Devlogs Page 260
Una de las características principales de Otaidokan es, casualmente, uno de los mayores obstáculos para los recién llegados al juego: los atributos. A difere...
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As you know from my last devlog , I Kickstarted print copies of The Bonsai Diary in June. tl;dr: Thanks to the campaign's success, you can now order physical co...
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🛠️ Unwanted Imagination 3 v1.2 – Developer Log What’s New & Improved: 🔧 Fixed Vents: All vent issues are now resolved for smoother gameplay. 🎨 Im...
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Sprunki AU by Imasu0. Details → https://www.pixiv.net/artworks/133250771...
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The title says it all! You've been asking for it for years, and it finally has a chance to become real: the official Ader Plushie campaign is now live on Gimme...
* 注意:本次版本更新的版本有新的可供游玩的剧情内容 * | 前言 各位玩家们: 更新时间到了!本次更新将紧接着上次更...
Completely redesigned Level 6 (Unloopable) to serve as a better tutorial for X blocks...
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English 🇺🇸 Hey everyone! 👋 We’ve been working hard on the project000 , and the latest version brought a few arrangements but are necessary. Now we’...
Refresh The Page After 10 When The Loading Please Wait Screen Appears Because The Game Files Are So Much (No Game Files Will Be Downloaded To Your PC Is Just Re...
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Added 1 easy level and 3 normal levels New mechanic : Hollow walls (idea by me) Moved Clawrchipel to Normal Updated the sandbox link This is where I ask you to...
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I'm really exciting on animating a climbing animation for my new model, but I'm also worried because of how hard it was to animate him as he is now. I think the...
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Added - The texts appears with colors (Example: Any reference to multi will be red, Chips => Blue, etc). - visual tags on the interactables (Example: Planet Car...
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9/4/25 Minor bug fixes and UI improvements Shop UI improvements and added new content, including Pets 🐾 Added cooldown timer UI for each animal character’s...
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DMG, the original 1989 Game Boy model, faces a new enemy: the Super Game Boy! Using your extensible hands, will you be able to grab and smash all the Super Game...
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It’s finally here, the very first playtest of Draai! 🎉 I’m super excited to share this early version with you all. This playtest is a small but important...
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Over the course of the last several months, we have been hard at work building and adjusting the game in a way which will make it even more enjoyable and bringi...
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Patch Notes: Added a new stats screen when the game is paused Changed the extra life UI Fixed a bug that caused looping sound effects to persist between scenes...
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I was going through files on my PC and came across the old version of The Smiling Man (before the expansion update). I decided to post it here in case you want...
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Para esta semana definí el estilo visual de texturas que debía tener uno de los escenarios principales en transition , la ciudad. Entre probar varias paletas...
Your local scores are now saved , aswell as your settings. You can check your progress by clicking "Statistics" in the options menu. I also added a experimental...
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## Morning ### Quick Win 1: Pause Button Started the day pursuing some quick wins to get my work engines on: a pause menu that will also double as a Settings me...
Uh... looks like I'm not taking a break from now... anyways go see the changelog in the zip folder...
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When I first put Rust & Revenue out into the world I wasn’t sure what would happen. Seeing it find players has been absolutely wonderful, and I am equal parts...
Hello, back at you again with another Daily Devlog! This time, actually daily! Imagine that! Anyways, todays been mostly another refactoring day. Thats not to s...
Fixed an issue where the sword slashes would unparent themselves from the player game object twice, causing them to stay stuck...
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9/5 Update fix: There is now a text backlog that can be accessed at any time by pressing Q Changed the timing for some messages Fixed typos Thank you all for pl...
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Release 4.4 of Quasimodo's Christmas Caper is expected in December 2025. Now featuring a pause mode, some more bug fixes from the previous releases and further...
The HotFix Has Arrived! It turned out that the first levels in the game were too difficult for beginners. So there the amount of enemies were reduced to make th...
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Quick patch preventing audio tracks from overlapping...
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That action RPG adventure you've never seen before and always wanted to play.
Changes Added links to GameBanana in the Extras menu. Fixed issue with audio cutoff not resetting properly. Fixed oversight where the health warning overlay was...
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Hello there, twigs! I am happy to announce the first third era update of the E.AF versioning system: the Rain Update! This update is pretty simple so let me jus...
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Welcome To Mythical Combat Lite What is MCL: MCL is a Third Person combat game made by STG Studios in Unreal Engine 5 and it's not a full game so you only spawn...
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Made it so that Multiple Special Properties can be given to a single button. logic works a bit different now in which the special property parameters are set th...
I can make mini-games with 'scenes', and I can also make any sort of software or tool (within the game). So keeping it simple, I made a music player, a characte...
Uploaded my Flying Battery Act 1 remix onto YouTube. Originally it was only available on other platforms and in the full volume 1 soundtrack video,...
- Adjusted volume loading to use default audio mix values when no user prefs are available. - Fixed issue with muting audio tracks...
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Dev Log — Super Color Picker v1.5 Why this release Two big goals drove v1.5: eliminate all dialog “jitter” and resize surprises, and turn the Wheel into a...
The First Post Jam Update is out! what new ? Tool Type: By howeron the buildings you can have info on the citizen that live and work in and access to more infor...
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Hi, it's me. To those few who played my craaazy videogame, i present you AN UPDATE, though a quite small one. Here's all the things I managed to change, listed...
Only minor bugfixes dealing with the random teleportation with the player's position every time they move to a different room...
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Well, we've got a simultaneous big update and very minor changes over the past few days. I've refactored the battle system so it's no longer (as much of) a pain...
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Hey everyone! I had a super nice call this week with a narrative game designer who’s interested in helping out with Gaia . Since Gaia is a story-driven game...
Este es la primera demo de nuestro juego, aquí cada jugador podrá controlar a uno de los personajes en una sala de la mazmorra...
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