Devlogs Page 2168
Announcing the release of my first MPAGD game, Noon 30 Shovel Duck; created back in 2023 on the ZX Spectrum. A relatively simple game to port over to the Enterp...
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In this update, I decided to update the main menu a bit by adding the game version. Also added a darkened background on the end game screen...
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Hey everyone, This is my first complete project using C# in the Godot Engine . The goal wasn’t to create a full game, but rather a hands-on experiment to lear...
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Dev Log Robertas Baranauskas, Tu984, C24736925 The missing game my group has decided to make was in the horror genre and the concept for it was you are looking...
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-Minor sprite changes. -Added codex background image...
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A tactical game based on three "locks".
Alpha Version Added Features v.1.1 (Date Log May 11, 2025): -Add UI move command Issue command in the UI This is preparation to handle multiple command on a sin...
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Fixed a bug where you could just replant any grown plant and replant it as another type of flower...
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Doggin Plawter Mobile Edition is cancled, but I will start to develop Doggin Plawter Past Edition. Go to Doggin Plawter Past Edition by henderluis3 to see the g...
Hello! This week we have some exciting things to share, firstly we have finished some texture work on Krabby, Beardwarf and Graft-R himself, as well as finally...
Hey everyone! Sorry for keeping you guys in the dark for like 2 months. Here is what I gotten done in the game within those 2 months Updated Movement Fixed the...
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HUGE update this time, with 3 more bosses, some new features, and some fixes. 0.8 notes as follows: New Perk added- Boss Buster. Adds a random multiplier to 25%...
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UPDATE The original uploaded version was running on 120 FPS. I realized it clashes with displays with less than 120 Hz, where V-synch option is turned on. I tes...
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Changes: Fixed the bug where Boyfriend's animations wouldn't play while botplay was on Saved botplay to Local Storage...
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mejore los botones de acceder o no al tutorial cambie el botón que cierra el dialogo por uno mas notorio corregí el botón de ayuda que te llevaba hacia un ni...
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Turret Aim Bug Fixed Health Bar Bug Fixed New Icons For Settings...
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We are excited to announce our new update!!!! Thank you for your patience & dedication to gaming with us. IG: @hiphopmeetsedm...
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🛠Devlog — Major Update: Full Project Rework Hey everyone! This marks a huge milestone in the development of my project — I’ve completely rebuilt the ga...
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Time signatures are now a puzzle game, make sure to thank me in the year 3025. Also there's now "Day 0" for the 0/4 meme. Past me and someone else have suggeste...
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Added a few new tracks, including the Balatro theme Updated a few BPM's...
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Added: After Mission Taxes: Fyction Interest Habitat Rental Health Insurance Travel Costs Oxygen Supply Sword Rental Pickaxe Rental UV Flashlight Rental Radar t...
Support for macOS (ARM64) Added keyboard shortcut customization Added additional camera control options Added surface snapping option to gizmo Improved generate...
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Thanks to Logan for letting me know that the links for the games were not working on version 2. v1.3 updated to include links for all the suggestions games...
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Hi! I wanted to share some thoughts on developing Anxiety Tetromino: Neverending 9 to 5. The idea came after spending too much time on a previous, unreleased pr...
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Welcome to the journey that is "Adrift Together" This is my first attempt at a Visual Novel and am excited to share what I have been working on. Once the first...
The Prerelease 1 before the 1.0 No changes for PC version, the only change is android support. It still needs to be updated. Also this game wants to find more w...
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Whats New!!! Color changes and textures. - Vehicle bugs were fixed! - Terrain structure changes to make driving a little bit easier. - More foliage has been add...
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Pokemon Walk V8 Released NOTE: If you get an error attempting to upgrade to the latest version, you may need to Export Data (from the options menu), uninstall t...
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Some typos have been fixed, like medecine which should have been medicine (blame my first language for that) for example, or things like the fact that the vet d...
New: Added a new plugin command for MZ users to transfer player with a particle and shockwave effect. MV users can use the script call in the plugin help New: P...
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Update 1 - The night shift Added night level Including a evil version of the night level New portals to loop through all 4 levels...
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Kill effects now happen before death effects (so if you have Untouchable and kill an enemy that explodes, Untouchable will now prevent the explosion damage) Fix...
3 files — 1.16+559 Patch
Fixed issue were starting new game from play button didn't reset the score...
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I've added a day and night cycle (Still kinda buggy) that allows for the scenery to change drastically. Unfortunately, due to the limitations of scratch, shader...
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and this is why we test things before publishing.... added a game over scene to the mannequins death if I missed one it will be fixed in the next update wheneve...
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This project requires me to create an emergent environment. For me the first thing this made me think of was a natural environment. The order and chaos of natur...
1.2.9 Patch Nothing crazy, just: Fixed small mistakes in characters’ roles (V, Vince, Misaki). Added “DLC & Other” screen showing the Killer Chat! DLC’s...
2 files — 1.2.9
[1.7.0-alpha] Added Remove number tile for completed numbers Options Modal Highlight Selected Number Completed Number Highlight Empty Cell Row Column Box SEO it...
1 file — 1.7.0-alpha
Today we’ve added another class to the game: the Demolitionist. Demolitionists are at their best when facing hordes of enemies. When equipped with explosive w...
Update in-game menus to use new UI theme...
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Action roguelike - Survive waves of enemies
Richard and naveloic were both working on the game and im trying to get the code for the card mechanics to work while niveloic is still working on the design of...
MAJOR UPDATE: I FIXED THE BUG, IT IS NOW PLAYABLE! Update 1.00-NO SHOP Update 1.01-Added shop, probally will not change it. Update 1.02 Just SMALL bug fixes, wh...
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Hello everyone! it's Tretm, the developer of UndFight! i'm planning to add new soul mode - CYAN. but i have no idea how it should be. please, give me some ideas...
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From now on, I’ll only update this hexcrawl through an announcement like this. Go check the new content on the main file! D’ora in poi, aggiornerò l’hexc...
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The next update introduces random events. A new system designed to make your digging journey more dynamic, magical, and occasionally chaotic. As you mine your w...
Devlog 4 - Tutorial, New Challenge and UI Changes! Thank you everyone who has been playing and supporting 10 Year City. This time, I'm introducing some quality-...
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Changes: background noise map is now randomized pixel vignette shader added behind the scenes ui changes for more flexibility in future...
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The Swords Update! There's still more balancing to do... but for now, this is a preview of what is planned to be finished. I fully welcome feedback and suggesti...
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Hello, Another Beta update, game more playable ;) readme for details! Have a nice Amiga week !...
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