Devlogs Page 2217
Playthrough is out now which means you can get hints and peek at the game. Leave feedback about game if you have suggestions or see features that could be impro...
this is for the one person that sees these (hi grand) and general documentation...
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Hey all Dylan again! After a long night of bug fixing myself and Nate have the project ready to build! some more sounds and music will be added just before our...
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Patch 1.0.1 – Quality Improvements & Fixes! Hey everyone! Thank you so much to everyone who has played the game and taken the time to share feedback. We’ve...
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Let’s give it a try!...
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Crush rocks, complete the skill tree, and unveil the secrets of the mysterious planet.
Update on update. There were a couple rare interactions, patched a quick fix. Your savefile will be likely compatible...
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Hey again, Since the last demo release, I’ve been deep in development, working to make Catjinni Survivors a more polished and exciting experience. I’m happy...
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Missing Potions re-worked and re-added: - Green: Increase Level +1 when scored - Gold: Give 2x (Roll x Level) Coins when scored. - Orange: Deal 2x (Roll x Level...
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It's our final post for this course! For the last week we were mostly focused on maintaining a stable build, and only adding smaller details to the game that wi...
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Ok, I have been working on some stuff. Things should look better, act better, and some other things Im to lazy to mention... Next update in a few days :) Fixes...
When I first uploaded the Domino Simulation video , I never expected it to get the kind of attention it did. Because of that, I rushed to release a playable ver...
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Hello! I have a demo for mobile developers, but I can't test it myself because I don't have a phone to test it on. Anyone interested in trying the game on mobil...
Nextforce has been very silent these last times. But here is what may come...
I'm thrilled to announce that "End of the Night" is officially live and available for download! It's been an incredible journey bringing this psychological horr...
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-Fixed custom icon bug -Replaced unused 2 Player button with Soundtrack button -Added level 12 (Full error log here. )...
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Added Added a notification to the map if there is a quest outside CaliforniaClan Beach Thunder and Beach Snake don't stay silent if you talk to them after battl...
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🛠 Mise à jour [v0.0.5] – Shard of Unity (Postmortem) ⚙️ Gameplay & Système: • Correction d’un affichage erroné du meilleur temps dans le menu pr...
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How to change Player Hitbox How to make Player collides with Objects How to change Event Hitbox How to change collision area of events...
Fixed small errors and balanced a certain items requirements...
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Patched the initial key collision that some players had trouble picking up on first try...
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Hey, Just sharing that I am working on the levels of the second building. I do have all the levels but very "raw". A lot of adjustments need to be done to make...
Versions v1.1.0+ no longer work. This game is no longer going to be worked on unless the problem causing the dodgebit problem is fixed...
Yo! A quick lil' update that I think a lotta people will find interesting! Now for (most of) the mainline bosses, there will be a quick cutscene of you charging...
Cool devlog goes here. Added: - Interaction feature - Sword model - Weapon equipping - Jumping & Falling Animations Special credit to my brother for 'helping' w...
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Hey everyone! I’m proud to officially launch my first browser-based indie game: 🧓🎮 Flappy Pappy – now live on Itch.io ! ✨ What is Flappy Pappy? Flap...
Added Final Boss, Final Story, Sound Throughout and Quality of life So these were some of the final changes i wanted to make so the game felt more complete, the...
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Presskit Indiedb https://www.indiedb.com/games/yomichi-classic-grudge/presskit & Moddb https://www.moddb.com/games/yomichi-classic-grudge/presskit Press Kit Now...
Added some graphics updates, balance adjustments and bug fixes Now the cat head has more animation effects add new story lines...
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Three updates for the price of one! New enemy: Slimerat & Grease Daddy New enemy abilities: Split and Charge New rotating upgrade for basic weapon New basic wea...
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Back at it again I've reduced quite a bit of crashing, and I've improved upon Bass's move set, with it now being much more synergetic (Mostly with Ice Wall of c...
Wow! Hi, I can't believe that it's been over 3 months since the release of DMG! The insights shown above are for the demo, as of the time I publish this post! S...
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The new Demo is avaible, It includes: -2 Boss Fights!!! -New Enemys. -A New Type of Enemy (Cultist) -A New Rival with 2 Fights. - A New Cave System!!!. -New Mon...
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Ciao amici! Vi presento questo nuovo gdr slice of life. Un progetto che avevo sempre voluto realizzare e per il quale forse oggi ho trovato una via per renderlo...
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Razzopolis, the alpha demo, version 0.4, is now LIVE and PUBLIC! Play it for FREE! Please play it, oh god, please. I have been working so hard. If you run into...
Things are going slow yet steady. Right now, I've just finished most of the work for the weapon unlock scene, and the attached video is a preview of my current...
Hey people, here's a small update about my new game. I'm currently writing the rules while doing the layout at the same time. I'm 140 pages in and a like it a l...
The Multiplayer update is coming soon. No spoilers...
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Controller, Keyboard, and Mouse
Here is another small set of Melee Weapons for game devs to use in their project or for art and inspiration!...
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By Cailean Treloyn, Ross Vandenberg, Winston Stuart and Aymen Abdalla Welcome -Cailean Welcome back to the weekly devlog for STILT(?). Now, you may be wondering...
this is a small asset pack i made for anyone who wants to use them in a game or as art for your projects! more assets are to come!...
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