Devlogs Page 2211
Ball.jpeg v1.01 is out on itch! Here's the changelog: Ball.jpeg now spawns in the same position as the “Tutor Ball”. Changes have been made to the map to ac...
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Premium Patreon members have early access to a sneak peek video: https://www.patreon.com/posts/sneak-peek-1-129906089...
Hey folks i was sick this month so i managed to write some more story. No new major updates yet. Have a great day and see you soon!...
Hi and Welcome to my second devlog of Project Nebula! Now let's talk about how development is going... We have a GDD (Game Design Document) to follow, so I can'...
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Original is a tricky concept for writers. Where does it even come from? The ether? The echoes of what's already been done? If I had to give a hopeful answer, I'...
So during a game I realised I lack a way to determine fairly and easily where a foe will try hitting a PC whenever it's not obvious. Will they go for the torso?...
i made a new cape :D...
Explore,Kill,Craft,Openworld,RPG,Quests
Hey everyone! After months of solo development, I'm super excited to announce the release of Cardio — a pixel art roguelike card game where every run pushes y...
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The Finale This is the last stretch for completing the game! Lots of last-minute tweaks and refinements went down this week, so let's go over them! ************...
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This week the team has been continuing to working on fixing issues that arose during our testing session last week. Some of the issues have been quite easy for...
Added Walk and Run to the character #1. Enjoy!...
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🏃🔥 Special launch price —limited time only!💲☕
What went right Prioritise - made sure systems were finished in the right order, so that other could be built upon them. For instance prototyping the car contro...
Very small update! Solicited some feedback on the tutorial to make the instructions more clear, and added some friends and family to the "special thanks" sectio...
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Guys, we alive, really dive into development, full version of the game in active stage of development, thank you everyone for videos / feedbacks Wishlist Sanity...
New ability: Snakes that fear nearby enemies away Change magic wand attack speed and projectile speed...
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It's 3 am . You're all alone. the office is dark and you don't know what's going on. BOOM! the lights flash on and its the dev crew of Whalefall! We're all here...
Things added in the update: New blocks: Ground Pillar Pillar Top New Decoration: Barrel with physics Billboard Balloon New menu: Special Blocks Added a Finish B...
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I have added difficulty settings in the level selection menu because some of my FRIENDS were struggling with the difficulty. I made the game for myself so it wa...
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Added Features: Added username input field to menu – Your leaderboard score will now be saved under this username. Your username will still default to your Op...
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New mechanic: Body Humor Corruption A new layer of consequence has been added to failure. Failing certain actions, such as botching a disease treatment or faili...
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I collected your feedback and changed game according to that. 1 - Lower spawn rate of enemies. Now beginner player have more time to get accustomed to controls...
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Hi Everyone ! It's me swaglazio ! I'm very pleased to see that a lot of people are trying my game and are enjoying it ! I really gave my soul and body during th...
Version 1.0.2 New additions: Changed the application name to Sweet Defeat , Made the boot splash the title image , Made many technical changes in preparation fo...
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Changes: charging now slows you down to a minimum speed instead of stopping you completely you can now also move forwards and backwards at a heavily reduced rat...
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It's not quite everything I want in it, but it has working level and incorporates OGAM 47 theme "Nothing"...
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Tic Tac Toe! Instructions You have to take turns marking empty squares with your symbol (X or O), aiming to get three in a row Devices This version of the game...
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Further adjustments to the flame effect: no more bounciness at all, but flames can now spawn on chunks too with randomized scale. Fixed edges of the space warp...
Hello y’all! We’re pushing back the expected release date for The Alchemy of The Self to August of this year. We want to give you a more substantive book wi...
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Hey everyone! Version 1.3 of the Free Top-down RPG 32x32 Tileset is here – thanks again for all the amazing feedback and support so far! What's new in v1.3? M...
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I'm not gonna talk about it here but if you want to hear my reasonings, check out the YouTube Video . There is a playable build for you all today but it is very...
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So, everyone who has been waiting for the first prototype of the RadioNoise of these long and tedious (especially for me) two months - here is the first prototy...
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alright, so I'm gonna keep this short, I've added some new features to the game that I didn't plan on adding, so here they are ( oh and I might end up mentionin...
-Added dialogue -Added a level select screen -Added more vfx and sfx as always -Added a currency; scraps -Added checkpoints -Doors now require scraps instead of...
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Building Save the Miners! has been a lot of fun! I heard of GDevelop a couple years ago, but it took me about a year to dive in. I had zero coding experience, b...
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Made level 1's ladder broken so players don't attempt to go down. Added missing barriers to level 3...
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Updated the credits button text...
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Nestled in the heart of the forest, Critter Café is a cozy breakfast spot run by a cheerful squirrel chef.
This contains a number of bug fixes and balance changes for the new realm. Changes Pillar now has a max size, limited when the expand cost grows past your max q...
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Hi everyone, the day has finally come! I present to you my first video game, Bard, the Bard —a little story where a bard tries to save King Sol from a mysteri...
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Added: Show "Empty" Label after selling the last item Fixed: Make a more accurate 0 to 100 volume changing slider Make 0 not be read as n/a in the Current Volum...
Hello, and welcome to the 17th progress update of Baldi's Fun New School Ultimate! In this update, I'll be sharing progress on some planned or under development...
added settings menu, (* button on menu) which has the following resolutions: 200x150 480x360 (default) 640x480 960x720 1200x900 you can also choose fullscreen o...
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Hello! My name is Pierre-Alexandre, I'm a french developer and after watching the Parkour civilisation movie on youtube, I was inspired to loosely turn it into...
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Hello ! I recently joined a game jam, and for some reason I really liked the tiny crappy game I made in less than 2 days. I liked the concept. That's why I deci...
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