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Devlogs Page 2200

Dead Zone - References
Dead Zone - References References Blenderian. (2025, April 21). How to make a simple house in Blender using Archimesh, free addon for architecture 3D model . Re...
Liberada version Reward
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5
Major Update
Version Reward disponible: -Nuevo personaje -Nuevo vehículo -Dificultad aumentada --------------------------------------------- Version reward available :-New...
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2025/05/22 - 1.0.9版本更新
▲ 2025/05/22 - 1.0.9版本更新 更新製作名單的項目...
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1.5 --- 5/22/2025
1
Major Update
invulnerable variant fix...
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From cuddles to carnage—Daisy’s here to RIP AND TEAR by your side!
Big Update
Major Update
Wow I had no idea that this random game I made 3 years ago was actually played by a decent number of people lol. I've learned a lot over the years in terms of g...
One-Line Mobile Control Fix
Tech Discussion
The May 18th update slightly broke mobile controls. I want to show you what I had and what I changed to make it work better. First, the problem. bHopper on mobi...
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Godot Visual Effects Pack - FREE icons pack expansion
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4
Game Design
I released a complete Godot Visual Effects/ VFX pack two days ago! � � It’s getting lot of traction thanks to you guys, so I decided to add a FREE icons e...
Story themes, meaning and hidden details (SPOILERS)
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Postmortem
STORY SPOILERS СПОЙЛЕРЫ СЮЖЕТА РОМАНА ENGLISH VERSION The main theme of the entire story is " Identity ". All characters explore this theme...
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Devlog 1.7: New stuff & Improvements
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Major Update
What's new in v1.7? • Added various kinds of mushrooms, wheat, more variants of trees and rocks; • Reworked the pine trees (mesh tweaks and new textures)...
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Redesigned UI & Inventory Fix
Remastered the UI for Desktops and Mobile devices. +Fixed inventory moving when using items...
Devlog v0.3.0 – Autocomplete Added
This update brings one of the most requested features from the game jam: autocomplete ! You can now press Tab while typing a command to automatically fill in th...
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Ecosphere's Kickstarter is live!
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Here we are! Ecosphere's Kickstarter is live! After two years of development, the project is already well advanced: character sprites, backgrounds, and OST are...
3 files
The steam page for Compress(space) is up! I'm working full-time on the game now!
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1
Major Update
I have exciting news to share! Compress(space). I've been working on a steam version and the steam page is up: The game has changed a lot! You can see the game'...
3 files
v0.6.1a
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:en removal of the player’s “climb” mode the bubble when fired is faster reduction in the price of life in the toad shop (5 coins -> 1 coin) map adapted f...
2 files
Release 1.31
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Cxx (volume) effect is now applied immediately when a note is played on the same row. Previously there was tiny cap of just couple of ms that randomly caused cr...
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Secret Lab now for free
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Marketing
: ]...
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Secret laboratory hidden among the lands
Thank You, HN!
I made a Show HN post about Jwno, and yesterday it surprisingly made it to the front page! I was in bed, posting with my phone, and didn’t even write anything...
GameDev.TV GameJam 2025 - Yay!
Major Update
Every year I try to jump into this particular game jam. I really appreciate that it gives us a bit more breathing room than the usual 24 or 48-hour sprints. Tha...
We Are Here To Help 4.2 is here!
- Fixed Mini Game 1 issue - Added new Optimisation features...
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1.0 Release
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Major Update
Greetings everyone. This is the CEO of The Mishir Corporation here. I would like to congratulate all of our wonderful, and hard-working employees on the release...
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Devlog #1 — The Lists VR: Now Live on Steam!
Major Update
Hey everyone, The Steam page for The Lists VR is officially live — and it’s already off to a promising start thanks to the outpouring of support from Reddit...
Multiple Render Target Outline Shaders
1
Tech Discussion
Plush Rangers outlines the enemies, characters, and some other artifacts to help them stand out a bit on a busy screen. It also helps with the perspective camer...
final demo!
Major Update
22 days ago the first demo released now the final demo is out. play it yo...
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New dragon
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i made a new dragon :D...
