Devlogs Page 2190
Hi all, today this plugin was updated to version 1.1.0! This version adds a common event that you can run when the player is prevented from landing due to a reg...
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The game development Alumni students from the Academy of Digital Arts, based in Cape Town, South Africa, have reached their prototype/early-access release stage...
Thanks to Faid64, a bug allowing one too many items to be carried which then leads to an access code being unrecognized in Act 3 has been fixed...
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Hotfix for a dead end in the great hall for players trying to achieve the "Victory Without Bloodshed" achievement Increased score reward for achievement "Victor...
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Update V6 is here! All new bug fixes and other lags have been fixed but more fixes are coming! -New inventory feature that you can open with I -Smarter Enemy na...
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Added bonus for dispatching all enemies Minor fixes 1-3% Performance improvement...
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I'm excited to announce the launch of Pixel Mixer , a powerful yet lightweight batch image tool built specifically for artists and game developers. Whether you'...
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It's been a while since my last update. Well, my partner and I had a baby in February, so things have been a little busy. But I've still managed to get some pro...
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Bug Fixes Fixed bug where feedback form wouldn’t submit properly...
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In this new update I give so much time to fix some bugs with tools and blocks like toolbar item despawn bugs and new stuff such as placing blocks on top of othe...
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Changes Modified Sluggo and changed the third objective to be more interesting Modified Circus Flea to fix unintended solution Bug Fixes Fixed bug where combat...
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lil art i made by my rig of the semibot to SHOW im not just scamming and making it bad...
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I just returned from a wonderful two weeks in Japan during which I got a lot of photos for this project's "now-and-then" or " Temp-O-Pacity " feature. I'm happy...
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Hey there! It's me once again. You may have to wait just a bit longer for those animations, I severely underestimated how much time I had to put in to make the...
Sylving 0.3 Reforged is finally up! It's now available for download here on Itch, with a lot of updated elements to it. You can read all the changes bellow. It'...
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This week I focused on improving the visual polish of Re:Action. While the gameplay systems are steadily coming together, I wanted to start building a more cohe...
Added better world boundaries/Fixed spawns leaving buildings...
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Well, hi! I haven't decided whether to use version numbers or just count, so whether this is demo #2 or demo v0.1.1 is up to you. This version adds a tutorial a...
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New Features Reworked Aiming System (let us know which setting you prefer! feedback-and-suggestions ) , New Content Changed Combat Upgrade: Dash Lifesteal+ -> D...
#4 Presentation and Graphics This week's graphics focused on replacing placeholder assets with various fish and shark graphics and implementing various animatio...
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Changed the Timer to 10 seconds. Adjusted game colors...
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Wave-path Bullet Hell game
Некоторые кто следит за игрой помнят бесконечные предо-релизы 1.2 НО теперь она доступна...
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Checkpoint 4 – Turn Based System with Enemy Actions Progress This Week This week I focused on two main areas: the integration of enemy turns into the combat s...
This week was a BIG week for the development of the game! What I’ll be discussing this devlog: Added a win state and Level Complete overlay scene. Added a Mai...
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Hey folks. :) Probably a bit of a surprise, but I just released a small update that makes some balance adjustments based on feedback from the Eden release a cou...
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I've sucessfully released Maze Odyssey now. It is the very first time I try to release a downloadable game for sale, so if any issues should occur, please conta...
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Added walls and and floor, for building the tavern or whatever you need. Wooden floor Walls (2 basic, windowed, door frame)...
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Demo 0.9.1 might be hubris to take it this far, and not just name it 0.9.09. but I think I really took considerable steps towards 1.0 , and the polish was so in...
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Many massive changes to METTLE Core after carefully considering the modifications made in support of MUTANANNY. Concept is now the default highest Attribute Rem...
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Hey Tin Tamers! Quick update from the workshop! We’re currently deep in the quality checking phase for Tin Tamer. As many of you know from our previous post...
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Fixed an issue with the antiprism textures so now they won't crash the app, guh...
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Howdy, It's been a minute since the last update here. We've been hard at work on our big pony dating sim project. So this year we're a lot more quiet then usual...
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Hello and welcome back to my Devlog series for Don't Get Caught By The Cat. We're over half way now!!! This time we'll talk about the presentation and graphics...
update v41.2 The Military Base is one of the last theme of Modern Exteriors and will feature tons of new buildings, vehicles and props - Added the Helicopter Pr...
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Hey everyone, after 1 week of hard work, SatSnap was created as part of the Godot Wild Jam #81. The theme of the gamejam was ‘Expedition’ and so I wanted to...
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This dev log will discuss some improvements made in visual presentation and graphics this week, a few other gameplay/mechanics additions, bugs and issues encoun...
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Corrected some outlines Vine 5, color change blue to yellow Added: 3 bushes + 3 empty bushes...
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🚀 Dev Log v0.2 Highlights 🔥 Reinforcements Slider Tired of predictable matches where one side gets the upper hand and then just grinds it out? That’s ov...
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This release includes just a minor bug fix which may had been annoying. Bug fix: - When calling action SetEnabled the tick enabled validation was incorrect. Tha...
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I should have added a pickaxe I even have a whole netheronii section in the secret areas ahhhh what a fool maybe ill sneak one it at somepoint...
After 7 months of development, an extended version of Tiny Pack - Dicewood got released on Steam! It was a long journey, and it's still an early demo, but we're...
Hello there my fellow explorers! As my free time is drawing closer to its end, I will be updating and adding stuff to the game in a more seldom-ish rate. Not th...
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It's here, guys. Chapter 5 is finally out!!!!! 🎉 You might wanna play the game from the start, because I've added a new scene that might flip your view on a...
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I'm excited to share the first public demo. ViRVANA is a third-person shooter where players take on the role of a ma...
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