Devlogs Page 2282
2025-06-15 by Hunter (stopicantaim) Hey everyone! I’m Hunter, and I’ve been handling the 3D modeling for the weapons and main character in Neon Trigger . I...
Hi guys, we are getting closer to the release date, and the game is almost complete 🔥 I think the game will be released on June 19, so make sure to add it to...
(ES) Hola de nuevo! Aunque estas últimas semanas han sido algo intensas y no pudimos dedicarle tanto tiempo al desarrollo como hubiéramos querido, logramos av...
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Hi! Long time no see, we hope you're doing well. We've been working hard at Crash76 on our new game, Paint Bomb ! As you may have seen, we already have a demo o...
We did it! Woooo! With the addition of 25 new weird and whacky enemies for your project we've hit 165 Unique Enemies which according to a quick Google search is...
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I'm almost afraid to call this 0.9. This is huge. After half a year of development, I have reworked the entire game from the ground up. Not really, but kind of...
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A new update of Abysm - The Pale Queen is now available for download. For the demo this is a pure bug fix release which addresses a couple of minor object inter...
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This update fixes mainly bugs and some issues. If you want to know about the changes then they will be down below. •Added posters •Added new floor tiles to...
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Hello again!!! For our fourth Devlog, we wanted to talk about the changes we have made during this last couple of weeks. As with the previous devlogs, we will b...
Hi everyone! I joined the Metroidvania Month game jam again, this time with a very clear objective: make a game playable directly in your web browser. Distant P...
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Hello again! Ramping Velocity has been updated and now has new functionalities, so we come to you with new updates and a summary of our progress so far! Up to t...
🛠️ Devlog – Bug Fixes & Improvements Hey everyone! A new update is now available for Kingdom of Nyabur ! This patch fixes several reported bugs and inclu...
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Hello my name is Chad, and I am one of the 3D artists on the project. There are a lot of things to cover between the main character, texturing, VFX and beyond...
Build 0.7.39 update release notes: (UPDATE) ALL: FPS counter added in-game. It can be toggled on/off using the #fps command through the chat panel. ( UPDATE ) A...
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One thing I see often in VN dev communities and game dev in general is people wanting to develop their own games, but struggling with design and drawing. And le...
Hello, everyone! I am proud to announce that the first playable demo of Galáxia 3074 A.D. is now available in early access! This marks a significant milestone...
4 files — 0.10.0-alpha-demo, 0.10.0-alpha-ea
This is the second development release of the 11.0 series of the game. It brings one big change to the game mechanic: the new system for generating enemies, bas...
2 files — 11.2
Developer Log Hello again. It’s been a while since the last post. With some freelance work going on alongside development, updates have slowed down a bit—so...
Not sure what to put here, so this will just be a standard progress update. I'll also showcases some sprites. Progress Writing: 95% (Focusing on pacing and sent...
The gold orb upgrade has been redesigned as a gold crystal, similar to all other orb upgrades...
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Hiiiii!!! Helloo!!!!! Hi hello hi!!!!!!!!!!!!!!!1 It's nice to see you all again on this new iteration of Zombielia. This time with the incoming risk of rains i...
When you visit the Office area for the first time, a cutscene will playi, introducing the character Tiffany & the QTE mechanic...
Escape the asylum in this paradoxical puzzle platformer! Help your constantly moving old uncle Mimzy escape the mental institution to reunite with his family! U...
Hello again! I'm back with a small bundle of two updates. The Card Game Course I have two new chapters to share: Chapter 8 sets up three lanes to play cards int...
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Added a tutorial for the controls!...
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Free all the stars from the chain and not the bombs
I've spent a fair amount of time on this game, which has led to temporary burnout as I'm not entirely happy with the result. But I was able to learn a fair amou...
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Introduction Hello everyone, we are TBD Studios . In our previous devlog, we showed several important updates, including the addition of new sprites. In this ne...
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The v1.3beta version of the software is now live, previous versions have been retired. The MKS Launcher Toolkit is a collection of two dependant tools which are...
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This update i have officially limited the game to just the first level as a demo of the full game (which i am still finishing) In other news: The 100 Cells OST...
I’ve published an OSX version of the Frustration Factory Demo. If anyone tries it, please let me know if it works for you and whether you have a ARM or X86 ma...
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Tales of Richon Guide: Hoosaka Hoosaka is a vast island region in the world of Richon . It is known to be a very diverse island due to its history with immigrat...
Hi all! Decided to rework the HP rules, gaining new Ranks, Normal Rules, Creature Turns, Ability Tests and ENPCs. I added rules for Sacrificing Shields, Resista...
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we added a crashed airplane scene right next to a small village in the desert. According to the story, the survivors of the crash built this village from scratc...
🏝️Splash Tower Defense 🏝️ 🪟 Now Playable on windows 🪟 I have had some issues when creating the .exe Since I am not paying for a certificate, the...
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Sto lavorando su Moya spirit. Ragionando sul sistema di gioco. Alla fine vorrei rimanesse così semplice. L'aspetto che mi piace di meno è la difficoltà nelle...
I'm working on a video about creating this. I attached this image for reference; Ideas of mechanics I was thinking about adding. I have some more ideas about a...
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Hello everyone! I just wanted to let everyone know I am still working on this project and give a small update. I'm currently overhauling the UI elements in the...
Devlog #3 Game Over screen - when the player is caught Victory screen - when the player escapes Progress Update This past week, we've made solid progress on sev...
This week, Synthfall: Bug Byte passed a big milestone — 100 downloads! That might seem like a small number, but for me, it means the world. What started as a...
Hey everyone! My name is Stephen Biechele, and I’m part of the environmental art team for our game Beta Breakers . As Ian Stoops mentioned in his earlier post...
Prealpha was three days ago and already I've found a few play testers. The consensus is that level 1 is too hard. So I made an easier first enemy. I also made a...
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Hemos añadido mas daño a los atques enemigos para aumentar la difficultad, asi mismo nerfeamos al bot de Nika ya que era muy poderosa tambien mejoramos el sis...
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Greetings bored mortals. A consequent patch is arriving, not much in term of content, but it brings most necessary stability and juice. Of course much is left t...
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meow! The seenPoem variable in your account progress should now be reinitialised when you log out/delete your account instead of disappearing entirely, eventual...
1 file — 1.0.1.1
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