Devlogs Page 2173
v0.5.0 - Added damage, biggest hit, upgrade count, dps for each equipped weapon at the end of a round. Added the same stats to the overall player stats for ever...
I created a paper-flipping mechanism using classes and inheritance. First, I made a parent class called PaperManagement. Inside it, I defined an inner class cal...
Game Log 4 - Create Preparation for the EXPO While preparing for the EXPO, we focused on getting the core game to work. This meant that we had to reprioritise a...
Ah, the good ol waddle mart is finisheddd~! Honestly I felt like this idea was really cute, and though I didn't get to do much else but make the title and added...
Originally, tile creation and removal were handled separately with right click and left click. Based on feedback from Zhan, I switched to using a single input f...
版本 2.0.0 更新后,我添加了新对象,包括以下内容: 树木、树桩、大大小小的灌木丛、大大小小的岩石、木墙和石墙。...
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New Content Now Available! PRAYERS!: There are now 5 total Prayers at the start of the game. Each prayer gives a party member an advantage, but may come at a co...
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added some background music made the slimes try to behave better in groups and they can pass through you now also they are smarter with dodging...
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Juntamente com o lançamento, me pareceu uma boa ideia escrever também um guia para conseguir cada final do jogo, além de formas de ganhar/perder afeição. E...
CREATE Methods To communicate our game's core concept and cultural narrative, we used the "Pitching Games through Culture" method. This method guided us in craf...
5/14/2025 Title Screen, Level Select, and End Screen added. In game timer added. To restart the timer, reload the page...
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v1.1
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It's been a while since I looked at this pack but it got the updated love that my other packs like https://valsekamerplant.itch.io/psx-style-barriers and https...
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🆕 Update Note Two new icons have been added based on elements featured in the VFX Pack’s cover image. These were created by request from a buyer — thank...
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I'll get into some deeper discussion below the notes if you're interested but here's the good stuff! [Additions/Changes] Added the Focus bar. Focus builds with...
added volume control added cursor hover decorated the itch.io page...
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The Pembroke has had it's equipment reworked somewhat The Zwolle has been given some new life and hopefully a fresh identity Several minor balance patches to mu...
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The rest of the tables for Deeper Dungeons are completed! I'm now in the editing and proofreading phase. The tables present here are about half of the tables th...
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Our tiny game's production period is ending. From now on, nothing new will be added. However! We're looking forward to 2 weeks of rigorous scrubbing, debugging...
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Hello Viewer of this page, I am Annastachia Brown! My main role was an artist but I also tried my best to keep communication about the project going as well as...
Hi all, today this plugin was updated to version Alpha R5! This version adds some more customization options to the currency bag scene. You can now opt to displ...
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Here is the devlog for Labyrinth...
A furious randomly generated dungeon
I spent countless hours racking my brain over the overall game mechanics. A binary tree, where each node branches into two child nodes, seemed like a structure...
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Updated ECDemoWindows Build with some fixes and small additions (stats, art, etc). The main add is a Show Girl in the lobby that you can interact with to turn o...
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- Fixed issues with boat crew visiting the doctor - Fixed issues with boat crew visiting abandoned ships - Fixed losing existing (same slot) crew when wishing t...
Hey! I've published my first visual novel project called 'Synthia Takeover'. This started as the final project for my college intro to game design course, but I...
The third room has been finished, the fourth and fifth rooms might be released in 2-4 days. I'll be releasing more of these small updates in short periods of ti...
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Hello! I've changed quite a bit of the demo for v.0.3.0. Here's a list of what's new: Ghosts can now move around and walk towards the player. Ghosts can also at...
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On December 31st, 2000, I released Zoom Player to the public. This year marks Zoom Player's 25th anniversary. Witness the evolution of Zoom Player's interface o...
In fact, the overall operating principle remained the same in both the 2019 and 2025 versions. The system distinguishes between short and long beeps based on ho...
Date: 2025-05-14 Activity: Finalise for the playtesting session Time spent: Finish menu details (pausing other scripts, correct text rotation...) - 1 hr 30 mins...
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I have added more tiles to the paid version and updated the page. The paid version has water, trees, stones, hedges, stone tiles, mushrooms and wood stumps and...
Thanks to interest, and a comment left by Ashe , I've included a logo for anyone who might be using the Tri-Fold Manifesto as a framework for developing games...
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In this project I created check points and kill zones. This allows the player to save their progress when they die in the game. The check point was created by a...
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Con ustedes balatrin gaming v2, incluyendo en el palo de espadas a John , Miko y TvNauta Con colores en alto y bajo contraste...
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Game Log 4: Create Expo Preparation We found the best way to pitch the game was to create a short promovideo before the Expo, showcasing the most important and...
Two major additions in a day, I am on fire! Or maybe I accidently hit myself with a fireball...
Tired of waiting hours for evolution to take its course? Speed things up with the new 2x speed button! Runs everything twice as fast!...
Hello! Small update. We’ve added builds for Ubuntu. These are for 24 LTS, an earlier Ubuntu may work but don’t rely on it...
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I told you all that Tire Fire Rally would grow, and now it is. The first update brings a new, stupid track with its own host of new and stupid jokes. I am now r...
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New update just dropped yooo- EVERYTHING NEW Dashboard. Themes Custom Emotions! Data Saving (for themes and emotions) Statistics. ...that's pretty much it?...
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My incredibly lofty goal for Wordrush is to get to a place where all scores are comparable across all languages and modes (with the exclusion of Pythia and Zen...
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The Biggest Content Update in Goblin Cave History Hello! I've still been working towards a demo for a while, this is a good start towards getting there! Firstly...
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It's occurred to me that I recompiled the jar with Java 11 at some point so it likely won't run on older versions of Java. My apologies for any inconvenience, b...
Update 05/13/2025 - Optimizations round 2 - Many changes and tweaks have been made so that the game runs smoother. - Objectives have been added on the map. Noth...
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