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Devlogs Page 2193

Bug Fixes!
Hello all! I have just launched a small bug fix which adds a separate scene for combat which means you can no longer move during combat. This update will also b...
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more concept sketches!
2
Game Design
Michael leaning over a flower bush POV MC Dylan Disclaimer: Images above ARE INCOMPLETE!!!! Hi!!!! more updates!!!! I've made more progress but it's slow. I thi...
Devlog 10: Start of Polish 🛁
Introduction Heyyyy! This week we polish all the rusty edges of the game and make everything nice and presentable. From this week on we do not add any game play...
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Source Code Released
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I am pleased to share that the source code for "A Handsome Story" has been released on GitHub! You can view it here: https://github.com/ggbotnet/a-handsome-stor...
Country Restrictions Update
1
🌍 Removed Countries GB – United Kingdom US – United States AU – Australia AT – Austria 🆕 Added Countries IQ – Iraq 🚫 Currently Restricted Cou...
Routing A Link to the Past No Logic midgame
Tutorial
I'm defining midgame as the time at which you've gotten most of your starter items and you begin to check different locations depending on what you have collect...
Judith Plains, Montana 4X | JD Dealer, Traffic, Montana License, Airplane
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28
Hey folks, Got some progress made on my upcoming PC-only 4X map – Judith Plains, Montana. 🌾 ✅ John Deere as the main vehicle dealer ✅ Borrowable vehicl...
Windows version released at Steam! New Android version here at itch.io!
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Major Update
The Windows version of "Caverns And Dryads" is live at Steam! Go there and download it to play at desktop and laptop! Here at itch.io you can also download the...
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Devlog 10: Polishing Up
Art Hey hey guys, Mathis here to kick off our 10th devlog! As you'll see throughout this post, this week and the next one is all about polish. On the artist's s...
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Update 0.1.7 Power ups, wave transition & player stats
Hi everyone! Update 0.1.7 is here with the following new functions: 1, Wave transition further refinement 2, Power Up selection roughly implemented The look, st...
Blessings From Creative Commons
This update is mostly about aesthetics. Every game needs 'em! With Spindlewheel though it's been very difficult to figure out what to do about illustrations. Ho...
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SANIC IS REAL 0.3 is out!
Hi SANIC...-ers... SANIC IS REAL 0.3 is out! But this is a minor upda- Added pause menu! (dude, why no) Added settings so you can adjust you volume, resolution...
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V1.1
Fixed a bunch of typos Tried to clarify some of the Events and plot points Added A4 .png files of the character sheets to support better printing...
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2025-05-20
Date: 12. 5. 2025 Activity - Fixing some issues of the playtest and making the trailer Notes: The trailer was made from screencaptures from the game and custom...
Patch 0.1.2
Added tutorial levels Added an "end" level instead of just restarting Made the level brighter...
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Developement Of Project C
The development of Project C was a highly valuable experience for me. It allowed me to gain a true appreciation for the amount of effort required to create even...
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V.4
1
Hello everyone! I made a update here is what I added: Added some effects to make stuff look better. Changed thumbnails to look better. Added new virus type that...
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DevLog 10: The first week of Polishing
2
Game Design
The first week of Polishing **************************************** Art This week our artists team started focusing on the little details to really tie the gam...
Devlog 4.0
Date : 12/05/25 Focus : Creation of Flashback Sequence Developed a dedicated flashback sequence to enrich narrative depth. Integrated visual cues and subtle lig...
THE PUNCH CARRY IS ACCURATE!!!! AND THE SOUL EXPLODES!!!!
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STUFF IS WORKING BETTER, SO FLUID, SO CLEAN, PLEASE ENJOY AND PARTAKE IN THE FESTIVITIES...
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Devlog 10 - Spit, Polish, Panic
Programming We’ve officially entered the polish phase, and that means tightening up everything from combat feedback to death and respawn flow. The river is no...
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beta.3.4
Changed: No Enemies Phase (40 Seconds), when entering the world Enemies spawn depending on Difficulty...
V.0.35
2
-Kino and Spaceland's spawn rooms -BO1 M14 -Updated zombie models and anims from WAW's to BO3's -Changed player health to 150 (2 hit down to a 3 hit down) -Remo...
