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Devlogs Page 2173

v0.5.0 - Weapon stats + achievements + bug fixes
v0.5.0 - Added damage, biggest hit, upgrade count, dps for each equipped weapon at the end of a round. Added the same stats to the overall player stats for ever...
Dev Log 2
Game Design
I created a paper-flipping mechanism using classes and inheritance. First, I made a parent class called PaperManagement. Inside it, I defined an inner class cal...
Game Log 4 - Create
Game Design
Game Log 4 - Create Preparation for the EXPO While preparing for the EXPO, we focused on getting the core game to work. This meant that we had to reprioritise a...
Art Stuff- Aalani S
Postmortem
Ah, the good ol waddle mart is finisheddd~! Honestly I felt like this idea was really cute, and though I didn't get to do much else but make the title and added...
Dev Log 7
Game Design
Originally, tile creation and removal were handled separately with right click and left click. Based on feedback from Zhan, I switched to using a single input f...
tilemap2.0.0
Major Update
版本 2.0.0 更新后,我添加了新对象,包括以下内容: 树木、树桩、大大小小的灌木丛、大大小小的岩石、木墙和石墙。...
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tilemap2.0.1
添加了石墙和木墙及其地板。优化瓦片地图,补充自动地图;它还没有完成,但我会继续优化它。...
1 file
!FINAL PRAYERS UPDATE!
Major Update
New Content Now Available! PRAYERS!: There are now 5 total Prayers at the start of the game. Each prayer gives a party member an advantage, but may come at a co...
1 file
new version windowsv001.zip
added some background music made the slimes try to behave better in groups and they can pass through you now also they are smarter with dodging...
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GUIA
Major Update
Juntamente com o lançamento, me pareceu uma boa ideia escrever também um guia para conseguir cada final do jogo, além de formas de ganhar/perder afeição. E...
Game Log 4 - CREATE
Game Design
CREATE Methods To communicate our game's core concept and cultural narrative, we used the "Pitching Games through Culture" method. This method guided us in craf...
V 1.1
5/14/2025 Title Screen, Level Select, and End Screen added. In game timer added. To restart the timer, reload the page...
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v1.1
2
Major Update
It's been a while since I looked at this pack but it got the updated love that my other packs like https://valsekamerplant.itch.io/psx-style-barriers and https...
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Minor Update – 2 New Icons Included
🆕 Update Note Two new icons have been added based on elements featured in the VFX Pack’s cover image. These were created by request from a buyer — thank...
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v0.2 Introducing Challenges and the Focus Bar!
1
I'll get into some deeper discussion below the notes if you're interested but here's the good stuff! [Additions/Changes] Added the Focus bar. Focus builds with...
added volume control
added volume control added cursor hover decorated the itch.io page...
1 file
2.5 CAUSE THE OTHER NUMBERS AREN'T REAL
Major Update
The Pembroke has had it's equipment reworked somewhat The Zwolle has been given some new life and hopefully a fresh identity Several minor balance patches to mu...
1 file
Uploaded New Tables
The rest of the tables for Deeper Dungeons are completed! I'm now in the editing and proofreading phase. The tables present here are about half of the tables th...
4 files
Updated!
I updated the combat section in the game to have some examples of attacking and defending. Hopefully that helps everyone who has been stumped and sorry about th...
1 file
Sprint 2 comes to a close
Game Design
Our tiny game's production period is ending. From now on, nothing new will be added. However! We're looking forward to 2 weeks of rigorous scrubbing, debugging...
1 file
Artist Post Mortem - Annastachia Brown
Postmortem
Hello Viewer of this page, I am Annastachia Brown! My main role was an artist but I also tried my best to keep communication about the project going as well as...
Version Alpha R5 Release Notes
1
3
Hi all, today this plugin was updated to version Alpha R5! This version adds some more customization options to the currency bag scene. You can now opt to displ...
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New Devlog for Labyrinth up!
2
Here is the devlog for Labyrinth...
A furious randomly generated dungeon
Binary Tree Algorithm and Gamify
Tech Discussion
I spent countless hours racking my brain over the overall game mechanics. A binary tree, where each node branches into two child nodes, seemed like a structure...
