7de7319 ) gameobjects: handle resize...
4 files — 1.0.16
Main Patch 1 - 18/01/2026 * Bug where the first skeleton keeps making poofs appear fixed * Background bricks re-added * The vision-cone AI was broken and I didn...
Since some of the text can be difficult to read for some individuals I added an Easy Read Version that is also printer friendly black and white!...
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Hotel floor designs!...
Game in development... more exciting content to come!
First, I squashed a bug that would erratically cause the game to crash whenever a character counter attacks. Then I added a new meter to the battle scenes. The...
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- Added Wierd Core - Increasted Quality In Textures - Added More Visual To Capuchin 11 - fixed photon for capuchin 11 - prob fixed shakey player from teleportin...
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Hey everyone! This release focuses mostly on dungeon generation. This version is incompatible with existing save games from a previous version- instructions on...
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You got a letter from your friend from the Hamlet. Hello, my dear friend! I’m sorry I haven’t written since the end of the jam. Life went on full throttle...
For this update we did some proper rigging and animations! The DJ bird has gotten an animation facelift and now has a full bone rig with assigned sprites and de...
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Clarity to the specific crew ability of 1P@ previously: "1P@= Spend 1 fuel to grant one auto-pass (otherwise +1) on the interaction noted." now: "1P@= At noted...
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Welcome Parasites! This week, we are bringing you more than just new organelles: reworked tooltips, new game mode, difficulty adjustment and more! New Features...
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v0.3 Update Added Computer opponent. its not smart Adding more sound Fixed winning screen text and added a "rematch" button. Added zoom when placing piece on th...
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Well, an “experiment” of our Project has started, which is the opinion of the community, and in some places also brainstorming. Before you even start the...
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Better transcription model released Recently Elevenlabs released their newest accurate Speech-to-Text model called 'Scribe v2' which allows for even more accura...
New version : Bug fixes Added : AI - Air units production and management Added : AI - Engineers basic construction Added : shell crater and battlefield graphics...
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Fixed controllet inputs not working properly with the ~secret~ Fixed undo counter not resetting under ~secret~ circumstances Increased 3-5's movement count slig...
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19/01 - Remise dans le bain La matinée a été consacrée à la remise en marche du projet après 4 mois d'absence. Il nous a fallu un temps pour nous remettre...
I have been working on implementing Leapfrog or Velocity Verlet integration for a while now and I have finally figured out how to implement it correctly. This e...
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Greetings! Another bug fix for you all: Fixed: any type of pause menu building up objects over time causing perpetually increasing lag...
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DEVLOG 0.1.0 - FIRST RELEASE ============================= Welcome to the first public release of CEO: AI Emergence! This is the initial version of the game, fe...
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Good day everyone! After completing college and learning all about game design, game development, scope, and the production pipeline, I have the confidence and...
RPG Maker has an option where you can hide Image and Audio files, which is why the game wouldn't start. If it still doesn't work, blame this PC which I'm at war...
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0.1.1 has been released Changelog: Unity version bump to 6000.9.2f1 Fixed a bug with zombie AI, where they wouldn’t properly pathfind onto nearby cities Tweak...
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* Dying multiple times now won't layer up the game on top of itself * Internal zone collision and rendering data fixes. Smaller data, less compute, faster game?...
Fronimus (v0.0.2) bug fixes Added a new Jungle biome Improved player interpolation Fixed an issue where the chest wouldn’t close with ESC Fixed a bug where yo...
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