Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Devlogs Page 260

Los atributos en Otaidokan
Game Design
Una de las características principales de Otaidokan es, casualmente, uno de los mayores obstáculos para los recién llegados al juego: los atributos. A difere...
1 file
Version 1.3
Added ambiance sound effects...
1 file
A horror game
Where you can get copies of The Bonsai Diary
2
Major Update
As you know from my last devlog , I Kickstarted print copies of The Bonsai Diary in June. tl;dr: Thanks to the campaign's success, you can now order physical co...
2 files
Unwanted Imagination 3 v1.2 is out!
🛠️ Unwanted Imagination 3 v1.2 – Developer Log What’s New & Improved: 🔧 Fixed Vents: All vent issues are now resolved for smoother gameplay. 🎨 Im...
1 file
ver.1.0
2
Major Update
Sprunki AU by Imasu0. Details → https://www.pixiv.net/artworks/133250771...
2 files
OFFICIAL ADER PLUSHIE CAMPAIGN LIVE!!!
12
The title says it all! You've been asking for it for years, and it finally has a chance to become real: the official Ader Plushie campaign is now live on Gimme...
Saphira & Ori Devlog | 开发者日志 #005
* 注意:本次版本更新的版本有新的可供游玩的剧情内容 * | 前言 各位玩家们: 更新时间到了!本次更新将紧接着上次更...
update: puzzle redesign
Completely redesigned Level 6 (Unloopable) to serve as a better tutorial for X blocks...
1 file
Ideas for the Next Update – What Should We Add?
1
Game Design
English 🇺🇸 Hey everyone! 👋 We’ve been working hard on the project000 , and the latest version brought a few arrangements but are necessary. Now we’...
Please Wait When The Game Starts
1
Tutorial
Refresh The Page After 10 When The Loading Please Wait Screen Appears Because The Game Files Are So Much (No Game Files Will Be Downloaded To Your PC Is Just Re...
1 file
0.4
Added 1 easy level and 3 normal levels New mechanic : Hollow walls (idea by me) Moved Clawrchipel to Normal Updated the sandbox link This is where I ask you to...
1 file
MOM GET THE CAMERA
Game Design
I'm really exciting on animating a climbing animation for my new model, but I'm also worried because of how hard it was to animate him as he is now. I think the...
2 files
Alpha v0.6.0
Game Design
Added - The texts appears with colors (Example: Any reference to multi will be red, Chips => Blue, etc). - visual tags on the interactables (Example: Planet Car...
1 file
Minor bug fixes / Shop Improvements / Cooldown UI
1
9/4/25 Minor bug fixes and UI improvements Shop UI improvements and added new content, including Pets 🐾 Added cooldown timer UI for each animal character’s...
2 files
DMG vs Super Game Boy release!
1
2
DMG, the original 1989 Game Boy model, faces a new enemy: the Super Game Boy! Using your extensible hands, will you be able to grab and smash all the Super Game...
2 files
Release of the first prototype version!
Major Update
It’s finally here, the very first playtest of Draai! 🎉 I’m super excited to share this early version with you all. This playtest is a small but important...
1 file
OVERVIEW
Major Update
Over the course of the last several months, we have been hard at work building and adjusting the game in a way which will make it even more enjoyable and bringi...
1 file
Update V0.1.7.2 QOL
Patch Notes: Added a new stats screen when the game is paused Changed the extra life UI Fixed a bug that caused looping sound effects to persist between scenes...
1 file
The Smiling Man: Old Version
8
Major Update
I was going through files on my PC and came across the old version of The Smiling Man (before the expansion update). I decided to post it here in case you want...
1 file
City Models Texture define
Game Design
Para esta semana definí el estilo visual de texturas que debía tener uno de los escenarios principales en transition , la ciudad. Entre probar varias paletas...
Saving-Sake update.
Your local scores are now saved , aswell as your settings. You can check your progress by clicking "Statistics" in the options menu. I also added a experimental...
1 file
alpha v2.5 update
Major Update
change ui...
1 file
SPEEDING IN A CAR
Pause Menu
## Morning ### Quick Win 1: Pause Button Started the day pursuing some quick wins to get my work engines on: a pause menu that will also double as a Settings me...