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Windows Update
Updated ECDemoWindows Build with some fixes and small additions (stats, art, etc). The main add is a Show Girl in the lobby that you can interact with to turn o...
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Patch 1.4.3
5
- Fixed issues with boat crew visiting the doctor - Fixed issues with boat crew visiting abandoned ships - Fixed losing existing (same slot) crew when wishing t...
The Takeover Has Begun...
Major Update
Hey! I've published my first visual novel project called 'Synthia Takeover'. This started as the final project for my college intro to game design course, but I...
Small drop
Game Design
The third room has been finished, the fourth and fifth rooms might be released in 2-4 days. I'll be releasing more of these small updates in short periods of ti...
1 file
Invocation v0.3.0
1
Hello! I've changed quite a bit of the demo for v.0.3.0. Here's a list of what's new: Ghosts can now move around and walk towards the player. Ghosts can also at...
1 file
Zoom Player : 25 years of Evolution
On December 31st, 2000, I released Zoom Player to the public. This year marks Zoom Player's 25th anniversary. Witness the evolution of Zoom Player's interface o...
Morse Code_2021
Game Design
In fact, the overall operating principle remained the same in both the 2019 and 2025 versions. The system distinguishes between short and long beeps based on ho...
Journal Entry 23
Date: 2025-05-14 Activity: Finalise for the playtesting session Time spent: Finish menu details (pausing other scripts, correct text rotation...) - 1 hr 30 mins...
1 file
Assetpack update v3ish
I have added more tiles to the paid version and updated the page. The paid version has water, trees, stones, hedges, stone tiles, mushrooms and wood stumps and...
Added a Tri-Fold logo
1
Thanks to interest, and a comment left by Ashe , I've included a logo for anyone who might be using the Tri-Fold Manifesto as a framework for developing games...
2 files
002 Released
1
i have built 002, day/night torch building...
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Survival + Rougelike
May 13th Check Points
Game Design
In this project I created check points and kill zones. This allows the player to save their progress when they die in the game. The check point was created by a...
1 file
Nuevo palo! (espadas/picas)
Major Update
Con ustedes balatrin gaming v2, incluyendo en el palo de espadas a John , Miko y TvNauta Con colores en alto y bajo contraste...
1 file
Game Log 4 – Create
Game Design
Game Log 4: Create Expo Preparation We found the best way to pitch the game was to create a short promovideo before the Expo, showcasing the most important and...
Basic magic added (Fireball)
Two major additions in a day, I am on fire! Or maybe I accidently hit myself with a fireball...
2x speed now available!
1
Major Update
Tired of waiting hours for evolution to take its course? Speed things up with the new 2x speed button! Runs everything twice as fast!...
Update Ubuntu builds
Hello! Small update. We’ve added builds for Ubuntu. These are for 24 LTS, an earlier Ubuntu may work but don’t rely on it...
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Tire Fire Rally - The Big Dip
I told you all that Tire Fire Rally would grow, and now it is. The first update brings a new, stupid track with its own host of new and stupid jokes. I am now r...
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Dashboard? Themes?! | Release 1.1.0
New update just dropped yooo- EVERYTHING NEW Dashboard. Themes Custom Emotions! Data Saving (for themes and emotions) Statistics. ...that's pretty much it?...
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Don't dodge the score creep
Major Update
My incredibly lofty goal for Wordrush is to get to a place where all scores are comparable across all languages and modes (with the exclusion of Pythia and Zen...
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The Goblin Cave v0.8.2.1 - Units, Units, Units
Major Update
The Biggest Content Update in Goblin Cave History Hello! I've still been working towards a demo for a while, this is a good start towards getting there! Firstly...
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Compiled Jar with Different Version
It's occurred to me that I recompiled the jar with Java 11 at some point so it likely won't run on older versions of Java. My apologies for any inconvenience, b...
Optimizations round 2
Update 05/13/2025 - Optimizations round 2 - Many changes and tweaks have been made so that the game runs smoother. - Objectives have been added on the map. Noth...
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