Devlogs Page 2225
Hola! En estas últimas dos semanas hemos estado enfocados en consolidar la mecánica central del juego, que gira en torno a un air hockey con componentes de pe...
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Just tweaked the tables a little...
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Souls trials before judgement
Immerse yourself in a great challenge, try to get the block to its destination.
Hi all! First of all, thank you so much for voting for my game to win the 'Game of the show' prize at the Norwich Games Festival. It was so awesome seeing every...
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There are no “routes” in Stretch. No flags. No branching paths. Just one solid, linear story—from spring to winter, plus an epilogue. But we do have silly...
The battlefield is a place of optimization, of using any advantage you can to overpower your opponents. What self-respecting army with access to ranged implemen...
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Articolo lungo perchè a me piace approfondire ciò che faccio. Spero che vi incuriosisca perchè è un gioco facile, il manuale è già completo, vi piacerà m...
Re-balanced Characters, Added some animations, Fixed Bugs I decided to jump in and do a bit more work on the game, today was my final goal for working on it! I...
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Pilot a sleek fighter jet into a perilous pixelated battlefield! In this action-packed 2D shooter game developed by Unity, you'll become an ace pilot, maneuveri...
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Fixed up some collision errors and a few bugs and added control options. Unfortunately, these fixes are only available in the downloaded version because apparen...
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Just fixed two bugs in the latest update: UpgradeMenu now correctly displays the missing points Probability Storm Pattern issue has been resolved Enjoy the demo...
Fixed a crash that occurred when dying in the final area...
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A Bomb Caterpillar Puzzle Platformer
IndieRetroGamer is doing a Let's Play of MMFQR! And since he's been nice enough to play through it, he's obviously been nice enough to find bugs! And I've been...
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The main URL has been updated with quite a lot of new features and bug fixes - lots in here such as session import/export, much improved waveform rendering both...
Well. Reworked health system Reworked Multiplayer menu Added more models , soon this will be skins Added blood on damage Upscaled map Added thirdperson Fixed mu...
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"Detabled" the entire game. The blood costs to acquire new skills are now expressed in a more visually compelling and less messy way! New text has been added to...
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-Game Balanced -improvement in graphics -Bugs Fixed...
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a very simple bullet hell game
Hey everyone! I’m excited to officially start the devlog for This Hollow Faith , my passion project and indie RPG inspired by dark, atmospheric games like Fea...
The screamer placeholder has been removed. This is your last chance to admire it. But don't despair, you can also check out the new effects in the game itself...
Just a minor fix for my fan game/mod, and hopefully it'll be the last. maybe Fixes: Fixed an issue when in horror mode, a character may go behind the red flashi...
See changelogs on this page: https://github.com/rainlizard/Unearth/releases Post all bugs and feature requests to: https://github.com/rainlizard/Unearth/issues...
Dark – Final Update Devlog Version: Final Patch | Status: Complete Hey everyone — this is it. The final update to Dark is here. A patch long overdue, but on...
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Fixed a glitch where giving the AI full control of your country would allow it to declare war on your neighbors, which could be an issue if your neighbor was, s...
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Nothing too big, I just fixed up a few typos and added music to the main menu...
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"The chaos begins and the struggle of Glubisgoya unfolds. Prepare yourself, Demiurge, for entropy is approaching."...
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Welcome back Wanderers! We have been working extensively on the upcoming 1.0 patch for Striving for Light and can't wait to share it with you! The 1.0 Release o...
Version 0.8 of VOYAGER is available for playtest! (It's been workshopped on the Discord server for a while now though) Below you can watch a combat playtest of...
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Hey there! I wanted to continue talking I'm not used to Itch.io's update log or whatever it's called and it's a bit difficult, so I'm trying to be a bit careful...
Changelog: Fixed an invincibility exploit that occurred if you held a Gremtomo with the mouse and someone dashed into you. You can no longer just hold it and su...
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Hello! We're back with version 1.2. There have been a few tweaks: some borders that weren't where they should be, fixing one of the hyperlinks, and changing the...
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Play Things 1.2.7 Patch Notes: Flipping a switch with Victoria would trigger her scene, even before it was established. Doll sizes were completely broken if you...
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📦 Version 1.1 – Update Notes This update improves file organization, streamlines workflow, and cleans up the asset pack for easier use. What’s New Reorga...
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Hi, Just a quick patch to iron out a few issues. Debug info no longer shows on Sakura track Player spin mechanic now working as it should Corner assist now work...
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A tiny patch here, mines no longer explode before they have been stuck to something...
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Don’t Let Them Land Documentation, User Guide and References Final Game vs Original Concept “No plan survives contact with the enemy” – someone old (ser...
🌞 SunWay Un roguelike técnico, vertical y desafiante desarrollado en Godot Engine por Arashi SunWay es una experiencia de acción con estructura roguelike...
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Hey everyone! BIG UPDATE!!!! We have a BRAND NEW prototype out! NEW ART, REVISED SCRIPT, COMPLETE CHARACTERS!!!!! This is the exact prototype we used for the NY...
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Pulse Racer Alpha 1.65 -Changed the stylized wind, on main screen to better reflect the lighting in scene. -Changed track select background, so that the Track S...
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Added Linux support. Added feature where controller will only show controller input, and vice versa for keyboard...
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New file formats, for those who need it: FBX OBJ...
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An asset pack to fill all your medieval needs!
Hey! I released something! I've decided to do something fun, and that is to release some of the old stuff I've done back in 2022-2023, that now I'm ashamed of d...
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Command an ancient starship and fight your way to the heart of a dying Empire.
Bugfix: While inputting a replay, it's no longer possible to travel to an unvisited waypoint Fixed possible infinite loop when attempting to skip to the end of...
3 files — 1.0.15
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