Devlogs Page 2195
Hey folks, Got some progress made on my upcoming PC-only 4X map – Judith Plains, Montana. 🌾 ✅ John Deere as the main vehicle dealer ✅ Borrowable vehicl...
The Windows version of "Caverns And Dryads" is live at Steam! Go there and download it to play at desktop and laptop! Here at itch.io you can also download the...
1 file
Art Hey hey guys, Mathis here to kick off our 10th devlog! As you'll see throughout this post, this week and the next one is all about polish. On the artist's s...
1 file
Hi everyone! Update 0.1.7 is here with the following new functions: 1, Wave transition further refinement 2, Power Up selection roughly implemented The look, st...
This update is mostly about aesthetics. Every game needs 'em! With Spindlewheel though it's been very difficult to figure out what to do about illustrations. Ho...
1 file
Hi SANIC...-ers... SANIC IS REAL 0.3 is out! But this is a minor upda- Added pause menu! (dude, why no) Added settings so you can adjust you volume, resolution...
1 file
Fixed a bunch of typos Tried to clarify some of the Events and plot points Added A4 .png files of the character sheets to support better printing...
1 file
Date: 12. 5. 2025 Activity - Fixing some issues of the playtest and making the trailer Notes: The trailer was made from screencaptures from the game and custom...
Added tutorial levels Added an "end" level instead of just restarting Made the level brighter...
1 file
The development of Project C was a highly valuable experience for me. It allowed me to gain a true appreciation for the amount of effort required to create even...
1 file
V.4
1
Hello everyone! I made a update here is what I added: Added some effects to make stuff look better. Changed thumbnails to look better. Added new virus type that...
1 file
The first week of Polishing **************************************** Art This week our artists team started focusing on the little details to really tie the gam...
Date : 12/05/25 Focus : Creation of Flashback Sequence Developed a dedicated flashback sequence to enrich narrative depth. Integrated visual cues and subtle lig...
STUFF IS WORKING BETTER, SO FLUID, SO CLEAN, PLEASE ENJOY AND PARTAKE IN THE FESTIVITIES...
1 file
Programming We’ve officially entered the polish phase, and that means tightening up everything from combat feedback to death and respawn flow. The river is no...
1 file
Changed: No Enemies Phase (40 Seconds), when entering the world Enemies spawn depending on Difficulty...
-Kino and Spaceland's spawn rooms -BO1 M14 -Updated zombie models and anims from WAW's to BO3's -Changed player health to 150 (2 hit down to a 3 hit down) -Remo...
1 file
Very proud of the map and poses, but the book I wish to scrap as it'd take too much time to add for the gallery. Biggest thing I wish to talk about is the galle...
1 file
✅ Added a second skin to the Bizarre Wolf, named as Bizarre Wolf Leader. Enjoy!...
2 files
--- ENG --- Added a synthesis effect. This effect will be for all buildings that create another item: Farm creates a cloud. Drone base creates drones. Laborator...
Devlog 10 Hey! Polish week 1’s done and we made some good progress again. Stuff’s starting to feel more like a real game now. Here’s what everyone’s bee...
1 file
New version with bug fixes and quality of life updates Bug fixes: creative mode doesn't stop randomly anymore bigger hitboxes for the toy-piece Updates: added a...
1 file
Fixed melodies for Camera and Pause Button. I haven't used those melodies for anything, so no videos were affected...
1 file
In the previous devlog, I described how a Place in Scribarchy can be used to simulate travel, like climbing aboard a starship and inching through space via a ca...
2D Character Design : Chillara Front / Back / Silhouette / Color Concept : Cotton candy ในร่างนี้ต้องการออกแบบให...
HEY EVERYONE, SO, I HAVE BEEN WORKING ON MY GAME CHHAYA FOR QUITE A WHILE NOW AND I HAVE BEEN THE HOUSE PART OF MY GAME. I HAVE BEEN WORKING ON IT :- HERE ARE S...
1 file
Week 10 Welcome to the first polish sprint devlog for our game! This week, we dove headfirst into refining core elements of the experience, from visuals and mec...
Hello friends following along with Devlog, First week of polish is over and i bet you can't wait to hear what we got up to Art Spiced up UI a lot of things got...
1 file
Hi everyone, After what seemed like a rollercoaster of emotions and lots of head bonking against a wall we reached the polishing phase of our project. That mean...
2 files
Updates: Region 3 Fully Blocked Out Boss Region Added Most of the Temp Assets are gone General Bug Fixes...
Hello everyone, Please watch our gameplay video explaining the basics of the game. I changed my mind on the rewind button, it will give you your turn back and b...
Frequently Asked Questions (FAQ) Q: Please tell me the controls of the game. A: If you're using an Xbox controller, please refer to the game files: Game folder...
First little patch, mainly to test updating to itch and android apk support. Android support added via apk for occulus quest 2 and 3 Linux support added but not...
3 files
The latest update is upon us! 100+ rifles added to the MMD and the program is now ready for you to start testing seriously! And I will do the same, the event wi...
2 files
I added the town center and a new character, as well as a hints menu that you can access by clicking the question mark...
3 files — 1.27.7
After a couple of hard sprinst we can finally leave behind implemented new features and focus and polish the existing ones. For the previous and upcoming week w...
1 file
WEEK 13 - POLISH 1 This week we started on the first week of polish, time to make everything come together! ART For art this week was all about making things co...
1 file
Progress so far🚀 Hello little inklings, we are almost at the end of the road. It is officially the Polish phase - where we do not add any more new gameplay f...
Free Range Movement I've been blabbing about this since March. Finally got it running. So many bugs got squashed on the way over, but it's here. You can redo yo...
1 file
Fixed a bug where the sign pointing to the hint goblin would disappear instead of going back in the wall. added some sounds to the sign...
1 file
[ENG] Hello! Kan's here! Turned out the previous android version had some issues: an error would pop up during the dinner scene, cranky textbox and other smalle...
1 file
Intro The game is extremely close to being done. This past week we did not add any new features but fixed, tweaked and optimised what we already had. For the ga...
1 file
I discovered that the MacOS version didn’t get build correctly, so here’s a fix for the people who need a working MacOS build. Other than that change, the t...
2 files
--- ENG --- Added resource creation effects. Added resource appearance logic. Later I will show how the interaction of buildings with each other looks like. ---...
Basically just fixed an issue where the kill zone would trigger multiple times by adding a set process to false...
3 files
Many bullets make light work. Wishlist now: https://store.steampowered.com/app/2553700/Basilisk/...
Loading more posts...













