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5/9 - 5/16 Art Log
Game Design
Very proud of the map and poses, but the book I wish to scrap as it'd take too much time to add for the gallery. Biggest thing I wish to talk about is the galle...
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Added Extra skin to Bizarre Wolf
1
✅ Added a second skin to the Bizarre Wolf, named as Bizarre Wolf Leader. Enjoy!...
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🔬 Station Report #6 : Item Synthesis (VFX + Logic) 🧪
--- ENG --- Added a synthesis effect. This effect will be for all buildings that create another item: Farm creates a cloud. Drone base creates drones. Laborator...
Devlog 10
Devlog 10 Hey! Polish week 1’s done and we made some good progress again. Stuff’s starting to feel more like a real game now. Here’s what everyone’s bee...
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Post Jam Bug Fixes
New version with bug fixes and quality of life updates Bug fixes: creative mode doesn't stop randomly anymore bigger hitboxes for the toy-piece Updates: added a...
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Fixed some melodies
Fixed melodies for Camera and Pause Button. I haven't used those melodies for anything, so no videos were affected...
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Vehicles (Part 2)
Tutorial
In the previous devlog, I described how a Place in Scribarchy can be used to simulate travel, like climbing aboard a starship and inching through space via a ca...
2D Character Design : Chillara
2D Character Design : Chillara Front / Back / Silhouette / Color Concept : Cotton candy ในร่างนี้ต้องการออกแบบให...
CHHAYA'S DEVLOG #4 || GHOST
Game Design
HEY EVERYONE, SO, I HAVE BEEN WORKING ON MY GAME CHHAYA FOR QUITE A WHILE NOW AND I HAVE BEEN THE HOUSE PART OF MY GAME. I HAVE BEEN WORKING ON IT :- HERE ARE S...
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DevLog 10 - Sails, Shaders, and Polish Galore!
Week 10 Welcome to the first polish sprint devlog for our game! This week, we dove headfirst into refining core elements of the experience, from visuals and mec...
Devlog 10: first week of polish
1
Hello friends following along with Devlog, First week of polish is over and i bet you can't wait to hear what we got up to Art Spiced up UI a lot of things got...
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Devlog 10: Sprint 3 - Polish
1
Hi everyone, After what seemed like a rollercoaster of emotions and lots of head bonking against a wall we reached the polishing phase of our project. That mean...
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V 0.5
Major Update
Updates: Region 3 Fully Blocked Out Boss Region Added Most of the Temp Assets are gone General Bug Fixes...
Dev Log 2 - Gameplay Video 2025-05-19
Tutorial
Hello everyone, Please watch our gameplay video explaining the basics of the game. I changed my mind on the rewind button, it will give you your turn back and b...
Frequently Asked Questions
3
Frequently Asked Questions (FAQ) Q: Please tell me the controls of the game. A: If you're using an Xbox controller, please refer to the game files: Game folder...
Build 47 + android and linux support test
First little patch, mainly to test updating to itch and android apk support. Android support added via apk for occulus quest 2 and 3 Linux support added but not...
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Rifles Update
Major Update
The latest update is upon us! 100+ rifles added to the MMD and the program is now ready for you to start testing seriously! And I will do the same, the event wi...
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Added hints and the town center
I added the town center and a new character, as well as a hints menu that you can access by clicking the question mark...
3 files — 1.27.7
Devlog 10 - First Week of Polish
Postmortem
After a couple of hard sprinst we can finally leave behind implemented new features and focus and polish the existing ones. For the previous and upcoming week w...
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Week 13 - Polish
WEEK 13 - POLISH 1 This week we started on the first week of polish, time to make everything come together! ART For art this week was all about making things co...
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The Ink-credible Polish phase
Progress so far🚀 Hello little inklings, we are almost at the end of the road. It is officially the Polish phase - where we do not add any more new gameplay f...
Version 0.0.038: Free Range Movement
Free Range Movement I've been blabbing about this since March. Finally got it running. So many bugs got squashed on the way over, but it's here. You can redo yo...
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