Devlogs Page 2183
El proyecto fue desarrollado durante 2 semanas por un equipo de tres personas, donde me desempeñé como programador. Mis responsabilidades en el proyecto fuero...
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Basilisk was pretty far in development but we decided to move over to Godot to see if that's any better to work with. First things first - the title screen...
Gym Girl Hip Abductor machine (17 frames)...
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50+ modern animated pixel art NPCs and 6 vehicles, perfect for bringing your game to life!
Seagull Fishing es un juego creado para la clase de Taller de Diseño de Videojuegos, el cual desarrollé completamente por mi cuenta. En este proyecto trabajé...
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all bugs as I know are fixed...
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Agent Dave is a action and stealth game. It requires quick reflexes and good timing. Good Luck Agent Dave!!
Hola a todos. Quiero compartir un poco del proceso creativo que seguí para diseñar los sprites de mi prototipo de videojuego: un plataformero 2D side scroller...
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----Added: loading screen icon amount of money per click saving improvements etc. complicated the game system ----Fixed: bugs...
working no sticks feathers and tools. Coming soon...
Fancy icons in a small form
Hey, I just released this App, it's completely free, no sign-up or anything. Would appreciate of you take a look at it :)...
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Hello everyone!! How are you all doing? This is a big month for Subject: Love, and we want you to celebrate with us as we dive into development for the new game...
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Hello!! I finally have a clearer roadmap for the port, and I'm moving along at a good pace. I'll be posting the most important developments worth highlighting h...
Q: I found a bug! A: There is an in-game button that will take you to a bug-report form you can fill out. That's the best way to let me know, I go through every...
Hello everyone, I have been working on v1.1 for knight of the high tower. Here are some patch notes - Added Landmines into the game. They deal 2 damage when ste...
RELEASE DAY! I'm so excited to be here. Thank you to everyone who buys and downloads this book. It's been such a passion project of mine and I hope you get as m...
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Date: 17.05.2025 Activity: Added the trailer Notes: Was extremely fun to shoot and set up, spent around 3hrs figuring out proper video codec for Mac OS 9.1 Inve...
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Hello, I'm back with Space Wave! Wasn't originally planning to update this thing, but a school assignment calls. First things first: I made the game generally p...
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So, despite the lack of posts here I haven't stopped working on Unsafe! In fact I've been getting a lot done on it over the past several months, generally on lo...
During Playtests I noticed that it was hard to play the AP Carries that had high mana cost, the problem was there was no low mana good early units you could car...
Hi There :-) this is my first approach for using the new style on modern buildings. In my opinion the creations turned out kinda well :-). Attached are some gra...
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This is another minor update. Mostly backend changes to make Multiplayer easier to implement. Main Changes: If an AI Player's Squads are Stuck in a Disorganized...
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Welcome to Gone Fission! A board game for folks who like to blow stuff up :) My latest Pico-8 Game is live. Eliminate every other competitor by causing chain re...
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Changelog: Added the new music system. The music will become more intense the more ROFL you have And, ofc, added a soundtrack for the level...
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Just now, Supported in Japanese!...
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Short Horror Game
This is the first public post of Mad Meddlers. Mad Meddlers version 12.0.2. The most significant change from previous Mad Meddlers version 11.4.2 was adding a c...
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Hello whoever is reading this, This thing dies unless you feed it everyday has just been released. New updates will be coming soon, including : A score system...
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As I made the artillery, I was thinking "what a shame I cant shoot artillery myself". So I made artillery calls ! It is simply a priority target spawned by a we...
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Hello Guardians, With Update 1.1.0 we are revising the ui and increasing the number of total levels to play. PATCH NOTES Added 10 more levels New look for level...
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Welcome to the official Itch.io page for Shadow Dungeons! I'm Konstantinos, a full-time chef with a lifelong dream of making a video game. Two weeks ago, that d...
Hi everyone, I'm Christopher, a 16-year-old indie developer, and I'm excited to share that the demo for Lana’s Journey is now live ! This is my very first gam...
If you used this asset, feel free to share your work in the comments! Free Advertisement, and I can see some interesting things. :)...
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If you used this asset, feel free to share your work in the comments! Free Advertisement, and I can see some interesting things. :)...
If you used this asset, feel free to share your work in the comments! Free Advertisement, and I can see some interesting things. :)...
Hi guys. I just released a quick bug fix and feature update to toy mania. Please check it out! Here’s what’s new in version 3.2. Added support for automatic...
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Hey everyone! This week I’ve been focusing on adding more seasonal character to Season Shift, starting with the Winter version of the player sprite. I spent a...
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I JUST MADE THIS GAME! i have a youtube channel that will have updates about the game https://www.youtube.com/channel/UCir8nge-1OpfbiM0c9D2W-A it says im cringe...
You can now talk to mobiles from up to 3 paces away instead of 2. Fixed a major bug where certain bombs didn't have a death script and when they were sitting in...
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Update básico, vamo lá! Efeitos sonoros adicionados: Arma laser Katana Alterado o som da arma rapidinha Também busquei utilizar de efeitos de som aleatórios...
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Hello, here are some impressions of the skills system that is being developed. new skill menu | new skill bar with active skills | test darker theme of ui chara...
Hello everyone! Week 9 bring you some bug fixing and new settings. Since last week was our first big week in terms of testing, we decided to spend this week sol...
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Previously we announced that our Sumo game has been renamed and visually overhauled, check out the video to see the before/after!...
Gosh. That was something. I'm not a particularly great HTML or CSSer, and that shows- I've never tried out custom CSS on an itch.io project before, but it's end...
deploying the change for the input focus right now. getting the cursor to snap back to where it should be has been. . .challenging . . Almost ready for launch...
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