Explore,Kill,Craft,Openworld,RPG,Quests
Version 1.1 Beta & Odd Sized Zine Jam
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Hello all! First off, thanks to everyone who's used the ZineArranger these past few years, & a second round of thanks to everyone who's left a nice comment or t...
VRMoveTime 3.2 Update (Additions and Fixes)
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Release Page: https://faxanadus.itch.io/vrmovetime 日本語のリリースはこちら: https://faxanadus.booth.pm/items/6152607 5/21/2025 Version 3.1 &...
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Small update
4
Fixed the shed door; it's no longer tied to the main farm. Fixed the MP gate issue 🤞 (will need testing as I don't play MP)...
1.3.0 released – Cache for fast rewinds!
⚠️ Requires Playdate 2.7.3 This update brings the following changes: Introducing document cache for blazingly fast navigation back to recently visited pages...
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Picola Anatis J.R Paint Is Now Available On Android!/Version 3.0 Released!
Version 3.0 of Picola Anatis J.R Paint™ is released today, Thursday, May 22, 2025. Here is a non-exhaustive list of new features on the horizon. -Ported the g...
12 files
More Interesting Combat
Critical Hits Critical hits can be performed in two ways: Hit Talaamak on the drum beat at least twice in a row. Hit Talaamak while falling fast enough. Parryin...
2 files
CHANGELOG v1.1
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This update contains general fixes and improvements. BUG FIXES: Fixed hacking tool not appearing on player arm. Fixed an issue that allowed the player to have i...
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Tanks War prototype V0.12 release
Initial character and enemy modelling completed...
Blast Your Way to Victory!
Update #1
Edited hit boxes on enemy's and battery spawn points...
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Gdevelop BIG Game Jam #7
CCS2025 (Part 2 and 3) - Events and Relics
Sorry we missed a week, we've been deep in both planning, implementing, and executing for our game (and more!) For transparency, for those who don't know, many...
Launched SteamPage!
Major Update
Hello fellow anglers! Today we launched our own steam page so we can start gathering community! Changes: Major visual changes New quest system New box catching...
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Slow Going (Chapter 2 update)
So after a "little" hiatus (been dealing with IRL stuff), I am finally getting to work on the stills of chapter 2! This one's gonna be a bit longer, I estimate...
开发日志
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1
Postmortem
详细记录游戏从创意构思到落地实现的全过程,包括但不限于灵感来源、功能设计、技术难题攻克、美术风格打磨等方面...
Update: PoD is back Online!
Greetings, O Crawlers! The Print on Demand option for Adamant Crown is back online! Currently, only paperback is available, as the Amazon Overlords demanded a c...
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Price Drop
Price drop ;)...
Not Your Momma's Screen Savers!
Added higher resolution calligraphics
Major Update
I added a couple of thicker, more natural looking characters. I tried to emulate a fountain pen with this. Enjoy!...
2 files
NEW UPDATE
Game Design
NEW UPDATE!! Bug fixes (player checkpoints) Better cinematic pause menu fixed...
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Update 1
What's new: Added level 4 Added support for touch screen controls Added a setting menu Added music and sound effects volume settings Added CRT filter toggle Cha...
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update 8d3
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05/21/2025 8d3 a human mistake is found an issue that maker appear colored square on the texture of a map. the issue is found and fixed the same day...
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Bug noticed (No Fix Found... for now)
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3
Hello everyone, with someones video on YouTube, I can see that one of the cutscenes at the end of the 2nd demo does not show, I honestly have no idea why it doe...
Game testing
Game Title Commander Cockerel and the Undead Concept Statement Take control of Commander Cockerel, a feathered war hero with attitude and a machine gun, as he d...
Development Diary #2 - An Early Update
Game Design
Since the last Dev Diary I have done a whole host of things. Most if not all of which are laid out below. While the month isn’t over just yet this was getting...
Devlog #7 – Perks & The Mystery Box
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This week was a big one — I finally got perks working and set up the core system behind the mystery box. These two additions massively change the way the game...
What's next? [SIDE STORY DLC ANNOUNCEMENT]
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Hey everyone! 12 days have passed since the initial release of YARPG 1.0 and i have quite a few things to talk about! :D Statistics : First i’d like to talk a...
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