Update?!
2
Uh... looks like I'm not taking a break from now... anyways go see the changelog in the zip folder...
1 file
added god!
go ontop of stump and touch the cube and it activates god (:...
1 file
The Next Stops for Rust and Revenue
When I first put Rust & Revenue out into the world I wasn’t sure what would happen. Seeing it find players has been absolutely wonderful, and I am equal parts...
Continue Your Game: The Jam Daily Devlog #6​
Game Design
Hello, back at you again with another Daily Devlog! This time, actually daily! Imagine that! Anyways, todays been mostly another refactoring day. Thats not to s...
Sword Fix
Fixed an issue where the sword slashes would unparent themselves from the player game object twice, causing them to stay stuck...
1 file
Small patchfix
2
9/5 Update fix: There is now a text backlog that can be accessed at any time by pressing Q Changed the timing for some messages Fixed typos Thank you all for pl...
1 file
Quasimodo's Christmas Caper - Release 4.4 ICE Blue Edition
3
Release 4.4 of Quasimodo's Christmas Caper is expected in December 2025. Now featuring a pause mode, some more bug fixes from the previous releases and further...
The Game Was Too Hard
1
The HotFix Has Arrived! It turned out that the first levels in the game were too difficult for beginners. So there the amount of enemies were reduced to make th...
2 files
audio quick fix
2
Quick patch preventing audio tracks from overlapping...
1 file
That action RPG adventure you've never seen before and always wanted to play.
Patch - v1.0.3.3
1
Changes Added links to GameBanana in the Extras menu. Fixed issue with audio cutoff not resetting properly. Fixed oversight where the health warning overlay was...
1 file — 1.0.3.3
Update 3.10
Hello there, twigs! I am happy to announce the first third era update of the E.AF versioning system: the Rain Update! This update is pretty simple so let me jus...
1 file
Mythical Combat Lite v0.2 Release
Major Update
Welcome To Mythical Combat Lite What is MCL: MCL is a Third Person combat game made by STG Studios in Unreal Engine 5 and it's not a full game so you only spawn...
2 files
05/09/25:
Made it so that Multiple Special Properties can be given to a single button. logic works a bit different now in which the special property parameters are set th...
Using Scenes to develop simple tools & software within the game
4
I can make mini-games with 'scenes', and I can also make any sort of software or tool (within the game). So keeping it simple, I made a music player, a characte...
Flying Battery Act 1 YT Upload
Uploaded my Flying Battery Act 1 remix onto YouTube. Originally it was only available on other platforms and in the full volume 1 soundtrack video,...
v0.3.2
- Adjusted volume loading to use default audio mix values when no user prefs are available. - Fixed issue with muting audio tracks...
1 file
Game release
Released windows version and images...
2 files
Version 1.5!! New Features Already?
Major Update
Dev Log — Super Color Picker v1.5 Why this release Two big goals drove v1.5: eliminate all dialog “jitter” and resize surprises, and turn the Wheel into a...
0.7.1 IS Out !
The First Post Jam Update is out! what new ? Tool Type: By howeron the buildings you can have info on the citizen that live and work in and access to more infor...
8 files
0.7.3
- right click to go back - cozy vs battery leaderboards - upgrade confirmations before purchase - click and drag on main apps to swipe between pages...
1 file
September 5th - Smol Update !
1
Hi, it's me. To those few who played my craaazy videogame, i present you AN UPDATE, though a quite small one. Here's all the things I managed to change, listed...
Last minute minor bug fixes
Only minor bugfixes dealing with the random teleportation with the player's position every time they move to a different room...
1 file
Continue Your Game: The Jam Daily Devlog #2-5
Well, we've got a simultaneous big update and very minor changes over the past few days. I've refactored the battle system so it's no longer (as much of) a pain...
2 files
Narrative design
Hey everyone! I had a super nice call this week with a narrative game designer who’s interested in helping out with Gaia . Since Gaia is a story-driven game...
Devlog hito 1: primeros pasos
Este es la primera demo de nuestro juego, aquí cada jugador podrá controlar a uno de los personajes en una sala de la mazmorra...
1 file
Loading more posts...